Guardians

Catalogue of all Guardians, their effects, stats and uses

Note: Remold Slot Data for at 5*


Beast Soul

Deployment bonus:
1% Global DEF

Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 2%, stacking up to 8 times

Remold Slots:
1 Wind - 1 Earth

  • Effect:
    While the Guardian exists, increase Final DMG RES by 8% and Pal ATK SPD by 12%

    Attacks on non-Guardian units deal 60% Mixed DMG

    TPEN → 500
    Tenacity → 10,000

    Good For:
    Beastmaster → PVP and PVE

  • Effect:
    While the Guardian exists, increase Final DMG RES by 6%

    Attacks on non-Guardian units deal 160% Mixed DMG

    TPEN → 1,600
    Tenacity → 8,000

    Good For:
    Guardian Killer → Not for any particular class

  • Effect:
    While the Guardian exists, increase Final DMG RES by 8% and Energy Regen by 6%

    Attacks on non-Guardian units deal 90% Mixed DMG

    TPEN → 800
    Tenacity → 12,000

    Good For:
    Plume Monarch → PVP and PVE

  • Effect:
    While the Guardian exists, increase Final DMG RES by 12%

    Attacks on non-Guardian units deal 50% Mixed DMG

    TPEN → 300
    Tenacity
    → 15,000

    Good For:
    PVP → Purely defensive with the high Final DMG Res


War Soul

Deployment bonus:
2% Global DEF

Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 4%, stacking up to 8 times

Remold Slots:
2 Wind - 1 Earth

  • Effect:
    While the Guardian exists, increase Final DMG RES by 16% and Pal ATK SPD by 18%

    Attacks on non-Guardian units deal 110% Mixed DMG

    TPEN → 600
    Tenacity
    → 12,000

    Good For:
    Beastmaster → PVP and PVE

  • Effect:
    While the Guardian exists, increase Final DMG RES by 12%

    Attacks on non-Guardian units deal 290% Mixed DMG

    TPEN → 1,920
    Tenacity
    → 9,600

    Good For:
    Guardian Killer → Not for any particular class

  • Effect:
    While the Guardian exists, increase Final DMG RES by 16% and Energy Regen by 10%

    Attacks on non-Guardian units deal 160% Mixed DMG

    TPEN → 960
    Tenacity
    → 14,400

    Good For:
    Plume Monarch → PVP and PVE

  • Effect:
    While the Guardian exists, increase Final DMG RES by 24%

    Attacks on non-Guardian units deal 100% Mixed DMG

    TPEN → 360
    Tenacity
    → 18,000

    Good For:
    PVP → Purely defensive with the high Final DMG Res


Wrath Soul

Deployment bonus:
3-7% Global DEF

Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 6%, stacking up to 8 times

Remold Slots:
3 Wind - 3 Earth

  • Effect:
    While the Guardian exists, increase Final DMG RES by 24% and Pal ATK SPD by 30%

    Attacks on non-Guardian units deal 170% Mixed DMG

    TPEN → 725 → 1,025
    Tenacity
    → 14,500 → 20,500

    Good For:
    Beastmaster → PVP and PVE

  • Effect:
    While the Guardian exists, increase Final DMG RES by 18%

    Attacks on non-Guardian units deal 450% Mixed DMG

    TPEN → 2,320 → 3,280
    Tenacity
    → 11,600 → 16,400

    Good For:
    Guardian Killer → Not for any particular class

  • Effect:
    While the Guardian exists, increase Final DMG RES by 24% and Energy Regen by 18%

    Attacks on non-Guardian units deal 250% Mixed DMG

    TPEN → 1,160 → 1,640
    Tenacity
    → 17,400 → 24,600

    Good For:
    Plume Monarch → PVP and PVE

  • Effect:
    While the Guardian exists, increase Final DMG RES by 36%

    Attacks on non-Guardian units deal 150% Mixed DMG

    TPEN → 435 → 615
    Tenacity
    → 21,750 → 30,750

    Good For:
    PVP → Purely defensive with the high Final DMG Res


Spirit Soul

Deployment bonus:
8-12% Global DEF

Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 8%, stacking up to 8 times

Remold Slots:
4 Wind - 4 Earth - 1 Sun - 1 Moon

  • Effect:
    While the Guardian exists, increase Final DMG RES by 32%

    Deal extra damage equal to 1.2% of target’s Max HP for every 5 character basic attack hits and every 3 pal basic attack hits (Ignores DMG immunity, counts independently for each pal)

    Attacks on non-Guardian units deal 280% Mixed DMG

    TPEN → 1,225 → 1,525
    Tenacity
    → 24,500 → 30,500

    Good For:
    Beastmasters → PVP

    Plume Monarchs → PVP

    Supreme Spirits → PVP

  • Effect:
    While the Guardian exists, increase Final DMG RES by 24%

    Attacks on non-Guardian units deal 720% Mixed DMG and reduce all their regen effects by 30% for 3s

    TPEN → 3,920 → 4,880
    Tenacity
    → 19,600 → 24,400

    Good For:
    Anti Regen → Needs high TPEN to be useful enough

    Guardian Killer → Not for any particular class

  • Effect:
    While the Guardian exists, increase Final DMG RES by 32%, Evasion by 20%, and Energy Regen by 20%

    Attacks on non-Guardian units deal 400% Mixed DMG

    TPEN → 1,764 → 2,196
    Tenacity
    → 29,400 → 36,600

    Good For:
    Plume Monarch → PVP and PVE

    Beastmaster → PVE

    Tanks (MS/SH) → PVP

  • Effect:
    While the Guardian exists, increase Final DMG RES by 48% and all shield effects by 30%

    Attacks on non-Guardian units deal 240% Mixed DMG

    TPEN → 735 → 915
    Tenacity
    → 36,750 → 45,750

    Good For:
    PVP → Purely defensive with the high Final DMG Res


Sage Soul

Deployment bonus:
13-17% Global DEF

Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 10%, stacking up to 8 times

Remold Slots:
7 Wind - 7 Earth - 3 Sun - 3 Moon

  • Effect:
    After summoning the Guardian, the Character gains Shield equal to 10% Max HP, lasting for 10s
    When the Shield disappears, deal DMG equal to 400% DEF to all enemies (ignores DMG Immunity)

    While the guardian exists, increase Final DMG RES by 60% and DEF by 30%

    Attacks on non-Guardian units deal 500% Mixed DMG

    TPEN → 1,656 → 1,932
    Tenacity
    → 54,000 → 63,000

    Good For:
    Warbringers → PVP (Not a 1st choice)

    PVP → For DEF orientated builds

  • Effect:
    While the Guardian exists, increase Final DMG RES by 40% and Evasion, ATK SPD, Pal ATK SPD, and Energy Regen SPD by 20%

    Attacks on non-Guardian units deal 670% Mixed DMG

    TPEN → 2,376 → 2,772
    Tenacity
    → 37,800 → 44,100

    Good For:
    Plume Monarch → PVE and PVP (Aggressive)

    Beastmaster → PVE and PVP (Aggressive)

  • Effect:
    After summoning the Guardian, increase ATK by 3% until the end of battle, stacking up to 8 times

    While the Guardian exists, increase Final DMG RES by 40% and restore 3% Max HP per second, increase Ignore Crit, Ignore Combo, and Ignore Counter by 25%, and increase Block and Pal RES by 2500

    Attacks on non-Guardian units deal 610% Mixed DMG

    TPEN → 2,160 → 2,520
    Tenacity
    → 43,200 → 50,400

    Good For:
    Tanks (MS/SH/Necro) → PVP

    Warbringer → PVP

    Plume Monarch → PVP (Defensive)

    Beastmaster → PVP (Defensive)

  • Effect:
    While the Guardian exists, increase Final DMG RES by 30%

    Attacks on non-Guardian units deal 1000% Mixed DMG and reduce their current HP by 0.8% per second (ignores DMG Immunity; cannot be cleansed) for 4s, stacking up to 5 times

    TPEN → 5,040 → 5,880
    Tenacity
    → 28,800 → 33,600

    Good For:
    Guardian Killer → Not for any particular class


Hero Soul

Deployment bonus:
20-28% Global DEF

Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 12%, stacking up to 8 times

Remold Slots:
22 -> 42 (Exact Unkown)

  • Effect:
    While the Guardian exists, increase Final DMG RES by 48%, and increase Evasion, ATK SPD, Pal ATK SPD, and Energy Regen SPD by 20%

    Every 5 Character basic attack hits, deal extra damage equal to 3% of the target's current HP (ignores DMG Immunity), and reduce the target's Evasion by 20% and Final Crit RES by 10% for 3s

    Attacks on non-Guardian units deal 800% Mixed DMG

    TPEN → 3,600 → (Unknown)
    Tenacity
    → 60,000 → (Unknown)

    Good For:
    Plume Monarch → PVP and PVE

    Beastmaster → PVP and PVE

  • Effect:
    When the Guardian appears, deal 100% current Tenacity Break DMG to a single Guardian, and deal 5% of the target's Max HP to a single enemy (ignores DMG Immunity)

    While the Guardian exists, increase Final DMG RES by 36%

    Attacks on non-Guardian units deal 1200% Mixed DMG, 3% of the target's current HP (ignores DMG Immunity), and reduce all HP recovery effects by 30% for 4s

    TPEN → 6,500 → (Unknown)
    Tenacity
    → 40,000 → (Unknown)

    Good For:
    Anti Regen → As a Tank

    Guardian Killer → Not for any particular class

  • Effect:
    While the Guardian exists, increase Final DMG RES by 48%, and reduce all enemies' ATK, DEF, ATK SPD, Energy Regen SPD, and Pal ATK SPD by 18%

    When the Guardian attacks, deal extra damage equal to 1.8% of all enemies' Max HP

    Attacks on non-Guardian units deal 730% Mixed DMG

    TPEN → 3,000 → (Unknown)
    Tenacity
    → 60,000 → (Unknown)

    Good For:
    ?

  • Effect:
    When the Guardian appears, increase ATK by 6% until the end of the battle stacking up to 8 times

    While the Guardian exists, increase Final DMG Res by 72%, DEF by 30% anf increase all shield effects by 30%

    Attacks on non-Guardian units deal 600% Mixed DMG

    TPEN → 2,300 → (Unknown)
    Tenacity
    → 80,000 → (Unknown)

    Good For:
    PVP → Purely defensive option