Mounts
Catalogue of all Mounts, where to get them, their effects, uses and parking rewards
For parking the best items are stuff such as; Awakening Scrolls, Gem of Loves, Pact Coin/Coupon, Keys due to these items being harder to obtain, these are what I will mention on the parking reviews
The other thing is Seeds for the Farm. If you always struggle on Manor Coins or need lots of fruit this is a good way to get more!
F2P Accessible
Upgrade
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Parking Review: F Tier
Nothing of interest
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Parking Review: F Tier
Nothing of interest
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Parking Review: F Tier
Nothing of interest
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Parking Review: F Tier
Nothing of interest
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Parking Review: F Tier
Nothing of interest
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Parking Review: F Tier
Nothing of interest
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Parking Review: A Tier
Scrolls - Good Option
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Parking Review: A Tier
Scrolls - Good Option
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Parking Review: B Tier
Gems of Love - Okay Option
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Parking Review: S Tier
Scrolls & Gems of Love - Great Option
Lucky Spinner
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Effects:
Targets with HP percentage below the caster take 15% increased DMG,
While those with HP percentage above the caster have their ATK reduced by 10%———
Passive:
10% Global Batk DMG———
Uses:
Not great effect———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
Increase DMG RES by 10% and shorten the duration of control effects by 30%———
Passive:
25% Pal Crit DMG———
Uses:
Plume Monarch → PVP as a way to limit debuff of Disarm (Not as good as Panda Attack)———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
Distribute 10% of DMG dealt to up to 5 surrounding enemies when dealing DMG———
Passive:
40% Crit DMG Bonus———
Uses:
Not great effect———
Parking Review: A Tier
Scrolls - Good option
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Effects:
Every 10 second, defeat 1 enemies, boosting ATK by 15% for 5 secondsIf the target is a Boss or player, stun for an additional 1 seconds
———
Passive:
40% Crit Res Bonus———
Uses:
Great at quick clearing mobs for dailies———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
After the battle begins, immediately deals 5000% AoE DMG, and launches targets within the range for 0.5 seconds
Releases every 11 seconds———
Passive:
10% Global HP———
Uses:
Not great effect———
Parking Review: F Tier
Nothing of interest
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Effects:
After casting skills 6 times, restore full energy to 1 random skills———
Passive:
10% Global ATK———
Uses:
Plume Monarch → PVE, can spawn an extra cloneMage → PVP/PVE utility
———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
Every 3 combo triggers an additional 500% AoE DMG———
Passive:
10% Global ATK———
Uses:
Plume Monarch → PVP/PVE if nothing better———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
With every 1 counter, increase global counter DMG by 10% for 3 seconds, up to a maximum of 30%The duration refreshes with each new counter trigger
———
Passive:
10% Global HP———
Uses:
Warbringer → PVP———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
Every 10s, gains Control Immunity for 3-5s and boosts ATK by 5%-12% and DMG RES by 5%-12% for 10s(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Plume Monarch → To reduce debuff from Disarm———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option
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Effects:
Reduces all target's Movement SPD by 25%For every 10% Movement SPD they lose, reduces their ATK by 2% and increases the duration of control effects on them by 2%
———
Passive:
10% Global DEF———
Uses:
PVE → Extra Slows if needed———
Parking Review: F Tier
Nothing of interest
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Effects:
Inflicts 1 stack of Poison on enemies in a small area every 15s, each stack dealing Bleed DMG equal to 0.8% of the target's current HP per second
(Ignores Immunity)
until the battle ends - Poison stacks up to 10 times(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Tanks (MS/SH/SS) → Anti-Regen———
Parking Review: S Tier
Gems of Love & Pact Coins/Coupons - Great Option
Rush Shop
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Effects:
Increase base Crit rate by 1% and Crit DMG by 5% per second
(up to 20%, 100%)———
Passive:
10% Ignore Evasion———
Uses:
Plume Monarch/Warbringer → PVP/PVE Early game as it’s cheap to get quick———
Parking Review: F Tier
Nothing of interest
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Effects:
Boost Pal Attack Speed by 2% per second (up to 40%)———
Passive:
6% Ignore Stun———
Uses:
Beastmaster → PVP/PVE———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
ATK, ATK SPD, Energy Regen SPD, and Pal ATK SPD increase by 4% every 10s, stacking up to 6 times
(Triggers at the start of the battle)At 6 stacks or when below 40% HP, stuns all enemies for 1.5s and reduces their DMG RES by 10% until the battle ends
———
Passive:
10% Global DEF———
Uses:
PVE → Generically great———
Parking Review: F Tier
Nothing of interest
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Effects:
Increases ATK by 15% for 10 seconds when HP drops below 80%Gains a shield equal to 10% of max HP for 10 seconds when HP drops below 60%
Reduces DMG taken by 15% for 10 seconds when HP drops below 30%
———
Passive:
10% Global HP———
Uses:
Generically okay but nothing special for anyone———
Parking Review: F Tier
Nothing of interest
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Effects:
Increase Skill Crit Rate by 10%After a skill critical, boost ATK by 20% for 5 seconds
———
Passive:
10% Global ATK———
Uses:
Mage → Considered one of the best———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
Every 10 second, summon a car, dealing 800% current basic attack AoE DMG and knocking back targets———
Passive:
10% Global HP———
Uses:
PVE → Knocks Bosses and Monsters back, generically great———
Parking Review: A Tier
Scrolls - Good Option
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Effects:
Increases ATK by 10% and DEF by 30% every 11s for 5sAfter this, a Watermelon Ship is summoned to unleash a wave that launches enemies for 0.5s, dealing
2000% Skill DMG,
800% current Combo DMG,
and 800% current Counter DMG as AoE DMG(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Can be used for Plume or Warbringer F2P———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option
Sea Season
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Effects:
For every 20% Max HP missing, deal 800% Basic ATK AoE DMG within a range, gain 10% ATK and take 10% less DMG for 5s(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Not great effect———
Parking Review: F Tier
Nothing of interest
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Effects:
Increase DMG RES by 5% and shorten the duration of control effects by 15%The first time HP drops below 80%, increase DMG RES by 8% and shorten the duration of control effects by 25% for 8s
The first time HP drops below 60%, increase DMG RES by 8% and shorten the duration of control effects by 25% for 12s
The first time HP drops below 40%, increase DMG RES by 8% and shorten the duration of control effects by 25% until the battle ends
Each effect is counted independently and stackable
———
Passive:
10% Global DEF———
Uses:
Tank if nothing better———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option
Feather Shop/Pack
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Effects:
For every 10% lost HP, release a flame jet, dealing at least 500% of current basic attack DMG (scales with lost HP)———
Passive:
10% Global DEF———
Uses:
Not great effect———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Feather Rush Shop
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Effects:
Gain Death Immunity for 2s upon taking lethal DMG, and immediately recover 10% Max HP———
Passive:
10% Global HP———
Uses:
DPS → Vs DPS if no Cheetah is best option———
Parking Review: F Tier
Nothing of interest———
Where to get:
Feather Rush Shop
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Effects:
Launches a shark missile every 12s, dealing 1600% AoE Skill DMG and restoring HP equal to the DMG dealt, up to 30% of Max HP, ignoring PvP reduction
(Triggers at the start of the battle)———
Passive:
10% Global DEF———
Uses:
All-Round → Good early game before reaching other options———
Parking Review: F Tier
Nothing of interest———
Where to get:
Special Pack $9.99
Collab Exclusive
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Effects:
These two buffs will alternate to take effect every 8s:Gain a Shield with 8% of Max HP, lasting 8s
Gain 8% ATK and reduce the time of being controlled by 30% for 8s
———
Passive:
10% Global DEF———
Uses:
Tank if nothing better———
Parking Review: F Tier
Nothing of interest———
Where to get:
Unobtainable → Pepe The Frog Collab
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Effects:
B.Duck creates splashes around every 11s, dealing
2000% Skill DMG,
800% Combo DMG
and 800% Counter DMG
to all enemies in the area and reducing their ATK by 10% until the battle ends; the effects don't stackThe skill deals 50% more DMG when cast again
When the skill hits the same target again, reduces their ATK by 3% more, stacking up to 2 times
(Casts 1 time immediately after battle starts)
———
Passive:
10% Global DEF———
Uses:
Tank if nothing better———
Parking Review: B Tier
Gems of Love - Okay Option———
Where to get:
Unobtainable → B.Duck Collab
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Effects:
Gains 20% Skill CritFinal Skill Crit DMG increases by 20% after battle starts
Basic attack hits have a 20% chance to launch a fireball dealing 2000% Skill DMG to a single taret (Ignores DMG Immunity)
———
Passive:
10% Global DEF———
Uses:
Mage → All round (Essentially a stronger)———
Parking Review: F Tier
Nothing of interest———
Where to get:
Unobtainable → Pal World Collab
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Effects:
At the start of battle, gain +10% Crit Rate and +10% Final Crit DMGEvery 5 seconds, attack all enemies with your tail, dealing:
2500% Skill DMG
500% of your current Batk DMG
500% of your current Combo DMG
500% of your current Counter DMG(All of these damage instances can Cri hit
This effect triggers once immediately at the start of battle, then continues activating every 5 seconds thereafter)———
Passive:
10% Global DEF———
Uses:
Could be used in PVE for mobs———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Unobtainable → Overlord Collab
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Effects:
At the start of combat, all enemies' ATK is reduced by 10% and DEF by 30%There is a 3% chance to activate Divine Strike when your basic attack, combo, or counter hits, and a 15% chance when you activate an active skill
(cannot be reactivated for 1 second after activation):Deals 1500% skill damage to a single enemy,
300% of current normal attack damage,
300% of current combo damage,
300% of current counter damage,
and 1.2% of the target's maximum health as damage,
and you heal yourself for 50% of the damage dealt
(each damage ignores damage immunity and always critical hits)
(The amount healed in one hit cannot exceed 3% of Max HP, and the amount healed is not affected by PVP decay)The first time your health drops below 5%, you become invincible for 1 second, negating death, and simultaneously activate Divine Strike twice in a row
———
Passive:
10% Global HP———
Uses:
Prophet → Can be goodPlume & Warbringer → If nothing better
———
Parking Review: B Tier
Gems of Love - Okay Option———
Where to get:
Unobtainable → Overlord Collab
Regular
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Effects:
Every second for the first 20 seconds has a 60% chance to boost ATK by 1% and DMG RES by 1% until the battle endsAfter 20 seconds, deals 8000% AoE Skill DMG and launches the target airborne for 0.5 second
———
Passive:
10% Skill Crit DMG———
Uses:
Not great effect———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option———
Where to get:
1. Can appear in Starlight Awards
2. Appears in Merge 2 Event
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Effects:
Grants a shield equal to 10% Max HP every 11s after battle starts, lasting 8sGrants 6% DMG RES for the shield's duration; cleanses and increases Final DMG RES by 3% and ATK by 3% once the shield is lost, lasting until the end of battle - Stacks up to 3 times
(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Tanks → Good for generic if nothing better———
Parking Review: F Tier
Nothing of interest———
Where to get:
1. Can appear in Starlight Awards
2. Appears in Merge 3 Event
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Effects:
Deals
2000% AoE Skill DMG,
800% current Combo AoE DMG,
and 800% current Counter AoE DMG
every 11s after the battle starts, and the targets take DMG equal to 2% of current HP per second with ATK and DMG RES reduced by 10% for 5s(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Where to get:
Occasionally in Starlight AwardsUses:
Tank if nothing better———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Can appear in Starlight Awards
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Effects:
After the battle starts, every 5 seconds, deal DMG equal to 4% of the maximum HP to all targets within range, reducing their DMG RES by 2% and Crit RES by 20% until the battle ends, stacking up to 5 times———
Passive:
10% Global DEF———
Uses:
PVE → Generically one of the best———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Can appear in Starlight Awards
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Effects:
There is a 50% chance to gain 4% ATK, 4% DMG RES and 10% Control Duration Reduction every 4s after the battle starts. This lasts until the battle ends and stacks up to 3 times
(the chances of the 3 effects are independently calculated)There is a 100% chance to grant the Summon 4% ATK, 4% DMG RES and 10% Control Duration Reduction until the Summon disappears, stacking up to 3 times
(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Tank if nothing better———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
For the first 20s after the battle starts, negates and stores 40% of all DMG taken and gains 8% of ATK, 10% of Final Crit DMG, 10% of Final Skill Crit DMG and 10% of Final Pal Crit DMGAfter the first 20s of the battle, receives an additional 6% of the stored DMG (ignores Immunity) per second for 10s
———
Passive:
10% Global DEF———
Uses:
DPS if nothing better———
Parking Review: F Tier
Nothing of interest———
Where to get:
1. Can appear in Starlight Awards
2. Appears in Merge 4 Event
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Effects:
After 15s into battle, becomes immune to DMG for 2s and gains 15% Final Crit DMG, 15% Final Skill Crit DMG, and 15% Final Pal Crit DMG until the battle endsCurrent HP changes into 40% Max HP during DMG immunity
———
Passive:
10% Global DEF———
Uses:
DPS → PVP———
Parking Review: S Tier
Gems of Love & Pact Coins/Coupons - Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
When casting an active skill, the Character has a 15% chance to cast it again (excluding those cast by Past Revisited and Eye of Raven)———
Passive:
10% Global DEF———
Uses:
PVE - If nothing better———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Can appear in Starlight Awards
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Effects:
Gain 1 bar of Rage for every 15 basic attacks, 12 combos, 12 counters, 3 active skills, or after taking damage equal to 18% of Max HPEach bar of Rage increases DEF by 3%
At 5 bars, uses all Rage to increase DMG RES, ATK, Crit Rate, Skill Crit Rate, Pal Crit Rate, Crit DMG, Pal Crit DMG and Skill Crit DMG by 12% for 5s
———
Passive:
10% Global DEF———
Uses:
DPS → PVP/PVE utility———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Gains 5 wave stacks at the start of battle, each reducing enemy Final Crit DMG, Final Pal Crit DMG and Final Skill Crit DMG by 4%Breaks 1 wave stack every 6s or after every 20 basic attacks, increasing Movement SPD by 8% and ATK by 6% until the battle ends, stacking up to 5 times
———
Passive:
10% Global HP———
Uses:
Tank - Has some use———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Gain a shield equal to 6% Max HP every 9s for 6s6s later, reflects 20% of the total DMG received within the 6s to all enemies
(Only DMG absorbed and blocked by the shield can be reflected, not DMG ignored by Immunity)
———
Passive:
10% Global DEF———
Uses:
Could be good vs anyone who can do a lot of dmg in the 6s (vs DPS classes likely———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Cleanse and ignore control effects for 1s for every 18% Max HP lostGain a shield equal to 8% Max HP, lasting 5s
After the shield expires, ATK increases by 4% until the battle ends, stacking up to 6 times
———
Passive:
10% Global DEF———
Uses:
DPS → Anti-Regen and Vs DPS if nothing betterTanks (MS/SH/SS/Prophet) → Attack and Defense
———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Every 11s, increases Crit Rate by 30% and Skill Crit Rate by 30% for 3sFor every 5 Crits or 1 Skill Crit hit during this period, fireworks deal 200% of current Basic ATK AoE DMG (can be Crit) to enemies and increase Final Crit DMG and Final Skill Crit DMG by 6% for 3s, stacking up to 5 times
(Triggers at the start of the battle)
———
Passive:
10% Global HP———
Uses:
Mage PVP potentialWarb/Plume PVP if nothing better for the Crit DMG and %
———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
Every 8s after the battle starts, gain a support from Sparkling Flash
(Triggers at the start of the battle)For every 10% HP over 50% Max HP, gain 2% ATK and DEF for 8s
If below 50% HP, restore 12% of lost HP and gain 10% DMG RES for 8s
———
Passive:
10% Global HP———
Uses:
Tank if nothing better———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Healing Amount increases by 0.3%For every 15% Max HP lost, restores 7% of lost HP and gains 5% DMG RES for 4s, stacking up 4 times
———
Passive:
10% Global DEF———
Uses:
Tank if nothing better———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
When an opponent's HP drops below 88% for the first time, their ATK is reduced by 16%Upon first falling below 66% HP, their DMG RES is decreased by 16%
At 44% HP, their ATK SPD, Pal ATK SPD, and Energy Regen are reduced by 16%
When HP falls below 22%, the enemy takes 1.6% of their max HP as damage per second, ignoring DMG Immunity
———
Passive:
10% Global HP———
Uses:
Tank if nothing better———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Every 11s, releases the icy breath, reducing all enemies' Movement SPD, ATK SPD, Pal ATK SPD, Energy Regen SPD, and HP Regen by 60%Loses 1/5 of the effects every 1.2s (cannot be cleansed; triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Anti-Regen → Generically decent optionPVE → In slow build if needed
———
Parking Review: S Tier
Gems of Love & Pact Coins/Coupons - Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
At the start of the battle, the Character gains 12% DMG RES, which decays by 1/3 every 12sEvery 1% of the Character's Ignore Evasion grants pals 0.2% Ignore Evasion
For every 5 basic attacks or combo hits from a pal, restore the Character's HP by 1% Max HP and increase the pal's ATK SPD by 2%, stacking up to 10 times (independently counted for each pal)
———
Passive:
10% Global DEF———
Uses:
Supreme Spirit → PVP———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Movement SPD increases by 20% at the start of battle and by an additional 10% every 5s after that, stacking up to 10 timesFor every 10% Movement SPD that the Character has higher than the base value of 10%, increase their Evasion and ATK SPD by 3.2% (up to 32%), Crit DMG and Skill Crit DMG by 2.4% (up to 24%), and Final DMG RES by 1.6% (up to 16%)
———
Passive:
10% Global DEF———
Uses:
Plume Monarch → PVP/PVE utility———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
Gains 16% DMG RES after the battle starts, which is reduced by 1/4 every 12sEvery 12s, gains a shield equal to 10% Max HP that lasts 5s, and increases Final DMG Boost by 40% and all HP Regen effects by 60% for 3s
(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
Warbringer - Anti Tank———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
Every 10s after battle starts, reduces all enemies' ATK, Crit Rate, Skill Crit Rate, Combo Rate, Counter Rate, Pal Crit Rate, and Pal Combo Rate by 20% for 6s (cannot be cleansed)Meanwhile, increases ATK, Crit Rate, Skill Crit Rate, Combo Rate, Counter Rate, Pal Crit Rate, and Pal Combo Rate by 20% for 6s
(Triggers at the start of the battle)
———
Passive:
10% Global HP———
Uses:
PVP → Decent option if nothing better———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Can appear in Starlight Awards
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Effects:
Increases DMG RES by 10% and active skill duration by 15% after battle startsThe first time HP drops below 75%, increases DMG RES by 2% and active skill duration by 3%
The first time HP drops below 50%, increases DMG RES by 2% and active skill duration by 3%
These effects stack and last until the battle ends
———
Passive:
10% Global DEF———
Uses:
Tank if nothing betterMage if nothing better
———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Can appear in Starlight Awards
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Effects:
Every 11s, fires 3 fox flames to attack random enemies (can hit the same enemy repeatedly)Target hit take DMG equal to 6% their current HP (Ignores Immunity) and lower their HP regen effects by 32% for 5s
(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
PVP → Great for Anti Regen———
Parking Review: B Tier
Gems of Love - Okay Option———
Where to get:
Can appear in Starlight Awards
-
Effects:
At the start of battle, ATK and ATK SPD increase by 20% until the battle ends,For every 50 hits from Basic attacks, Combos, and Counterstrikes, gains a shield equal to 600% of current ATK for 3s
———
Passive:
10% Global DEF———
Uses:
PVE - Decent for Plume———
Parking Review: S Tier
Gems of Love & Pact Coins/Coupons - Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
After the battle starts, enter the Void status, becoming Invincible and forbidding self and Pals from using Basic ATKs, Combos, Counters, and Skills for 2s
(the duration of the Void is not affected by other effects)After the first Void ends, the first time HP drops below 30%, instantly gain death immunity and enter the Void again for 2s
Each time the Void ends, ATK increases by 10% until the battle ends, stacking up to 2 times
———
Passive:
10% Global HP———
Uses:
PVP - Great for DPS———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Enjoys a feast every 8s, restoring 12% of lost HP and gaining 10% ATKIf above 60% HP, gains 10% ATK SPD, 10% Pal ATK SPD, and 10% Energy Regen SPD
If below 60% HP, restores 6% of Max HP, gains 8% DMG RES, and reduces the duration of control effects taken by 30%
All effects last 8s
(Triggers at the start of the battle)
———
Passive:
10% Global DEF———
Uses:
If nothing better———
Parking Review: B Tier
Gems of Love - Okay Option———
Where to get:
Can appear in Starlight Awards
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Effects:
After the battle starts, increases Movement SPD by 40%, ATK SPD, Pal ATK SPD, and Energy Regen SPD by 20%, while restoring 4% Max HP per second and ignoring control effects, lasting for 20s———
Passive:
10% Global HP———
Uses:
Plume → Ignore ControlDPS class potential if nothing better
Tank use if nothing bettter
———
Parking Review: A Tier
Scrolls - Good Option———
Where to get:
Can appear in Starlight Awards
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Effects:
Upon entering battle,
Increases DMG RES by 10%Every 8s, reduce Enemy’s (effects nearest target)
Batk DMG RES, Combo DMG RES, Counter DMG RES, Skill DMG RES and Pal DMG RES by 4%
Lasting until the battle ends (Stacks up to 6 times)(Triggers at start of battle)
———
Passive:
10% Global HP———
Uses:
Can be used against high Resistance opponents IF fight lasts long enough———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear in Starlight Awards
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Effects:
Every 11 seconds,Block 40% DMG for 5 seconds
During this duration, each time an enemy casts an Active Skill, increases your
ATK, ATK SPD, Energy Regen, and Pal ATK SPD by 6% for 5 seconds,
Stacking up to 6 times(Triggers once immediately after the battle starts)
———
Passive:
10% Global DEF———
Uses:
This could be good paired vs high damage artifacts (Maybe with Rollie too)———
Parking Review: S Tier
Scrolls & Gems of Love- Great Option———
Where to get:
Can appear in Starlight Awards
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Effects:
After casting an active skill,
Recover 4% of your Max HP and increase DMG RES by 0.6%,
lasting until the end of combat, stacking up to 20 timesUpon reaching maximum stacks,
increase Final DMG Boost by 16% and deal 16% of the target's Max HP as damage to all enemies(Ignores damage immunity; this effect triggers only once per battle)
———
Passive:
10% Global DEF———
Uses:
Mage or Tanks in Short fights———
Parking Review: S Tier
Scrolls & Gems of Love - Great Option———
Where to get:
Can appear in Starlight Awards
-
Effects:
Gain 3 stacks of Guard every 11s, each stack increasing DEF by 100% but losing 1 stack every 1s deal
2000% Skill DMG,
800% current Combo DMG
and 800% current Counter DMG at the end of Guard
(triggers at the start of the battle)———
Passive:
10% Global DEF———
Uses:
Not great effect———
Parking Review: B Tier
Gems of Love - Okay Option———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
Deals 600% current Basic ATK AoE DMG to an area every 10s and burns the targets, who will receive 40% current Basic ATK DMG per second until the battle ends, stacking up to 3 timesGains an additional 4% ATK and DEF and 4% DMG RES until the battle ends, stacking up to 3 times
(Casts 1 time immediately after battle starts)
———
Passive:
10% Global HP———
Uses:
Tank if nothing better———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
Gain Death Immunity for 3s when taking lethal damageFor the duration, ignore new control effects (doesn't affect existing control), gain 10% ATK, 10% Crit Rate, 10% Final Crit DMG, 10% Skill Crit Rate, 10% Final Skill Crit DMG, 10% Pal Crit Rate, and 10% Final Pal Crit DMG, and the next basic attack
deals
3000% Skill DMG,
1200% Current Combo DMG (can be Crit),
1200% Current Counter DMG (can be Crit),
and DMG equal to 8% Max HP to enemies in the areaThe character explodes at the end of the duration
———
Passive:
10% Global HP———
Uses:
DPS → Best option vs DPS———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
The unicorn spreads its wings every 12s, resisting DMG of the next active skill hit on the Character (excluding Class, Avian, and Summoning Skills), during which the Character gains 50% DEF and ignores all control effectsAfter the unicorn resists DMG, the DEF boost and control immunity effects disappear
Meanwhile, the Chracter reflects the active skill to the attacker and gains 4% ATK and 4% DMG RES until the battle ends, up to 3 stacks
(Triggers at the start of the battle)———
Passive:
10% Global DEF———
Uses:
Vs Preblitz → Minimises Preblitz damage a ton, and reflect the skill damage back———
Parking Review: B Tier
Gems of Love - Okay Option———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
Gains 10% ATK and 16% Final Crit RES after the battle startsThe first time HP drops below 39%, cleanses debuffs, becomes immune to damage for 1s, converts HP into 10% Max HP, and gains a shield equal to 45% of Max HP
(ignores PvP reduction and shield breaks)For the shield's duration, reduces HP Regen by 100%, ignores control effects, but gains 10% DMG RES; the character's basic attacks deal
250% extra Skill DMG,
50% extra Combo DMG (can be Crit),
50% extra Counter DMG (can be Crit),
while pals' basic attacks deal 50% extra Pal DMG (can be Crit)———
Passive:
10% Global HP———
Uses:
DPS → Anti-RegenPVE → If death is possible allows high final damge with prolonged survivability
———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
Gains 20% EvasionActivates speed-up mode at the start of battle:
Every 1 evasions, 8 basic attacks, 8 combos, 8 counters, or 2 active skills used increases Movement SPD by 8% until the burst endsAfter Movement SPD reaches 200% of its initial value, activates charge mode: Increases DMG RES by 9% for 5s
After charge mode ends, activates burst mode:
Cleanses and becomes immune to control effects, recovers 12% of lost HP per second, and increases DMG RES by 12%, ATK, DEF, ATK SPD, Energy Regen SPD and Pal ATK SPD by 32% for 5sReturns to speed-up mode after the burst ends
———
Passive:
10% Global HP———
Uses:
Evasion Runners → Great to useTanks → Great defensive and offensive option
———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
Increase DEF by 36% after the battle startsRam forward every 8s, dealing
1000% Skill DMG,
200% current Combo DMG (can be Crit),
200% current Counter DMG (can be Crit),
and DMG equal to 4% Max HP to targets in the areaIf targets are immune to damage or death, reduce their ATK by an additional 24% for 5s
Afterwards, DEF is reduced by 6% while ATK increases by 3%, stacking up to 6 times
(Triggers at the start of the battle)
———
Passive:
10% Global HP———
Uses:
Tank if nothing betterWarbringer if nothing better
———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
The first time HP drops below 70%/50%/30%, gain a Pink/Yellow/Purple GiftEach gift is gained cleanses debuffs and grants DMG and Control Immunity for 0.6s and a shield equal to 20% Max HP for 8s
While the shield persists, the Character's Final DMG RES increases by 10%
(Shields and Final DMG RES from differents gifts stack)
When the shield expires, gain the following effects based on gift color:
Pink: ATK increases by 10% and DEF by 30%
Yellow: Crit Rate, Pal Crit Rate, Final Crit DMG, Final Pal Crit DMG, and Final Skill Crit DMG increase by 10%
Purple: Restore 24% Max HP and deal
5000% Skill DMG,
1000% current Basic ATK DMG (can be Crit),
1000% current Combo DMG (can be Crit),
and 1000% current Counter DMG (can be Crit) to all enemies(DMG from the purple gift ignores DMG Immunity)
———
Passive:
10% Global HP———
Uses:
DPS → If no cheetah can work Vs DPS better than Silvering Crescent. Works well Vs Tanks if nothing better———
Parking Review: B Tier
Gems of Love - Okay Option———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
After the battle begins, the character enters the 'Endurance' state. While in this state, Final DMG is reduced by 20%, and Final DMG RES is increased by 30%The 'Endurance' state is removed after 15 seconds or once cumulative DMG taken exceeds 80% of the character's Max HP
Upon removal, the character gains 20% Final DMG, lasting until the end of the battle, and reflects 30% of the total damage taken during the 'Endurance' state to all enemies
(Reflected damage ignores DMG Immunity. DMG absorbed by shields and blocked DMG can be reflected, but DMG that is immune cannot be reflected)
———
Passive:
10% Global HP———
Uses:
PVP → Tanks, Can be great vs high DPS———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
After the battle starts, increases ATK SPD, Pal ATK SPD, DMG RES, and Final Crit RES by 14%For every 150 times an enemy takes DMG, calls down thunderbolts on them, dealing
5000% Skill DMG,
1000% Batk DMG (Can be Crit),
1000% Combo DMG (Can be Crit),
and 1000% Counter DMG (Can be Crit),
and reducing their DMG RES and Final Crit RES by 10% for 5s(Thunderbolt DMG ignores DMG immunity, and debuffs cannot be cleansed)
(Only 1 Cosmic Conduction skill takes effect if allies have multiple)
———
Passive:
10% Global HP———
Uses:
PVE → Can be used for dps———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events
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Effects:
Every 10s, charges for 2s, during which DMG RES increases by 20%, then deals
5000% AoE Skill DMG,
1000% current Combo AoE DMG (Can be Crit),
and 1000% current Counter AoE DMG (Can be Crit),
and reduces target's DEF by 40% and DMG RES by 24%
(cannot be cleansed), lasts 6s(Triggers at the start of the battle)
———
Passive:
10% Global HP———
Uses:
PVP → Could be good vs high DEF opponents———
Parking Review: F Tier
Nothing of interest———
Where to get:
Can appear as 2nd choice in Bi-Weekly Events