New Information - 30th July

Recent information that hasn’t been fully adapted yet - this will be a long one!
Once information is more structured it will also appear in the main sections here

News

  • In SEA they have had their next Event announced ‘Sunken City'' - More info soon!

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  • In JP a special gatcha has been announced for their 2.5 anniversary. It features a 329 free pulls gatcha with 500 pulls being the only guaranteed item! - Kinko Wiki have some info!

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Small Bits

  • CN Code Update includes: - 10th July
    ‘BuffIgnoreDamageDebuff’ → When buff is active, all damage type debuffs will be invalidated. Full immunity on all 24 attributes ← Sounds like top level CC Immunity
    ‘BuffIgnorePercentDamage’ → When buff is active, all damage that depletes HP based on percentage values is ignored (Both caster and target HP) ← Finally Ignore HP DMG!
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  • The latest patchnotes for TW state the Divining Presets will be upped from 3 to 6 - 29th July

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Avian Tome

Item Description:
Consumes “x” Avian Tome upon use - This is not a static number and depends on:
1. Rises based on amount of times done
2. Changes dependant on No. of Affixes

Grants the Avian a random rarity Affix

The new Affix overwrites the old Affix IF one was selected on a 4 Affix Avian
On a 4 Affix Avian the Affix to be replaced can be selected

This items features a success-rate system and so may fail

Cannot roll ‘Varient Affixes’ or Worker Affixes

It seems like it could be a way to ‘craft’ an avian, however it also sounds as though it will roll all available affixes and can fail so will be high RNG still
When more information is available I will post about it again

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Items

Puppet Angel - Artifact

This should be in the SEA event on the 2nd August and Global event on the 21st August

Gain Angel's Guard every 11 seconds, increasing your
DMG RES, Basic ATK DMG RES, Combo DMG RES, Counter DMG RES, Skill DMG RES, and Pal DMG RES by 16%

It disappears after you take 100 damage instances in total or after 10s

When Angel's Guard disappears, deals
5000% Skill DMG,
1000% current Basic ATK DMG,
1000% current Combo DMG,
and 1000% current Counter DMG to all enemies
(DMG can crit and ignores DMG Immunity)

(Triggers once immediately after the battle starts)

Keep in mind this is translated and may not refect the in game item. It is also early information and is subject to change

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Shane - Mount

This should be in the SEA event on the 2nd August and Global event on the 21st August

Every 11 seconds,

Block 40% DMG for 5 seconds.

During this duration, each time an enemy casts an Active Skill, increases your
ATK, ATK SPD, Energy Regen, and Pal ATK SPD by 6% for 5 seconds,
stacking up to 6 times

(Triggers once immediately after the battle starts)

Keep in mind this is translated and may not refect the in game item. It is also early information and is subject to change

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Gate of Transendence - Back

This should be in the SEA event on the 2nd August and Global event on the 21st August

When Battle Starts, reduces enemies
ATK SPD, Pal ATK SPD, and Energy Regen SPD by 10%

Every 6s, fires a Dark Orb at the closest enemy dealing,
1000% Skill DMG,
200% Batk DMG,
200% Combo DMG,
and 200% Counter DMG
(Ignore DMG Immunity and all can Crit)

After each launch, number of dark orbs fired later increases by 1,
Starting at 1, up to 6

(Triggers immediately after the battle starts)

Keep in mind this is translated and may not refect the in game item. It is also early information and is subject to change

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Event: ‘Ancient Path Mysteries’

Event Items

We currently only have names for these. Found on TW

Artifact: Flower

Back Accessory: Magical World Tree

Costume: Shuten-doji

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Feature

SEA have got some class-related changes in the code, including a new class fusion mechanic and a new class inscription system. As of now this information is just the start and everything is subject to change

I cannot make sense of all the data so I will list it all and group things I know go together, as more info comes I will expand in new posts. There is a livestream japanese event on which I expect them to elaborate all the info here, once I have a translated copy I will update also
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It seems to work as so;
1. Lv.1‑3 Base Class Advancement
2. Class Awakening (unlocks Awakening System)Current
3. Class Transcendence, class switching available (unlocks Rune System) Not sure what ‘Class switching available’ means
4. Class Fusion: class switching is available, yet different Class Fusion paths must be unlocked respectively (enables fusion‑skill functions) Again here

Class Transendence Details:

Class Transendence requires:
Reaching Level 120,
Server 100 days old,
Completed Tier 1 Awakenings (and having slots above Level 1) - Tier 1 meaning what we currently have (In code Transendence is labeleld “Tier 2 Awakening”)

It seems that Tier 2 Awakening will involve 7 types of Ignore attributes to upgrade;
Ignore Skill Crit, Ignore Stun, Ignore Evasion, Ignore Crit, Ignore Counter, Ignore Combo, Ignore Regen ← Ignore Skill Crit is New!

There will be items required for Tier 2 Awakening, ← There are a few items so I cannot be 100% sure which it will be (Find all the new items at the bottom)
These are obtained through exchanging Awakening Scrolls at a fixed conversion rate ← Unknown conversion rate

Tier 1 Awakening only grants ‘Base attributes’. Besides Ignore Attributes, Tier 2 Awakening supports further advancement ← Seperate items required for advancement (No details)
Advancement unlocks new Active Skills or Enhanced Passive Skills ←
All still in development so no discriptions available - anything available at the bottom

Tier 2 Awakening (“Rune System”) will include a Rush Event

Class Fusion Details:

Class Fusion activates automatically upon completing Class Awakening ← Whether additional requirements apply is unknown

Once players reach the maximum tier of their current class, they can initiate Fusion
The system will check ‘mutual exclusion restrictions and determine the Fusion quality afterward
A new class name will be granted after Fusion
Class skills will be replaced with the new class’s skills if no mutual exclusion conflicts occur ← Same‑category classes can be fused, but Class Fusion skills will become inactive

Class Fusion comes with quality tiers
For example: if your base is a Transcendent‑Class Tamer, and you fuse with a base Warrior, the resulting quality will definitely be White ← This is as clear as it gets for now

Class Fusion increases Combat Power and attributes. The magnitude of the boost depends on fusion quality

Class Fusion allows you to focus on two classes to strengthen them and raise fusion quality, or unlock additional Class Fusion paths.

Extra Details:
These ‘new’ classes may come with exlusive character models, costumes and weapons

New Items:
Rune Tablet
Ultimate Gem
Transcendence Compass

Skills:
Aggressive Pursuit
Last‑Ditch Protection
Arcane Barrier
Lethal Chant
Sky‑Piercing Arrow Dance
Battle Spirit Aegis
Indomitable Holy Soul
Myriad Spirits Symphony
Eternal Scourge
World‑Overrunning Demon Heart
Eternal Echo
Myriad Feathers Descend
World‑Frenzied Hunt
Fight to the Pinnacle
Martial Sovereign Firmament

Ultimate Secrets:
Breaking Momentum Ultimate
Intimidation Ultimate
Branding Ultimate
Blood‑Devouring Ultimate

These appear to be Class skills, some of them on the bottom are ones we already have. I cannot tie each to another however

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‘Sunken City’ - Global (21st) August

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Forbidden Town - 7th August