Artifacts
Catalogue of all Artifacts, where to get them, their effects and uses
F2P Accessible
Lucky Spinner
-
Effects:
Basic attacks and combos deal an additional 30% AoE DMG———
Passive:
10% Global Batk DMG———
Uses:
PVE → Monsters
Rush Shop
-
Effects:
Basic attacks, combos, and counters unleash an additional 1 to 5 bulletsEach bullet deals 10% of current Batk DMG
———
Passive:
10% Global ATK———
Uses:
PVE → Single TargetPVP → Best option of the F2P choices
-
Effects:
Every 11 seconds,
Deal 1000% of current Batk AoE DMG and confuse targets:
Each of their own attacks (basic attacks, combos, counterstrikes, and skills
will deal an extra 20% of their current basic attack DMG to themselvesThe confusion lasts 5 seconds
(Casts 1 time immediately after battle starts)
———
Passive:
10% Global ATK———
Uses:
PVP - Best Option for F2P Tamers or Mages
Collab Exclusive
-
Effects:
Summon a Pepe with 20% of the character's Max HP every 12sUpon its death or 4s after it's summoned, it will explode, dealing 1000% Basic ATK DMG
(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Tanks → Defense———
Where to Get:
Unobtainable → Pepe The Frog Collab
-
Effects:
Each basic attack has a 15% chance to apply a stack of Tear,
Each dealing 20% Batk DMG per second to the target (can trigger Crit)
and reducing their DEF by 6%
until the battle ends,
stacking up to 5 timesAt 5 stacks, deals DMG equal to 8% of the target's Max HP once and increases their DMG received by 6% until the battle ends
———
Passive:
10% Global ATK———
Uses:
Tank - Anti Tank if nothing better———
Where to Get:
Unobtainable → B.Duck Collab
-
Effects:
Increase Block by 2000 and Pal RES by 2000Every 11s, deals 2000% Skill DMG,
400% of current Combo DMG (Can Crit),
and 400% of current Counter DMG (Can Crit)
to all enemies in rangeApplies curse for 4s,
Reducing the targets’ DMG RES by 24%
and dealing DMG equal to 2% of their max HP to them each secondCurse DMG ignores DMG Immunity and Curse cannot be cleansed
(Triggers at start of battle)
———
Passive:
10% Global ATK———
Uses:
Tanks PVP - If nothing better———
Where to Get:
Unobtainable → LoE Collab
-
Effects:
Gain 10% DMG RES and 10% Global Skill DMGEvery 12 seconds, summon a Skeleton Knight that exists for 6 seconds
The Skeleton Knight has:
1.5 ATK SPD
and inherits:
ATK, DEF, and 30% Max HP,
and additionally gains:
+100% ATK,
+200% Ignore Evasion,
+60% Counterstrike,
and Basic ATK Multi, Combo Multi, and Counter Multi equal to the character's current skill damage(Also inherits the character's DMG bonus and reductions stats, Combo, Counter, Crit Rate, Crit Res, Ignore Evasion, Basic ATK Multi, Combo Multi, Counter Multi, Skill DMG, Crit DMG, and Crit Res, and Control Immunity effects)
———
Passive:
10% Global ATK———
Uses:
Not good———
Where to Get:
Unobtainable → Overlord Collab
P2W Exclusive
-
Effects:
Casts an equipped active skill at random every 20s(Casts for the first time 2s after battle starts)
———
Passive:
10% Global HP———
Uses:
Not good———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
For every 10 (basic attack, combo, counter, skill) unleash,
Release a sword aura, dealing 150% of current Batk DMG———
Passive:
10% Global ATK———
Uses:
Not good———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Every Crit has a chance to deal extra AoE Bleed DMG equal to 50% of your Basic ATK (ignores DMG Immunity),
Reducing the target's Crit RES by 1% and stacking up to 20 times———
Passive:
10% Global ATK———
Uses:
Plume Monarch → PVE———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Summons an Abyssal Beast with Control Immunity and 16% of the character's Max HP every 14s after battle starts, lasting up to 5sIts attacks deal 40% DMG
(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Stall if nothing better———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After battle starts, summon an invincible Torch Bearer that exists for 2s
After it disappears, gain 5% Final Crit DMG, 5% Final Skill Crit DMG and 5% Pal Final Crit DMG until the battle ends8s into the battle, summon a second invincible Torch Bearer that exists for 2s
After it disappears, gain 5% ATK SPD and 5% Pal ATK SPD until the battle ends15s into the battle, summon a third invincible Torch Bearer that exists for 2s
After it disappears, gain 5% ATK and 10% DEF until the battle ends20s into the battle, summon the last invincible Torch Bearer that exists for 2s
After it disappears, double the bonuses provided by the first 3 Torch Bearers until the battle ends(Invincible: Negates all damage, including damage that ignores damage immunity)
———
Passive:
10% Global ATK———
Uses:
Tanks → Defense———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After battle starts, enhances the next basic attack every 1 second: Basic attacks deal 100% more Batk AoE DMG
If any of the following soundwave requirements is achieved for the first time in battle, grants enhanced basic attacks its corresponding bonus effect:Bass: After 25 combos, enhanced basic attacks deal an additional 150% current Combo AoE DMG
Mediant: After 25 counterstrikes, enhanced basic attacks deal an additional 150% current Counter AoE DMG
Treble: After 10 skills, enhanced basic attacks deal an additional 400% AoE Skill DMG———
Passive:
10% Global ATK———
Uses:
Not good———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Each basic attack has a 50% chance to deal extra DMG equal to 0.5% of the target's Max HP and a 10% chance to wound all targets within the range,
Reducing their Regen and Healing Amount by 50% for 2 seconds———
Passive:
5% Global Combo DMG———
Uses:
PVP → Great for Anti-Regen as any class———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Gains 20% Crit RateEach Crit increases Final Crit DMG by 1% until the battle ends, stacking up to 20 times
Upon reaching maximum stacks, each Crit has a 10% chance to deal an extra
750% of AoE Skill DMG,
150% of current Batk AoE DMG (can be Crit),
150% of current Combo AoE DMG (can be Crit)
and 150% of current Counter AoE DMG (can be Crit)———
Passive:
10% Global ATK———
Uses:
Plume Monarch → Great in PVP and PVEWarbringer → Can be okay in PVP, good in PVE
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Summons a copy of a random enemy character or boss unit (excluding Lava Behemoth, Spectacle Specter and Hellhound) within range every 14s,
which inherits 20% of their Max HP and 40% of their ATK, all their other attributes
The copy exists for up to 5s(Triggers once after the battle starts)
———
Passive:
10% Global ATK———
Uses:
Tanks if nothing better———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Increases Character ATK by 10% after the battle startsWhen the Character, Pal, Avian or Summon deals damage, the Character regenerates HP equal to 15% of DMG dealt, (ignores PvP healing reduction),
up to 1% of Max HP20s to 39s into battle, the Character loses 1% of current HP per second
40s to 59s into battle, loses 2% of current HP per second
After 60s into battle, loses 5% of current HP per second
———
Passive:
10% Global ATK———
Uses:
PVP → Beastmaster and Plume Monarch in Anti-Regen to keep high HPPVE → All round great for any place you take high damage
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After the battle starts, every 10 seconds,
Deal DMG equal to 6% of the maximum HP to all targets within range,
Reducing their ATK SPD, Energy Regen, and Pal ATK SPD by 30% for 3 seconds———
Passive:
10% Global ATK———
Uses:
Tanks → Great damage artifact, especially vs other Tanks———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Character ATK by 10% after the battle startsWhen the Character, Pal, Avian or Summon deals damage, for every 1% of the target's Max HP higher than the Character's (or the Summon's),
Increases Final DMG dealt to the target by 0.6%, up to 30%———
Passive:
10% Global ATK———
Uses:
PVP → As DPS vs Regen as they will be higher HP then you for lots of the fightPVE → Can be good as Boss will always be higher HP also
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
For the first 20s after the battle starts,
Targets within the range have a 30% chance to gain a stack of Frostbite every 0.5s,
Each stack reducing their DMG RES by 1% until the battle ends,
Stacking up to 20 timesEvery 10% of targets' Movement SPD lowered increases their chance of Frostbite by 1.5%
(calculated independently for each target)Every 3 stacks of Frostbite reduces targets'
Basic ATK DMG RES,
Combo DMG RES,
Counter DMG RES,
Skill DMG RES
and Pal DMG RES
by an extra 2%20s after the battle starts,
Deals 80% of current Batk AoE DMG (can be Crit),
80% of current Combo AoE DMG (can be Crit),
80% of current Counter AoE DMG (can be Crit),
and 400% of Skill DMG
per second for 10s, and directly defeats targets with below 4% HPExecution DMG increases by 1% for every 5 stacks of Frostbite on targets
———
Passive:
10% Global ATK———
Uses:
Tanks - Generically okay if nothing better———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Every 11s after the battle starts,
Gains a shield equal to 16% of Max HP
(ignores PvP reduction and shield breaks)
at the cost of 10% of current HP
(ignores Immunity) for 3s,
During which the character and pal cannot use Basic ATK, Combo, Counter or Active SkillsAfter the shield disappears, the next Basic ATK deals
1200% of current Basic ATK DMG (can be Crit),
1200% of current Combo DMG (can be Crit),
1200% of current Counter DMG (can be Crit)
and 4000% of Skill DMG to targets within the range,
and increases the pal's next Basic ATK DMG by 200%(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
PVP → Tanks (MS/SH)———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Every 5 second, summon a Divine Hand,
Dealing 1000% of current basic attack AoE DMG———
Passive:
10% DMG Res———
Uses:
The deploy of this Artifact is not good, but it’s owning passive is great———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Deals 1500% AoE Skill DMG,
600% current Batk AoE DMG,
600% current Combo AoE DMG,
and 600% current Counter AoE DMG
every 10s after the battle startsIf current HP is lower than the target's,
Deals extra DMG equal to 4% current HP and reduces the target's Max HP by 4%, stacking up to 10 timesIf current ATK is lower than the target's, reduces the target's Active Skill Duration by 4%,
Stacking up to 10 times(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Tanks → Both defense and attacking strong capabilities———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
The Final Energy Regen SPD of Clone Strikes increases by 10%Become bound for 3s every 10s after battle starts,
During which the character cannot use Basic ATK, Combo, Counter, or Active Skill,
But gains 20% of DMG RES
and increases Pal, Summon and Ally Crit Rate by 10%
and Final Crit DMG by 20%(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Tamers if nothing better———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Passive:
10% Global ATKWhere to Get:
Occasionally in Bi-Weekly Spinner 2nd choiceEffects:
ATK increases by 10% after the battle startsEach basic attack hit has a 10% chance to deal an extra 50% of current Batk DMG and apply 1 stack of Lightning
Active Skill deals an extra 150% of Skill DMG to up to 3 targets and applies 1 stack of Lightning
Each Pal attack hit has a 10% chance to deal an extra 50% of current Pal DMG and apply 1 stack of Lightning
Each Lightning stack reduces DEF by 2%, stacking up to 7 times, cannot be Cleansed
At 7 stacks, clear all stacks to summon lightning,
Dealing 1000% of AoE Skill DMG,
400% of current AoE Combo DMG,
and 400% of current AoE Counter DMG
(Lightning DMG can be Crit and ignores immunity)
and reducing target's
Skill DMG RES,
Combo DMG RES,
Counter DMG RES,
Basic ATK DMG RES
and Pal DMG RES
by 3%, lasting until the battle ends,
stacking up to 5 times———
Passive:
10% Global ATK———
Uses:
PVP → Decent all-rounderWabringer → PVE, can be used in slow set with its long range hits
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Reduces all enemies' DMG RES by 8% at the start of battleCrimson Bite triggers every 5s, making the next basic attack deal extra DMG equal to
750% of AoE Skill DMG,
150% of current AoE Combo DMG,
and 150% of current AoE Counter DMG,
and regenerating HP equal to 50% of the DMG dealt(DMG can be Crit and ignores Immunity. HP Regen ignores PvP healing reduction but cannot exceed 3% of Max HP each time. Triggers at the start of the battle)
Umbra Curse triggers every 2 active skills,
Dealing DMG equal to 3% of the target's Max HP
and reducing their HP Regen, ATK SPD, Energy Regen, and Pal ATK SPD by 10% for 5s———
Passive:
10% Global ATK———
Uses:
Tanks → Anti-Regen———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
For every 25% Max HP lost, freezes all enemies and their pals for 2s
(the effect ignores Control Immunity and Control Duration Reduction),
During which they cannot use Basic ATK, Combo, Counter or skills, and their Energy Regen SPD
(including Active Skills and Avian Active Skills)
nd Regen Attributes are reduced to 0The skill triggers up to 3 times
When frozen targets take DMG equal to 25% of their HP at the start of the freeze, they and their pals and Avians will be unfrozen
———
Passive:
10% Global ATK———
Uses:
Anti Tamer———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Every 14s, charges for 3s and blocks 40% damage, during which all attacks are banned except for countersAfter the charge, releases the Charged Slash, dealing
5000% of AoE Skill DMG,
1000% of current AoE Batk DMG (can be Crit),
1000% of current AoE Combo DMG (can be Crit),
and 1000% of current AoE Counter DMG (can be Crit)The Charged Slash breaks targets' Shield and ignores Immunity
Every 1% HP lost increases the Charged Slash's damage by 1%
(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Warbringer → Great artifact, especially early gamePlume Monarch → Early game PVP utility for OS fiasco
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Gains 6 stacks of Tidal Power at the start of battle,
each blocking 6% of DMG
but reducing ATK SPD, Energy Regen SPD and Pal ATK SPD by 6%Dances once every 7/6/5/4/3s
(and every 3s afterwards),
using 1 stack of Tidal Power to deal
1500% AoE Skill DMG,
300% current Combo AoE DMG (can be Crit),
300% current Counter AoE DMG (can be Crit),
reduce targets' DMG RES by 2%,
and increase ATK SPD, Movement SPD, Energy Regen SPD and Pal ATK SPD by 2%
until the battle ends,
stacking up to 10 times———
Passive:
10% Global ATK———
Uses:
Tanks (MS/SH/SS) → Defensive optionPVE → If you can stomach the first part, once it stacks up can be great
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After the battle starts,
gain 10% extra ATK SPD, Energy Regen SPD, and Pal ATK SPD
and reduce all enemies' ATK SPD, Energy Regen SPD, and Pal ATK SPD by 10%When HP drops below 5% for the first time,
recover HP over 1s to the value from 3s ago,
immune to all Death and other effects and gaining InvincibilityAfter HP recovery, reduce all active skills' cooldowns by 3s
———
Passive:
10% Global ATK———
Uses:
PVP → Generically one of the bestPVE → If needing to survive a hit from Boss
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After the battle starts, ATK SPD, Energy Regen SPD, and Pal ATK SPD increase by 10%Basic attack, combo, and counter hits have a 8% chance
and pal basic attack and combo hits have a 15% chance to
deal extra DMG equal to 1% of the target's Max HP
(ignores Immunity)———
Passive:
10% Global ATK———
Uses:
Supreme Spirit → Required for full potential on damage front———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After the battle starts, activate Calm World and switch between Calm World and Chaos World every 15sCalm World: All enemies' ATK is reduced by 16%
Chaos World: ATK increases by 16%, and deals
1500% of AoE Skill DMG,
300% of current Combo AoE DMG (can be Crit),
300% of current Counter AoE DMG (can be Crit),
and DMG equal to 3% of the target's Max HP every 5s———
Passive:
10% Global ATK———
Uses:
PVP - Tanks———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Every 11s, releases a big fireworkExplodes once in 1.5s, dealing
3000% AoE Skill DMG,
500% of current Combo AoE DMG (can be Crit),
500% of current Counter AoE DMG (can be Crit),
and 5% of the target's Max HP DMG to enemies
(ignores DMG Immunity)
and reducing all active skill cooldowns by 1.2sAfter 0.5s, explodes again, dealing
3000% AoE Skill DMG,
500% of current Combo AoE DMG (can be Crit),
and 500% of current Counter AoE DMG (can be Crit)
to enemies(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Great PVE Warbringer ArtifactPVP - Good for Mage
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Every 11s after the battle starts, deal
2000% AoE Skill DMG,
800% DMG current Combo AoE DMG
and 800% current Counter AoE DMG,
and paralyze the target for 5sThe target's combo hits have a 20% chance to reduce their Combo Rate by 30% for 2s
Their counter hits have a 20% chance to reduce Counter Rate by 30% for 2s
Their skill crit reduces their Skill Crit Rate by 30% for 2s
Their pal crit has a 50% chance to reduce the pal's Crit Rate by 30% for 2s
The effects don't stack, but duration resets upon repeated trigger
———
Passive:
10% Global ATK———
Uses:
PVP - Tanks vs WB and Plume if nothing better———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Healing Rate increases by 12%Fires arrows every 8s, dealing DMG equal to 4% Max HP to all enemies,
restoring 6% Max HP and gaining 24% ATK SPD for 5s(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
PVP → Tanks———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Switches elements every 2s in the order of Fire, Water, Thunder and Wind and triggers elemental effectsFire: Basic attack hits have a 40% chance to deal extra DMG equal to 2% of the target's current HP
(ignores DMG Immunity)
for 4sWater: Restores 8% Max HP and increases DEF by 32% for 4s
Thunder: Reduces all active skill cooldowns by 1s and increases ATK SPD and Pal ATK SPD by 24% for 4s
Wind: Reduces all enemies' Movement SPD, ATK SPD, Energy Regen SPD, and Pal ATK SPD by 20%
(cannot be cleansed)
for 4sSwitches to Fire at the start of battle
———
Passive:
10% Global ATK———
Uses:
PVP → Tanks———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
At the start of battle, immediately damage an enemy target for 30% of their max HP
(prioritizing the closest player and ignoring DMG Immunity),
gain 24% increased DMG RES and DEF, and recover 8% of missing HP per secondThese effects decay by 25% every 9 seconds
After 1 second, take 30% of current HP as damage, ignoring DMG Immunity
———
Passive:
10% Global ATK———
Uses:
PVP Parking → Killing people under 30% HP———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After the battle starts, ATK, DEF, and Final DMG RES increase by 10%, 30%, and 10%Every 5s, 15 basic attacks, or 2 active skills cast grants 1 Power of Fate stack,
Increasing Final DMG Boost, ATK SPD, Pal ATK SPD, Energy Regen SPD, Final Crit DMG, Final Pal Crit DMG, and Final Skill Crit DMG by 1%, up to 25 stacksEach extra Power of Fate stack after 10 stacks reduces DEF by 4%,
up to 15 stacksEach extra stack after 15 stacks reduces Final DMG RES by 2%,
up to 10 stacksEach extra stack after 20 stacks deals DMG equal to 1% of current HP per second to oneself
(ignores DMG immunity),
up to 5 stacks———
Passive:
10% Global ATK———
Uses:
PVP → Plume Monarch and Beastmaster Anti RegenPVE → Best in slot
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Increase Final DMG RES by 10%Charge once for every Stun triggered, 15 basic attacks, or 3 active skills
After 5 charges, throw a powerful punch, dealing
4000% Skill DMG,
800% current Batk DMG (can be Crit),
800% current Combo DMG (can be Crit),
800% current Counter DMG (can be Crit),
and DMG equal to 2.4% Max HP to all enemies
(all ignores DMG Immunity),
and reducing their Crit DMG, Skill Crit DMG, and Pal Crit DMG by 24% for 5s
(Cannot be Cleansed)———
Passive:
10% Global ATK———
Uses:
Stun Mages → Can be great in PVPCrit/Stun Archer → PVP
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Every 10s, deal
5000% Skill DMG,
1000% current Batk DMG (can be Crit),
1000% current Combo DMG (can be Crit),
and 1000% current Counter DMG (can be Crit)
to all enemies, and launch them and their pals airborne for 0.8sIf a target is Invincible or Immune to DMG or death,
Reduce all their HP Regen, ATK SPD, Pal ATK SPD, and Energy Regen SPD by 24% for 5s;
If not, reduce their DMG RES by 24% for 5sBoth effects cannot be cleansed
(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
PVP → TanksAnti Tamer
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Gains 10% Final DMG RES after the battle startsEvery 12s, deals
2000% Skill DMG,
400% current Batk DMG (can be Crit), 400% current Combo DMG (can be Crit),
400% current Counter DMG (can be Crit),
and DMG equal to 1.6% of the target's Max HP
(ignores Immunity)
to all enemies after a short charge,
Recovers HP equal to 50% of the total DMG dealt
(ignores PvP deduction, capped at 20% Max HP),
and increases the target's active skill cooldown duration by 1.6s
(capped at initial cooldown duration)Also, increases the next instance of Skill DMG of 'Fearless Stride' by 50%, stacking up to 4 times
(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Warbringer → Great for Anti Regen, and early game OS fiascoPlume Monarch → Early game OS fiasco
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Judges once every 10s after battle startsIf the current HP is over 50 times the current ATK, Final DMG Boost increases by 12%;
Otherwise, Final DMG RES increases by 12%, lasting until the next judgmentIf the enemy's current HP is higher, deals
DMG equal to 10% of their current HP
(ignores DMG immunity)
and recovers an equal amount of HP
(ignores PvP reduction, capped at 30% Max HP);
Otherwise, reduces the enemy's ATK by 16%, lasting until the next judgement
(cannot be cleansed)(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
PVP → Tanks———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Ignore Crit and Ignore Counter increase by 12%Every 11s, deals
4000% Skill DMG,
800% current Batk DMG (can be Crit),
800% current Combo DMG (can be Crit),
and 800% current Counter DMG (can be Crit)
to all enemies
(ignores DMG immunity),
and reduces their
Skill DMG RES, Basic ATK DMG RES, Combo DMG RES, Counter DMG RES, and Pal DMG RES by 24%
(cannot be cleansed)
for 6s(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Warbringer → Great artifact, especially early gamePlume Monarch → Early game PVP utility for OS fiasco
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Increases Final DMG RES by 10%Every 14s, bombs enemies after a 1s charge, taking DMG equal to 4% current HP and becoming Stunned for 1s
The bombing deals
5000% Skill DMG,
1000% current Batk DMG,
1000% current Combo DMG,
1000% current Counter DMG
(All Crit Guaranteed),
and DMG equal to 16% targets’ Max HP to all enemies
and stunning the targets and their pals for 1.5s(Stun effects on both sides and cannot be cleansed)
(All DMG ignores DMG Immunity)
(Triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Early Game PVP → One Shot BanazaPVP → Tanks offensive
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Final DMG RES increases by 10%,
After the battle begins, the character's Combo and Counterstrike chance increase 30%, Skill Crit and Pal Crit chance increase 15%Every 1% Combo DMG increases Counter DMG by 0.4%,
Every 1% Counter DMG increases Combo DMG by 0.4%,
Every 1% Skill DMG increases Pal DMG by 0.2%,
Every 1% Pal DMG increases Skill DMG by 0.2%(Calculated using initial values not affected by in-game bonuses)
———
Passive:
10% Global ATK———
Uses:
DPS if nothing better - can passviely supply a little extra of your stats———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
Final DMG Boost increases 10%After the battle starts, toss a Void Die every 14s that explodes and hits all enemies after 2.5s,
Breaking targets' Shield, dealing DMG equal to 12% of targets' Max HP
(ignores DMG Immunity),
and reducing their Final Basic ATK DMG, Final Combo DMG, Final Counter DMG, Final Pal DMG, and Final Skill DMG by 50% for 5s(Cannot be cleansed; triggers at the start of the battle)
———
Passive:
10% Global ATK———
Uses:
Tanks → Great vs DPSPVE → Vs Bosses
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
For the first 10s of battle, lose 4% of current HP
(ignoring DMG immunity)
every 2s, and gain 1 stack of Azure FlameEach stack of Azure Flame Reduces all enemies'
DMG RES by 2%,
and DEF and Final Crit RES by 4%
until the battle ends,
Stacking up to 5 timesActivate Azure Guardian after 10s into the battle, which grants
ATK Bonus equal to 0.5% of currently lost HP
(at least 10% ATK, capped at 40% ATK, not unaffected by other ATK Bonuses in battle)
and DEF Bonus equal to 0.25% of currently lost HP
(at least 20% DEF, capped at 80% DEF, not unaffected by other DEF Bonuses in battle)
that last 20sNext Basic Attack deals additional
600% current Batk AoE Bleed DMG,
600% current Combo AoE Bleed DMG,
600% current Counter AoE Bleed DMG,
3000% AoE Skill Bleed DMG(Damage can Crit or Skill Crit and is unaffected by DMG immunity)
———
Passive:
10% Global ATK———
Uses:
PVP - Plume/Warbringer has great potentialPVE - Plume/Warbringer if nothing better
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice
-
Effects:
After the battle starts, each Crit
(cannot trigger extra bullets),
Pal Crit, or Skill Crit occurs,
There is a 15%, 8%, and 60% chance respectively to trigger 'Sunscorched Soul'Sunscorched Soul:
Restores 2% of lost HP,
and deal DMG equal to 2% of current HP to enemies in range,
with a 50% chance to restore HP by an extra 2% Max HP
and a 50% chance to reduce target's Max HP by an extra 2%(lasts until the end of the battle, stacks up to 20 times)
———
Passive:
10% Global ATK———
Uses:
PVP → Lots of potentialProphet → Vs Tanks
Tanks → Vs Tanks
———
Where to Get:
Occasionally in Bi-Weekly Spinner 2nd choice