Main Details

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Stats and where to get them

Order of priority for PVP and PVE

Priority for pinks & levelling + Bonus Stats

What you need & end nodes for PVP & PVE

Main Stats, Secondary Stats and Sub Stat objectives

The only way

What you need for PVP and PVE

Which to use and when?

Sets for PVP and PVE depending on what you have

Your priorities, what is good and when

What’s good and where to get it?

Which to pick and what to remold onto it



Gear & Main Stats

The main part to any builds is your gear, for plume we want Combo/Crit gear


(For new players it’s okay to just look for one or the other until you reach Legendary gear)


As you progress you want to make sure you have these two stats at a minimum of 100%. For those using plume for PVP, especially late game, you want to overcap (over 100%) these as much as possible as you will start to encounter more players with high ignore stats


Where to get these stats:

  1. Gear - this will give up to 70% of both

  2. Class Passive - this gives 30% Combo

  3. Relics - you can choose between Combo or Crit depending which you lack more, this will give 10% (more if using Potent Spore)

  4. Pals

    • Banana Pals - Blue gives 5% and Red 10% Combo

    • Eggplant - 10% Crit

    • Benny 5% Crit

  5. Beastroar Bow - 20% Crit

  6. Divining Path & Guardian Remolds - you can get lots of both in these and it’s where you will get yourself capped or push well over cap

In-game item named '[Eternal] Stellar Invite', a level 178 badge or icon with a blue background, star, and ribbon symbols. The item displays stats including HP 1,092,063, ATK 6,652, DEF 2,222, with 6.54% combo chance and 6.73% critical rate.

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Souls

Souls are one of the areas that are dependant on you, so I will just outline your priorities

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Pink Priorities

ATK ≈ Combo

Pink Combo soul adds Boss DMG onto the soul, this makes a huge difference when pushing PVE so I would say this as your first, however if you aim more to PVP then ATK is your priority


HP > DEF

As these both turn to Global stats these are your next priority


Crit DMG ≈ Crit Res ≈ Basic ATK ≈ Counter DMG

None of these change to anything more or less useful so just get through them as you can


Levelling Souls

PVP

ATK > HP > Combo DMG ≈ Crit DMG > Crit Res

In Late Game to face tanks you can add some DEF


PVE

Combo DMG > Crit DMG ≈ ATK

If you die in some PVE content you can add DEF / HP in here too but it’s best to maximise damage
The ATK and Crit DMG will depend on your current stats


Bonus Stats

When making Pink souls you will notice they get an extra bonus stat. Later on you can try get duplicate souls to get extra bonus stats to choose from

(You can view the available options per soul in “Preview” and then “Bonus effect”)

These are the best passives to get on each of the souls:
- Global ATK ->
Global Combo DMG
- Global HP -> Resitances
- Global DEF -> Resitances
- Crit Res -> Resitances
- Combo DMG -> Global Combo DMG
- Crit DMG -> Global Combo DMG
- Batk DMG -> Global Combo DMG
- Counter DMG -> Counter DMG Res

In-game skill preview screen for a character in a game, showing four skills with icons and their effects: Immortal Spirit, Forgiving Horns, Bloodstained Blade, and Guardian Star, including their levels and bonus effects.

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Awakening

After doing setting up your souls you will want to do your class awakening. Unlike souls we can create presets here to fill in the gaps

(If you are still unlocking your awakening nodes you can still follow along you just may miss some options)


PVP

ATK > HP > Crit DMG > Crit Res ≈ Basics

For a preset against Tanks you can remove Crit Res and add some DEF
While the Basic ATK includes Combo the % is not high hence it being at the back
You can go more aggressive by reducing HP & Crit Res and pushing more ATK / Crit DMG


PVE

ATK > Crit DMG > Basics

If you still die in some PVE content you can add some HP in however we want to focus damage output for the most part

In a game interface, a character called Supreme Spirit is displayed on a stage with a dark background and red curtains. Surrounding the character are six icon seals with different symbols and levels. The character is a small, humanoid figure with pink hair, green eyes, and medieval-inspired clothing, holding a staff. The interface includes buttons labeled 'Awakening Item Conversion' and 'Switch Plans,' along with a description of an attack seal at level 7.

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Talents

This is the last of the wavering areas. It will depend heavily on your current amount of feathers and what you are facing to set these up


PVP

Before you reach the feather count needed for end nodes you will want to follow it like this:

  1. Start with Blue Fury branch and Yellow Archery branch. Get Combo DMG and Crit DMG and get these up to 10

  2. Then go to Red Tamer and Blue Sorcery and start pushing Class Res and Crit Res and level these to 5

  3. Start pushing all the above doing 1 Crit/Class Res for every 2 Combo/Crit

  4. You can then start adding in base ATK/HP when the above starts to get too costly

(While you may think getting all the base stasts would be the right move, they are suprisingly low bonuses in mid game and so I only recommend going for any when the main stats are too costly)

The steps above will eventually be your base with Res/Combo/Crit at 20/20, you will then add in extra stats the more feathers you have

Other Stats with High Feather count:
Energy Regen SPD - Ignore Combo - Ignore Counter - Evasion - Ignore Evasion (For 200+ Evasion players) - Combo Healing - Wound (Needed vs Tanks) - Healing


PVE

Before you reach the feather count needed for end nodes you will want to follow it like this:

  1. Start with Blue Fury branch and Yellow Archery branch. Get Combo DMG and Crit DMG and get these up to 10

  2. Then go to Blue Sorcery and start pushing Energy Regen SPD and level this to 5

  3. Start pushing all the above doing 1 Energy Regen SPD for every 2 Combo/Crit

  4. You can then start adding in base ATK when the above starts to get too costly

(While you may think getting all the base stasts would be the right move, they are suprisingly low bonuses in mid game and so I only recommend going for any when the main stats are too costly)

The steps above will eventually be your base with SPD/Combo/Crit at 20/20, you will then add in extra stats the more feathers you have

Other Stats with High Feather count:
Evasion - Combo Healing - Healing - Skill Healing - Basic ATK Res


End Nodes

Once you reach around 7-10k feathers you will want to get your first end node. Try not to lose too many base stats for end nodes as you will notice the loss more then the gain

End Node Priorities:

  1. Yellow Archery (1st)
    This one allows you to get 2 Combo DMG and 2 Crit DMG nodes

  2. Blue Archery (2nd)
    Once you have this one you can get more Class res from Red Archery (PVP) and more base ATK (PVE)

  3. Yellow Fury (3rd)
    Now you can get extra Crit Res

  4. Yellow Sorcery or Blue Fury (Short Fights) (4th)
    You could do this one 3rd, I recommend testing between the two

    For PVE do Yellow Sorcery before Yellow Fury!!

Screenshot of a game skill description for 'Eager Momentum,' a level 0/1 skill. The current effect increases critical damage by 0% every 3 seconds. The next level increases critical damage by an additional 5% every 3 seconds, up to 25%.
Game description of Gale Barrage skill, showing current and next level effects, indicating damage increase rates every 2 seconds.
A game interface showing the skill 'Temporal Compression' at level 0/1. The current effect states that each skill cast increases ATK by 0%. The next level will increase ATK by 2%, up to a maximum of 30%.
Game interface showing the ascension info for a character, with a golden icon and text detailing current stats and next level improvements, including attack speed, critical rate, and attack percentage.
In the game, the skill called 'Rampage' is shown, which is at level 0 of 1. The current effect of Rampage is that when HP drops below 20%, ATK, ATK SPD, and Crit DMG remain unchanged at +0%. The next level will increase these effects to +10% when HP drops below 20%.

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Prayer

This is fairly simple for plume, 5x Global Combo DMG at the highest rarity available to you
If you are at SSS or SSS+ you may want to create another tree and go for 100%

Video game interface showing various combos labeled SSS+ and SS+ with their damage percentages and completion rates, each with a lock icon next to them.

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Enchantments

Runes are one of the longest parts to complete, getting ‘Perfect’ runes will take a long time, however there are main things you will want to get as soon as possible:

  • You want to make sure your Main sets are correct and each has correct secondary stats

  • The sub stats you just want to get your main, you can improve them over time

Note: The main stat Combo (Furious Gale) is not actually that good so you don’t need this if you want to save resources! -> It’s bonus is so small compared to the other options


Main Stat Sets

For PVP -> x4 Crit DMG and x2 Crit Res

For PVE -> x4 Crit DMG and x2 Combo DMG
(also good for glass cannon/vs tank PVP)

(When you start out it may be hard to get the desired runes so x4 Combo DMG and x2 Crit DMG would also work)


Secondary Stats

Runes 1-3 -> Always HP, ATK, DEF
Rune 4 -> Combo DMG
Rune 5 -> Any Class Res (PVP) - Batk Res (PVE)
Rune 6 -> Crit DMG


Sub Stats

The first priority is Global Combo DMG
(This is the one you will be focusing when levelling up with potions)

Other Stats (PVP):
Ignore Launch - Launch - Resists
(Slowly you can build sets for each match-up)

Other Stats (PVE):
Boss DMG - Launch - Batk Res - Boss DMG Res

A circular game interface with six purple shields, one red shield, and a central golden sword emblem. The shields have level indicators: five shields are level 20, and one is level 17. The red shield is at level 17.
Screenshot of a game item called 'Iron Wall III,' a level 20 defensive equipment with various stats and set bonuses, with options to share or unequip.

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Avians

I recommend focussing on levelling/getting your PVE Avian(s) until Dark Trials is complete, then go for PVP Avian


PVP

For your PVP it will depend on whether you have the Leaf Fox star card ->

Without:

Sunshine Bringer
(Without leaf fox you need the CC reduction from this for against disarm)

With:
Firefly - Anubis - Others?
(These haven’t been tested to the extent I would like to be certain but Firefly is the no1 at the moment)

Affixes:

  1. Shroom Combo (Required)

  2. Rage Bonus (Required)

  3. Barrel Dodge

  4. Speed Distortion

  5. Debuff Immunity (Only if no Leaf Fox)

  6. Multiple Shots (Good for vs Tanks)

A game interface showing a main skill called 'Leaf Fox' with an icon of a cute fox character, costing 3 points, providing a shield, and absorbing 12% of Max HP every 14 seconds after battle starts.

PVE

For PVE you have a few choices, dependant on which PVE mode and where you are in game you can use different ones

  1. Firefly -> Pure damage, can be beaten by cloud in longer fights

  2. Michelle -> Good in cases you die and compliments stun/slow builds

  3. Cloud -> Great for damage as well as getting slow skills back up

  4. Magic Cat -> Can be better than Cloud depending on your Energy Regen

Affixes:

  1. Shroom Combo (Required)

  2. Rage Bonus (Required)

  3. Against the Strong

  4. Rage Slash

A digital game screen featuring a small, winged mythical creature with flaming black, blue, and orange scales and glowing yellow eyes, with options to deploy, and various skills listed, along with character stats including HP, DEF, ATK, and Growth.

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Relic Spores

While there are only really 2 main Spores to use as Plume I will touch on reasons you could use another 2


Potent Spore

In-game screenshot of a blue, shiny relic item called 'Potent Spore' at level 99 in a game, showing relic effects and stats.

This is the main Spore used everywhere and should be the first you level to 100
It increases all relics’ effects


Chrono Spore

A digital game screen displaying a creature called 'Chrono Spore' at level 91 out of 100. The screen shows its stats including 23,562 attack points, 964 (possibly a secondary stat), and a passive effect that greatly increases attack, defense, and HP by 4192%. The creature is illustrated as a blue, spiral-shaped figure with a gold ring around it.

Used in PVE situations exclusivley, it extends the duration of Boss fights. Only to be used if you can already survive the full timer otherwise it’s a waste
Can be very good for campaign bosses towards the end with a slow/stun build!


Nirvana Spore

A digital card of a fiery red orb called Nirvana Spore, level 69 of 100, with effects for a game. The card shows stats and effects including a relic equip effect and a passive effect increasing ATK, DEF, and HP by 3104%.

There are some items that rely on hitting a certain % HP, for these you could use Nirvana (make sure the % required for the effect is above your Nirvana)
Using this would allow the item to proc at the start of battle!
Example below

Screenshot of an in-game skill description named 'Lord of Light' showing its effects and an 'Upgrade Preview' button, with a 'Use' button enabled.

Thorny Spore

Screenshot of an in-game item called Thorny Spore, a purple spiky creature with green spiral accents, showing its stats and effects.

When in late game Sacred Hunters may start to pop up more often and they may use a lot of evasion. Their class skill is going to periodically pause your skills regen, this slows your access to your Class skill which ignores all evasion

To avoid this as best as possible you can use Thorny Spore to keep their Class skill shorter and allow more uptime for yours!

For more details on this feature go here

Star Arrays

There are many combinations you could use, I will run over the main cards and potential supports you could combine them with, each set-up may work better for different players in different situations so use what you have and give it a go!

(Remember you can only use the same types of cards with each other, If your main card is passive the supports have to be too)


PVP

With Leaf Fox

This set will require the limited time card “Leaf Fox”, if you don’t have this card you won’t be able to use this set

Main

Secondaries

(A couple of these are limited cards)


No Leaf Fox

There are two main cards you can use for this one and it will depend a lot on you so I recommend trying out both

Main

Secondaries

(Only use Blossom if you’re using Biosphere as main)


PVE

With Sakura

This set will require the limited time card “Sakura Star Envoy”, if you don’t have it you won’t be able to use this set

Main

Secondaries

(A couple of these are limited cards)


No Sakura

There are two main cards you can use for this one and it will depend a lot on you so I recommend trying out both

Main

Secondaries

(Personally Biosphere is the better main card here)

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Divining Path

Divining can take a long time to get perfect, only use your ‘Flames of Wisdom’ on branches you haven’t fully unlocked until you reach Universe Path. I would also recommend making only one set for Plume
(Unless you need to invest more on a branch and your main set has a red)

As I stated at the beginning you want to first use divining to get up to 100% on Crit and Combo


In Life Path:

  1. Combo

  2. Crit Rate

  3. Global ATK / HP

In World Path and Universe Path:

  1. Combo & Crit Rate - To reach 100% or Over-cap

  2. Pierce

  3. Ignore Pierce

  4. Ignore Combo

  5. Ignore Counter

More stats you could get:

  1. Ignore Block

  2. Ignore Crit

  3. Ignore Pal Inspire

Note: Ignores are very dependant on what you face so feel free to choose, I have just put the common options first!

Screenshot of a game interface showing statistics for a player, including crit rate at 10.23%, combo at 4.34%, pierce at 2492, and various other metrics.

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Guardians

Until you get to Red Guardians there is not much choice for Plumes. Below are the ones to use at each stage until Red


^Blue^

^Green^

^Orange^

^Purple^


Once you’re at the point of picking your Red Guardian you may be unsure what to go for. There is only really 2 safe options to pick from:

< Tide: For a more defensive style of play you should go for Tide, the ignore it gives while active can be great to help reduce your opponents damage output. For longer fights it can also heal you!

Zephyr>: This is very similar to Crazy Raider, with the only addition being ATK SPD. Of course it is still a nice bump especially when facing other Red Guardians

To pick you need to consider these two things;

  • Do you prefer defensive or aggressive

  • How much do you prioritise PVE

If Aggressive and/or PVE are your style then Zephyr is right for you, else go for Tide


Guardian Remolds

Wind:

  • Combo Rate & Crit Rate -> (If you need to overcap more)

  • Global ATK -> (Good option if focusing DPS)

  • Evasion -> (Can be great for PVE and it’s a good option for PVP especially vs Tanks)

Earth:

  • Ignores -> (Definitely the best to grab if you play PVP)

  • Global HP -> (If you use Plume for PVE only this is the only stat you’ll want here to help cap Hundred Slashes)

Sun:

  • Final DMG Boost -> (Definitley the best stat to grab here)

  • Pierce -> (Also useful as you won’t stay capped from Divining)

Moon:

  • Ignores -> (This depends on what you face)

Note: You can go for Tenacity/TPEN if you choose, but I encourage you to understand exactly how these work first, information on this here

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Items

Items are very hard to state accurately what ‘will’ work best in different areas. I will list what I believe to be the ‘BIS’ and some alternatives. Some I do know work in specific build set-ups and for those I will specify also
For more help choosing what to use/get check out the Database or ask in the Discord thread!


Artifacts


F2P

Chaotic Warlord’s Hammer
This is the best of the F2P artifacts for AoE situations such as Campaing Monsters, Cloud Ascension and Ancient City

Candy Gatling
This is the best of the F2P artifacts for Single Target situations


P2W

Chrono Loop
This is the best Artifact for DPS vs DPS, especially if your opponent has it

Fate
This is the best for PVE and can also be used in Anti Regen to help stack up a big final blow to the opponent

Beastroar Bow
Great for PVP and PVE. In PVE it only loses to Fate in Single Target modes. Can be good in PVP unless vs a DPS with Chrono Loop

Castle Candelabrum
Good in any situation you take damage, as long as you can heal more then the damage taken


Mounts


F2P

Boom Da Bang
This is one of the best PVE mounts for F2P and P2W

Pyrebreaker
Great starting mount for all players in PVE and PVP especially as it’s so quick to unlock
Once you have Boom Da Bang it won’t be needed as much

Magic Carpet
Can be good in PVE, has chance to spawn an extra clone

Horizon Racer
Can be good for PVE for boss fights as it pushes the boss back

Cloud Drifter
Great for early PVE Plume for extra ATK stacking!

Blue OX
This is the best F2P PVP mount, with its control effects it helps reduce the debuff from Disarm!


P2W

Cheetah
This is by far the best DPS vs DPS mounts

Silvery Crescent
Second best to Cheetah. However you can using Blue Sorcery node to try get a final Blitz draw giving you an edge over an opposing Cheetah

Sacntuary Warmth
This is good for both vs DPS and vs Regen in PVP. It functions as a spread out Cheetah with more bonuses through the fight + Cleanse!

Gator Menace
This is the best PVE mount by far. Has been shown to increase up to x2 from some of the second bests

Cinder Wolf
Can be great vs Regen, especially when paired with Fate to bring a big kill or be killed finale

Phoenix
Very good in PVP vs tanks, especially against SH with it’s cleanse. Can also be used vs DPS but needs a 2nd Blitz


Back Accesories


F2P

Emerald Embrace
The only properly useable F2P back accessory

Ghost Behind
When using it try to delay skills such as Clone to 0.5s or 1s so you can get 1 Evasion first for the boost!


P2W

Alien Dimension
One of the best for PVP, also very useable in PVE

Resolute Soul
Can be great for those who don’t have Alien Dimension in PVP. Also useable in PVP if you die

Trapped Wrath
Perfect match if you use Castle Candelabrum, performing attacks super quick and procs Candle to heal more!

Glory Glow
This is one of the best PVE backs, with slows + other bonuses. Using this allows more freedom in your slow build while keeping 100% slow

Frost Mirage
This works similarly to Glory, it is however a lower Slow % so cannot grant 100% unless 5* or you have Rabbid Pal