New Information - 2nd August
Recent information that hasn’t been fully adapted yet
Once information is more structured it will also appear in the main sections here
News
A Dev Reply has been done on JP - Info below
The 2.5th Anniversary Live Broadcast has concluded! - Info below
Small Bits
Unreleased Treasure Skill:
After a Basic ATK, apply a ‘Judgment Mark’ to the target;
This mark cannot stack. When the target accumulates 50 instances of damage, trigger the mark
Deals 1000% Skill Damage, 200% current Batk DMG (can Crit), 200% current Counter DMG (can Crit), 200% current Combo DMG (can Crit), and 2% of the target’s Max HP as damage to the target
(All damage ignores Damage Immunity)
Dev reply on Global. Not much was of much value however they did say one promising thing:
“Limited Star Heroes from previous events will return through the Chrono Treasure Event. Please stay tuned for future event announements and details”
JP recently had an event where Sakura Star Envoy reappeared and now they are saying to us they will come back in Chrono Treasure. I would highly recommend saving your Chrono Treasure shards for these or other more useful things to appear!
Unreleased Treasure Icons: Unknown Purpose
These are in the codebase for Treasures however so far there is no knowledge confirming what they are forThere is however some more ‘Shards’ in the codebase with these icons so I expect it to but the buttton to use them for Legendary and Ancient Treasures
Dev Reply - JP
There has been a Dev Reply on the JP Discord - Credit to Kinoko Wiki for the information
(Bare in mind this does not guarantee things will be implemented, especially not in Global!)
Increase in the number of automatic Lamp Filters!
Currently you can only set 2 filters but they have stated this will be increasing!
Increase in number of Lamps that can be used at once
This comes along side information of potential changes around Level Caps (Unsure if this could happenin Global with ours already being higher)
Avian ‘Tomes’
These have had confirmation of being released after the bug in SEA where they could be bought
New Shop for past Lamp Skins and Accessories
There may be a shop coming that allows one to obtain old cosmetics!
New Content with Pantheon-Style double Morphs
They are said to be considering new content similat to Pantheon Trials where players could equip two of the same type morphs (Two Artifacts etc)
I actually really like this idea, in Pantheon it’s interesting to test the synergies out!
Individual Awakening Reset
Currently we have to do a full page reset to change nodes but they are now looking to optimise this which is amazing!
Automated Breeding
No details on this just the idea it will be added
More Red Diamonds
With the drastic increase in demand for these the Devs have said they plan to add more events and content that can allow players to obtain them!
For more details on all of this please check the Kinoko Wiki Summary or go and view the actual Dev Reply
2.5th Anniversary
The 2.5th Live Event has concluded, here is a breakdown of what happened - Credit to Kinoko Wiki for the information
(Bare in mind this is all information give at the JP based event so not everything is guaranteed to go beyond that region if even appear in that region!)
Announcements
Summary:
Implementation of new Class evolution
New enhancement elements added to Classes
Diversification of evolutionary paths
Compatibility and addition of counter measures
The overall goal is to balance Classes
New Content
A new gameplay and progression system was announced!
The first planned theme is “Elements.” It is currently under development, and no release date has been decided yet
“The first season is planned to have an elemental theme, offering players a new journey of growth and adventure centred around the power of the elements
In this new season, players will step into a world filled with elemental power, explore maps containing a variety of different areas, and gradually unlock new progression abilities while challenging monsters and powerful enemies encountered along the way
This will not simply be another event. It is being designed as a fully fledged adventure experience
As players progress through the seasonal map, they will encounter unique combat rules, step-by-step progression objectives, and season-exclusive development content
Through this content, we hope to provide a new experience that allows players to enjoy exploration, progression, and strategic gameplay even more”
The above is a direct translated transcription of the announcement made during the livestream
Other Updates
Seasonal Shop item update - Implemented in all but Global already I believe
New Intimacy titles - Scheduled for mid-August
Development Team Q&A
There was some user questions answered;
Adjustments to Cross-Server PvP Matchmaking
Player Question:
In cross-server, seasonal, Brawl, and similar content, we are often matched against opponents with an overwhelmingly large power difference, which can be extremely discouraging
Will the matchmaking system continue to be adjusted in the future?
Developer Response:
This was one of the most frequently raised issues in the survey
We will continue working on matchmaking adjustments
Rather than relying solely on a single overall power value, matchmaking will take several factors into account, including:
When each server was opened
The number of active players
The distribution of power among the strongest players
Recent wins and losses
In the short term, we will prioritise reviewing matchmaking brackets that are clearly abnormal
We will also attempt to improve matchmaking conditions through server mergers
In the medium to long term, we are considering dividing the matchmaking tiers in certain types of content into more detailed groups
This should reduce battles where players feel they have absolutely no chance of winning
We are also working to minimise the likelihood of being matched against the same server repeatedly
Please look forward to these improvements
Planned Improvements to the Mount Parking Lot
Player Question:
We have received many complaints concerning the Mount Parking Lot, including competition within the same server damaging the atmosphere, players being attacked repeatedly, protection periods being too short, and unfair matchmaking
Are there plans to improve this content?
Developer Response:
The Mount Parking Lot was originally intended to encourage interaction between players and provide additional strategic choices
However, if those interactions gradually turn into a war of attrition and begin negatively affecting the atmosphere between players on the same server, that is not the outcome we want
We are currently conducting a focused review of several aspects of the Cross-Server Mount Parking Lot, including:
Plundering rules
Protection periods
Restrictions on interactions between players from the same server
Feedback shown after defeats or successful defences
The reward structure
We attempted to make some adjustments in the previous update based on everyone’s feedback
We will continue monitoring their actual effects and determine which rules require further changes
Matchmaking rules will be one of the most important areas for future optimisation
By improving the matchmaking logic, we aim to minimise situations where players are repeatedly matched against the same server or encounter the same opponent multiple times
This should create a more natural competitive environment and reduce the fatigue caused by repeatedly fighting the same opponents
Criteria for Server Mergers
Player Question:
The number of active players has declined on some servers
Players have requested that active player numbers and power compatibility be given greater consideration when servers are merged
Will the criteria used for server mergers be reviewed in the future?
Developer Response:
Yes
The ultimate purpose of server mergers is to consolidate servers while maintaining an active environment for chat, clans, cross-server competition, and other competitive content
When evaluating server mergers, we mainly examine and make specific adjustments based on:
The number of active players
Player power brackets
When the servers were opened
Clan composition
Spending and returning-player activity
The technical feasibility of implementing the merger
This allows us to avoid situations where merging two servers with low activity still fails to create an active environment
It also helps us avoid mergers where the power gap is so large that the overall gameplay experience becomes worse
To maintain a healthy gameplay environment, merger schedules for certain servers will need to be arranged according to actual server data
We are exploring a variety of methods to meet everyone’s requests, so please look forward to future developments
Strengthening Family Content
Player Question:
Players have requested a greater sense of cooperation within family content
They have also raised concerns about issues such as Brawl matchmaking, family member limits, and rewards
Will family content be expanded or improved?
Developer Response:
Families are an important part of long-term player retention and the game’s social experience
We do not want them to function merely as a place where players collect rewards
We want families to become spaces where players can discuss strategies together, divide responsibilities, and work towards shared objectives
As part of our future plans, we are already developing new family-related multiplayer content
This will create more opportunities for every member to participate, overcome challenges together, and collectively earn results and rewards
We hope this type of content will strengthen the bonds between clan members and move clan gameplay away from the current situation where each player simply completes their own tasks separately
Considering Progression Support for New and Returning Players
Player Question:
New and returning players have said that it is difficult to catch up with veteran players and those playing on older servers
Will catch-up features or additional support for returning players be introduced in the future?
Developer Response:
If new or returning players immediately feel that the gap is impossible to close, the game’s community will become increasingly closed off and inaccessible
We will continue evaluating and considering features such as:
Returning-player missions
Accelerated progression
Supplies of basic resources
Catch-up systems for older progression features
Dividing events into different tiers
Our aim is to allow new and returning players to first catch up with the game’s fundamental progression and gameplay experience, before gradually challenging more advanced objectives
For events in which all servers participate together, such as the Shroomie Tournament, we are also considering dividing servers into groups according to when they opened and their current stage of progression
This would prevent newer servers from having to compete directly against older servers too early in their development
It would preserve the goals and competitive nature of cross-server events while reducing the frustration caused by major differences in the amount of time servers have had to progress
We have already begun evaluating and considering these related improvements
Events
In addition to the free 329-pull gatcha, an event around Japenese mythology has also been announced - It is extremely likely that these stay JP locked however I will go over the events
Japenese Folklore Part 1
Artifact: ‘Farewell to the Flowered Visage’
Back Accessory: ‘Magical World Tree’
Costume: ‘Shuten-doji’
Currently no effects | Names may be translated incorrectly
Japenese Folklore Part 2
Artifact: ‘Joyous Spirit Drums’
Mount: ‘Night Wandering Spirit’
Back Accessory: ‘Yokai in the Wine’
Pal: ‘Umbrella Yokai’
Currently no effects | Names may be translated incorrectly
For more details on all of this please check the Kinoko Wiki Summary
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