Features
Details of leaked features both new and/or updates
Class Ascension
This is a new Class progression system, confirmed to arrive on the 16th September for Global
Family Crusade Event - Temple of Eternity
New mode in SEA
Gameplay Instructions
After joining a Family, you can participate in the Family Crusade
Players team up with members of the same Family to challenge the Boss
You can challenge multiple times a day and the Boss difficulty increases with the server progress
the higher the difficulty, the richer the rewards
Optimisations have now been made for SEA - Nothing worth noting
Teaming Rules
Teams can be created from 00:00 to 23:50 daily
Team creation is unavailable after 23:50
A team can have a maximum of 6 players and all members must belong to the same Family
Each player can only join one team at a time
Going offline will not automatically remove you from the team you will only leave the team if you leave the Family
Once the Team Leader initiates the Crusade the team enters the Preparation Phase
Players cannot leave the team during the Preparation Phase and the Battle Phase
Preparation Phase: Lasts for 5 minutes, after which Auto-Battle begins
During the preparation period, the Team Leader adjusts the battle formation, while team members can only view it
Formation positioning affects the order of being attacked
Different positions grant different buff effects
Battle Rules
The battle lasts for 5 minutes
Defeating the Level 100 Boss is considered a successful Crusade
The Boss will attack players sequentially based on their formation order and will cast AoE (all-target) attacks at regular intervals
The Boss is immune to control and damage-control skills
The battle ends when the Boss is defeated or the team is completely wiped out
Daily Rewards
Daily rewards are calculated based on the highest Crusade Level achieved today
The higher the Crusade Level, the richer the rewards available to claim
The same reward can only be claimed once a day
Upon reaching a new reward milestone, you can continue to claim the newly unlocked rewards
After the server's first clear of the current Boss period, a First Clear Reward can be claimed once. This will be 1 Empowerment Gear
Leaderboard
Each leaderboard refresh serves only to showcase the results of the current period
Includes First Clear, Server-wide Crusade Progress, and Server-wide Speedrun Leaderboard
Unreleased Treasures
These are all from the codebase - As info appears for them I will release it
New Shards
These new Shards have been located in the code
From what I can see they match the two icons previously found so my assumption is these are the shards for “Legendary” and “Ancient” treasures which are still yet to unlock!
Songs of Grace and Praise (Set)
Now released on SEA!
Treasures
-
Basic Effect: Skill Pierce
Value: +360 → +1,800———
Passive Effect: ATK
Value: +80 → +1,900
-
Basic Effect: Pal Pierce RES
Value: +360 → +1,800———
Passive Effect: DEF
Value: +160 → +3,800
-
Basic Effect: Soul Trials Rewards
Value: +5% → +25%———
Passive Effect: HP
Value: +9,600 → +228,000
-
All Activated → Skill Pierce 360
All reach 3 Stars → Skill Pierce 576
All reach 5 Stars → Skill Pierce 864
All reach 7 Stars → Skill Pierce 1224
All reach 9 Stars → Skill Pierce 1584
All reach 10 Stars → Skill Pierce 1800
Unknown Name (Set)
Treasures
-
Basic Effect: Unknown
Value: +x% → +x%———
Passive Effect: Unknown
Value: +x → +x
-
Basic Effect: Unknown
Value: +x% → +x%———
Passive Effect: Unknown
Value: +x → +x
-
Basic Effect: Unknown
Value: +x% → +x%———
Passive Effect: Unknown
Value: +x → +x
-
All Activated → Unknown x% + Skill lvl 1
All reach 3 Stars → Unknown x% + Skill lvl 2
All reach 5 Stars → Unknown x% + Skill lvl 3
All reach 7 Stars → Unknown x% + Skill lvl 4
All reach 9 Stars → Unknown x% + Skill lvl 5
All reach 10 Stars → Unknown x% + Skill lvl 6
-
After landing a Normal Attack, apply a Judgment Mark to the target;
This mark cannot stackWhen the target accumulates 50 instances of damage, trigger the mark
Deals 1000% Skill Damage,
200% current Batk DMG (can Crit),
200% current Combo DMG (can Crit),
200% current Counter DMG (can Crit),
and 2% of the target’s Max HP as damage to the target
All damage ignores Damage Immunity———
lvl 2 - x - x - x
lvl 3 - x - x - x
lvl 4 - x - x - x
lvl 5 - x - x - x
lvl 6 - x - x - x———
Use:
?
Remaining
For these there are no details