Guardians
Catalogue of all Guardians, their effects, stats and uses
Note: Remold Slot Data for at 5*
Beast Soul
Deployment bonus:
1% Global DEF
Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 2%, stacking up to 8 times
Remold Slots:
1 Wind - 1 Earth
-
Effect:
While the Guardian exists, increase Final DMG RES by 8% and Pal ATK SPD by 12%
Attacks on non-Guardian units deal 60% Mixed DMG
TPEN → 500
Tenacity → 10,000
Good For:
Beastmaster → PVP and PVE
-
Effect:
While the Guardian exists, increase Final DMG RES by 6%
Attacks on non-Guardian units deal 160% Mixed DMG
TPEN → 1,600
Tenacity → 8,000
Good For:
Guardian Killer → Not for any particular class
-
Effect:
While the Guardian exists, increase Final DMG RES by 8% and Energy Regen by 6%
Attacks on non-Guardian units deal 90% Mixed DMG
TPEN → 800
Tenacity → 12,000
Good For:
Plume Monarch → PVP and PVE
-
Effect:
While the Guardian exists, increase Final DMG RES by 12%
Attacks on non-Guardian units deal 50% Mixed DMG
TPEN → 300
Tenacity → 15,000
Good For:
PVP → Purely defensive with the high Final DMG Res
War Soul
Deployment bonus:
2% Global DEF
Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 4%, stacking up to 8 times
Remold Slots:
2 Wind - 1 Earth
-
Effect:
While the Guardian exists, increase Final DMG RES by 16% and Pal ATK SPD by 18%
Attacks on non-Guardian units deal 110% Mixed DMG
TPEN → 600
Tenacity → 12,000
Good For:
Beastmaster → PVP and PVE
-
Effect:
While the Guardian exists, increase Final DMG RES by 12%
Attacks on non-Guardian units deal 290% Mixed DMG
TPEN → 1,920
Tenacity → 9,600
Good For:
Guardian Killer → Not for any particular class
-
Effect:
While the Guardian exists, increase Final DMG RES by 16% and Energy Regen by 10%
Attacks on non-Guardian units deal 160% Mixed DMG
TPEN → 960
Tenacity → 14,400
Good For:
Plume Monarch → PVP and PVE
-
Effect:
While the Guardian exists, increase Final DMG RES by 24%
Attacks on non-Guardian units deal 100% Mixed DMG
TPEN → 360
Tenacity → 18,000
Good For:
PVP → Purely defensive with the high Final DMG Res
Wrath Soul
Deployment bonus:
3-7% Global DEF
Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 6%, stacking up to 8 times
Remold Slots:
3 Wind - 3 Earth
-
Effect:
While the Guardian exists, increase Final DMG RES by 24% and Pal ATK SPD by 30%
Attacks on non-Guardian units deal 170% Mixed DMG
TPEN → 725 → 1,025
Tenacity → 14,500 → 20,500
Good For:
Beastmaster → PVP and PVE
-
Effect:
While the Guardian exists, increase Final DMG RES by 18%
Attacks on non-Guardian units deal 450% Mixed DMG
TPEN → 2,320 → 3,280
Tenacity → 11,600 → 16,400
Good For:
Guardian Killer → Not for any particular class
-
Effect:
While the Guardian exists, increase Final DMG RES by 24% and Energy Regen by 18%
Attacks on non-Guardian units deal 250% Mixed DMG
TPEN → 1,160 → 1,640
Tenacity → 17,400 → 24,600
Good For:
Plume Monarch → PVP and PVE
-
Effect:
While the Guardian exists, increase Final DMG RES by 36%
Attacks on non-Guardian units deal 150% Mixed DMG
TPEN → 435 → 615
Tenacity → 21,750 → 30,750
Good For:
PVP → Purely defensive with the high Final DMG Res
Spirit Soul
Deployment bonus:
8-12% Global DEF
Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 8%, stacking up to 8 times
Remold Slots:
4 Wind - 4 Earth - 1 Sun - 1 Moon
-
Effect:
While the Guardian exists, increase Final DMG RES by 32%
Deal extra damage equal to 1.2% of target’s Max HP for every 5 character basic attack hits and every 3 pal basic attack hits (Ignores DMG immunity, counts independently for each pal)
Attacks on non-Guardian units deal 280% Mixed DMG
TPEN → 1,225 → 1,525
Tenacity → 24,500 → 30,500
Good For:
Beastmasters → PVPPlume Monarchs → PVP
Supreme Spirits → PVP
-
Effect:
While the Guardian exists, increase Final DMG RES by 24%
Attacks on non-Guardian units deal 720% Mixed DMG and reduce all their regen effects by 30% for 3s
TPEN → 3,920 → 4,880
Tenacity → 19,600 → 24,400
Good For:
Anti Regen → Needs high TPEN to be useful enoughGuardian Killer → Not for any particular class
-
Effect:
While the Guardian exists, increase Final DMG RES by 32%, Evasion by 20%, and Energy Regen by 20%
Attacks on non-Guardian units deal 400% Mixed DMG
TPEN → 1,764 → 2,196
Tenacity → 29,400 → 36,600
Good For:
Plume Monarch → PVP and PVEBeastmaster → PVE
Tanks (MS/SH) → PVP
-
Effect:
While the Guardian exists, increase Final DMG RES by 48% and all shield effects by 30%
Attacks on non-Guardian units deal 240% Mixed DMG
TPEN → 735 → 915
Tenacity → 36,750 → 45,750
Good For:
PVP → Purely defensive with the high Final DMG Res
Sage Soul
Deployment bonus:
13-17% Global DEF
Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 10%, stacking up to 8 times
Remold Slots:
7 Wind - 7 Earth - 3 Sun - 3 Moon
-
Effect:
After summoning the Guardian, the Character gains Shield equal to 10% Max HP, lasting for 10s
When the Shield disappears, deal DMG equal to 400% DEF to all enemies (ignores DMG Immunity)
While the guardian exists, increase Final DMG RES by 60% and DEF by 30%
Attacks on non-Guardian units deal 500% Mixed DMG
TPEN → 1,656 → 1,932
Tenacity → 54,000 → 63,000
Good For:
Warbringers → PVP (Not a 1st choice)PVP → For DEF orientated builds
-
Effect:
While the Guardian exists, increase Final DMG RES by 40% and Evasion, ATK SPD, Pal ATK SPD, and Energy Regen SPD by 20%
Attacks on non-Guardian units deal 670% Mixed DMG
TPEN → 2,376 → 2,772
Tenacity → 37,800 → 44,100
Good For:
Plume Monarch → PVE and PVP (Aggressive)Beastmaster → PVE and PVP (Aggressive)
-
Effect:
After summoning the Guardian, increase ATK by 3% until the end of battle, stacking up to 8 times
While the Guardian exists, increase Final DMG RES by 40% and restore 3% Max HP per second, increase Ignore Crit, Ignore Combo, and Ignore Counter by 25%, and increase Block and Pal RES by 2500
Attacks on non-Guardian units deal 610% Mixed DMG
TPEN → 2,160 → 2,520
Tenacity → 43,200 → 50,400
Good For:
Tanks (MS/SH/Necro) → PVPWarbringer → PVP
Plume Monarch → PVP (Defensive)
Beastmaster → PVP (Defensive)
-
Effect:
While the Guardian exists, increase Final DMG RES by 30%
Attacks on non-Guardian units deal 1000% Mixed DMG and reduce their current HP by 0.8% per second (ignores DMG Immunity; cannot be cleansed) for 4s, stacking up to 5 times
TPEN → 5,040 → 5,880
Tenacity → 28,800 → 33,600
Good For:
Guardian Killer → Not for any particular class
Hero Soul
Deployment bonus:
20-28% Global DEF
Passive Effect:
Summon the Guardian 2s after the battle starts and again every 15s
Summoning increases the Character’s Final DMG Boost by 12%, stacking up to 8 times
Remold Slots:
22 -> 42 (Exact Unkown)
-
Effect:
While the Guardian exists, increase Final DMG RES by 48%, and increase Evasion, ATK SPD, Pal ATK SPD, and Energy Regen SPD by 20%
Every 5 Character basic attack hits, deal extra damage equal to 3% of the target's current HP (ignores DMG Immunity), and reduce the target's Evasion by 20% and Final Crit RES by 10% for 3s
Attacks on non-Guardian units deal 800% Mixed DMG
TPEN → 3,600 → (Unknown)
Tenacity → 60,000 → (Unknown)
Good For:
Plume Monarch → PVP and PVEBeastmaster → PVP and PVE
-
Effect:
When the Guardian appears, deal 100% current Tenacity Break DMG to a single Guardian, and deal 5% of the target's Max HP to a single enemy (ignores DMG Immunity)
While the Guardian exists, increase Final DMG RES by 36%
Attacks on non-Guardian units deal 1200% Mixed DMG, 3% of the target's current HP (ignores DMG Immunity), and reduce all HP recovery effects by 30% for 4s
TPEN → 6,500 → (Unknown)
Tenacity → 40,000 → (Unknown)
Good For:
Anti Regen → As a TankGuardian Killer → Not for any particular class
-
Effect:
While the Guardian exists, increase Final DMG RES by 48%, and reduce all enemies' ATK, DEF, ATK SPD, Energy Regen SPD, and Pal ATK SPD by 18%
When the Guardian attacks, deal extra damage equal to 1.8% of all enemies' Max HP
Attacks on non-Guardian units deal 730% Mixed DMG
TPEN → 3,000 → (Unknown)
Tenacity → 60,000 → (Unknown)
Good For:
?
-
Effect:
When the Guardian appears, increase ATK by 6% until the end of the battle stacking up to 8 times
While the Guardian exists, increase Final DMG Res by 72%, DEF by 30% anf increase all shield effects by 30%
Attacks on non-Guardian units deal 600% Mixed DMG
TPEN → 2,300 → (Unknown)
Tenacity → 80,000 → (Unknown)
Good For:
PVP → Purely defensive option