Class Ascension
In this guide I will go over everything there is to know about the Class Ascension feature
This feature will be coming to the Global Region on the 16th September
(This has been written using preview information, information may change on release)
How it Works
Once you have reached level 120, are 180 days into the game and have completed Awakening you will unlock the Class Ascension button
In here you will pick your first class to fuse with and then unlock the Class Ascension tab
With this feature you unlock the following;
6th Passive Skill
Fusion Skill
Enhanced Ultimate Skill
Supreme Runes
I will go over each of these with some brief reviews and options of where to use
(I will have more class related information for these in here)
Note: It is useful to note that this feature comes with 5 presets, of which you can individually select the above 4 skills seperately
Passives
Once you have completed the Ascension your current class will unlock its 6th Passive skill. Below are each of these
Overall these passives seem to shake up the way the class seems to be ‘intended’ to play, pulling away from a full Tank focus and splitting up the roles a little more - I LOVE IT!
Martial Sage
Check once per second. If you have a shield, increase Final Counter DMG by 100% until the next check
This is a huge amount of damage, while not good for the current Martial Sage builds it could be used for a new build style
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Warbringer
The lower your current HP, the higher your DMG RES (gain 0.2% DMG RES for every 1% HP lost)
While useful for them to sustain its not anything special
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Sacred Hunter
Increase ATK SPD by 3.5% every 10 seconds until the battle ends, stacking up to 10 times (triggers once immediately after the battle starts)
This could be strong pair for SH’s Crit/ATK passive!
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Plume Monarch
After the battle starts, increase Healing Rate by 30% and Healing by 1% for 60 seconds
This is actually quite strong, could definitely lead to some sustainability builds with the Plume
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Prophet
After casting an Active Skill, deal extra DMG equal to 200% of current Basic ATK DMG to a single enemy (can Crit)
It’s just bad, it is fully known Batk isn’t strong and mages often not using Crit Rate!
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Darklord
Gain a shield equal to 20% of max HP every 6 Active Skills casts, lasting 5 seconds
Very odd, seems like they’re pushing a tankier approach for Darklord
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BeastMaster
Each Pal Crit has a 5% chance to restore HP equal to 5% of lost HP
This is very odd and surely only workable vs tanks
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Supreme Spirit
Every 15 Basic ATKs or Combos by a Pal increase that Pal's Final DMG by 5% and Ignore Evasion by 10% until the battle ends, stacking up to 10 times
This could be really strong especially in the Speed/DPS builds that have emerged recently
Prophet
After casting an Active Skill, deal extra DMG equal to 200% of current Basic ATK DMG to a single enemy (can Crit)
It’s just bad, it is fully known Batk isn’t strong and mages often not using Crit Rate!
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Darklord
Gain a shield equal to 20% of max HP every 6 Active Skills casts, lasting 5 seconds
Very odd, seems like they’re pushing a tankier approach for Darklord
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BeastMaster
Each Pal Crit has a 5% chance to restore HP equal to 5% of lost HP
This is very odd and surely only workable vs tanks
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Supreme Spirit
Every 15 Basic ATKs or Combos by a Pal increase that Pal's Final DMG by 5% and Ignore Evasion by 10% until the battle ends, stacking up to 10 times
This could be really strong especially in the Speed/DPS builds that have emerged recently
Fusion
The key part of this update is the Fusions, you can select any class not in your class group and can freely change between them
In here you can select your Fusion of choice (your first is free but after that you need Supreme Compass so pick carefully). You cannot pick a class in the same group (Martial Sage and Warbringer for example)
The class you pick will give you a specific Fusion Skill (more on these below)
You can switch between these Fusions once you have unlocked them but only the selected one will take effect! - They are presettable!
Once you unlock all 8 Fusions you can turn the Supreme Compass into Rune Slate for the Runes part of this feature
Resetting, switching, or re-evolving your class will not affect existing Class Ascension progress or unlocked class fusion paths
Fusion Skills:
The class is the one you fuse with to get the skill
There is definitely a few good ones here, and which to use will highly depend on your class and how you play
Martial Sage - Skyward Might
Gain 30% Counter. Basic Counter DMG increases by 20%
There is only 1 build this is useable in, a Combo/Counter Plume - Such as Nightmare Molten Ruins Empyria build
Warbringer - Last Man Standing
The lower your Current HP, the higher your DMG RES (Gain 0.1% DMG RES for every 1% HP Lost)
This is great all around too for a defensive option
Sacred Hunter - Wild Hunt
Gain 20% Crit. After a Crit, increase ATK by 15% for 1 second
For warbringers this is obviously great. Though any class who can get enough Crit could use this
Plume Monarch - Myriad Feathers
Gain 30% Combo and 30% Ignore Evasion. Each Combo fires 1 extra bullet
For Combo/Counter as a Warbringer this could work, or i guess if you need more Ignore Evasion
Prophet - Eternal Echo
Prolong active skills (excluding Blitz Assault) by 20%, and boost DMG by 10%
This is good all around with its 20% skill duration
Darklord - Demonic Demise
Skill Crit increases by 15%. Basic Skill Crit DMG increases by 10%
To my knowledge, outside of the Mages these stats aren’t used, so it’s pretty useless
BeastMaster - Eternal Flogging
Pal Crit increases by 15%. Pal Ignore Evasion increases by 30%
To my knowledge, outside of the Tamers these stats aren’t used, so it’s pretty useless
Supreme Spirit - Dance of Spirits
Enhance the deployment effects of all pals by 20%
To everyone this is a great option. For PVE Plume specifcally I think this will be the best
Enhanced Ultimates
On this page you also have Enhanced Ultimates which are additional skills you can equip, currently there are 4 options
You can only pick 1 skill however these are preset options!
Below I will go through each of them and my opinion of them
There is some information in the code stating you can use ‘Arcane Gemstones’ (10 per) to upgrade these. The max known would be 5 star
However at the moment there is no way to upgrade them so I guess this could be something to come later!
Leech Ultimate
When casting a Class Skill, deal extra 1250% Skill DMG, 250% current Basic ATK DMG, 250% current Combo DMG, and 250% current Counter DMG to all enemies (ignores DMG Immunity), and restore HP equal to 50% of this extra DMG (not affected by PVP reduction; each Regen cannot exceed 5% of max HP)
This would be great if there was Crit, but seems not so not so hopeful
Brand Ultimate
When casting a Class Skill, buffs applied by your Class Skill cannot be cleansed, and ATK increases by 6% for 8 seconds
This includes all Class Skills including SH’s skill regen pause
It will be the best option for almost all situations
Shock Ultimate
When casting a Class Skill, additionally reduce all enemies' Basic ATK DMG RES by 15% for 8 seconds (cannot be cleansed)
This is terrible as Batk DMG has never been effective!
Rupture Ultimate
When casting a Class Skill, additionally reduce all enemies' DMG RES by 6% for 8 seconds (cannot be cleansed)
While it sounds nice it means the 40% type res you do through class skill is being cleansed (unlike if you use Branding Arcana) so only possible in PVE
Supreme Runes:
The last thing on this page is these Supreme Runes
You can select one rune per preset and can upgrade any of them, they aren’t resettable so be careful what you upgrade!
To upgrade them you need Rune Tablets (more details later)
I don’t have confirmation on this but allegedly this could be rush
The different Runes are;
Verdict Rune → Ignore Combo (Starts 9.6%, Next Lv. 9.9%)
Clash Rune → Ignore Counter (Starts 9.6%, Next Lv. 9.9%)
Resistance Rune → Ignore Crit (Starts 9.6%, Next Lv. 9.9%)
Fearless Rune → Ignore Skill Crit (Starts 4.8%, Next Lv. 4.95%)
Pursuit Rune → Ignore Evasion (Starts 9.6%, Next Lv. 9.9%)
Sanction Rune → Ignore Regen (Starts 0.64%, Next Lv. 0.66%)
Safegurd Rune → Ignore Stun (Starts 4.8%, Next Lv. 4.95%)
As you get 5 presets, I would ideally split them up so you can use the most relevant one of these for the situation
Ignore Combo → Useful vs Plumes, Tamers
Ignore Counter → Useful vs Warriors
Ignore Crit → Useful vs lots of classes and Nightmare Molten Ruins
Ignore Skill Crit → Useful vs Mages
Ignore Evasion → Useful vs anyone using Evasion if no better choice
Ignore Regen → Useful vs Regen users and Nightmare Lamp Thief (Late stages)
Ignore Stun → Useful vs anyone using Stun if no better choice
Materials
There are two materials for this feature;
Supreme Compass
Used to unlock Fusion classes. Converts into Rune Tablets once all 8 classes unlocked
Bought in the Weekend Modes Shop for 700 Pearls - 1 per week limit
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Rune Tablets
Used to upgrade Runes
Bought in the Family Shop for 5000 Medals - 3 per week limit