Effects
Every 14s, charges for 3s and blocks 40% damage, during which all attacks are banned except for counters
After the charge, releases the Charged Slash, dealing
5000% of AoE Skill DMG,
1000% of current AoE Batk DMG (can be Crit),
1000% of current AoE Combo DMG (can be Crit),
and 1000% of current AoE Counter DMG (can be Crit)
The Charged Slash breaks targets' Shield and ignores Immunity
Every 1% HP lost increases the Charged Slash's damage by 1%
(Triggers at the start of the battle)
Passive:
10% Global ATK
Uses:
PVP
Early Game → Great in One Shot ‘Bananza’
Where to Get:
Can appear as 2nd choice in Bi-Weekly Events