Dungeons

There are quite a lot of dungeons, I will cover what they are and the approach you want to take with them for best result

Note: If you leave a dungeon mid fight it doesn’t consume any keys!

Explanation

Dungeons have a max reachable level that you don’t need to re-do, once you hit this max you will just sweep them every day

Having said this, until you reach the max level you just need to try to get as far as you can, if you are at your limit you can use the “Sweep” function to claim your remaining keys 

(They will claim to your highest completed difficulty)

 The higher you go the better the rewards, so in the early game try it everyday to see how far you can get. Below, I will go through what type of approach you want for each

Lamp Thief

Singular boss with no damage
for this you just want to have as much DPS as possible
Unlike the rest to come, the best class for this one is Warbringer

Rewards - Lamps, imperative to getting stronger earlier

Molten Ruins

Consists of 5 Dragon bosses, each stage will get slightly harder
I would recommend using a set of slow skills or stuns to keep the boss at bay while you deal your damage

Rewards - Pal Tickets, Skill Tickets, Diamonds

Chrono Tower

Waves of monsters followed by a Boss. During Boss fight there are additional damage procs
For this one I would use a similar set-up to Molten ruins but be prepared to take higher damage at the end

Rewards - Diamonds and Clock Winders!

Note: If you die in this dungeon it still claims rewards but half the value so try leave instead of dying!

Before launching this dungeon you can see a check box labelled “Auto Collecting Parts”

It is advised that you keep this turned off as it will, on average, select the worst option. Look for the things that will help you out most for example, in the image below the “Increase DMG dealt to Chrono Tyrant (The Ending Boss) by 30%” would be the best for a quicker kill!

Flame Temple

Singular boss that starts at the front and hits fast
For this one, you will want to use defensive skills such as Disarm/Blitz. Likely Immunity Book relic

Make sure to select 4 Runes from here as the RNG on these can be awful!

Rewards - Enchantment Runes, once you get to the last few difficulties you will be able to get Pink Runes, the earlier you can get to this the better

Dark Trials

This dungeon is the one that will provide the most power increase, it is best you can complete this one as early as possible
There are several versions (Warrior, Archer, Tamer, Mage) that rotate daily, so you will want to progress them all but each will all also likely require a separate build
Next difficulty unlocks after defeating it, difficulty tracked seperately per version

Rewards - Feather Coins and Divine Feather Coins

Sacred Tree Trials

Same style to flame for your setup, however, in this dungeon each boss has specific stats, such as ignores. This will make things increasingly difficult as you progress and you may want to consider going overcap Crit/Combo so the ignores matter less
Difficulties unlock based on server age
Complete all you can and then use your sweep

Rewards - Flames of Wisdom