Michelle Stun-Lock
This is a guide for the Michelle Stun-Lock Plume Monarch build. General information is more detailed or only visible on the first page
How it works:
This build is for Waves, Stage Bosses and DPS Bosses. Though you will make slight alterations for each
For Stage and Waves you will want to use slow, so the basics of the slow build here are going to apply (Like items)
And for DPS here the base would apply too
Note: I will mainly mention the key aspects to making this build work, such as how to get the most activations (damage hits) so you should use initiative to pick out exactly what to use
Gear
Combo / Crit is the only option here
Skills
Alternatives - x
Details
Pals
This is the ideal set up, if you miss event palssee the alternatives
You cannot swap out Treasure Dragon or x
Alternatives - These are all DPS alternatives (Somewhat in order)
The Boss DMG ones lose value the higher your Boss DMG is (200%+)
Alternatives - These are only options if you miss the Rates
Relic
The relics you use may change depending where you’re at
These are the standard ones
Alternatives - Beasthide Book
Early on this will be better until you have around 200% Boss DMG
Alternatives - Stellar Statue
If using Worldly Snare + Hundred Slashes this may perform better
Alternatives - Potent Spore
If you aren’t surviving the duration there is no good in extending the duration
Awakening
ATK >> Crit DMG >>> Combo DMG
Items: Artifacts
Frost Mirage
Emerald Embrace
Fallen Angel
Fate
Alternatives:
Gatling is great if you need extra procs
Items: Mounts
These two mounts are the best DPS options but can beat each other in different scenarios
Gator Menace
Empyria
OR
Alternatives:
Boom Da Bang, Magic Carpet and Blizzard Visitor can work here as an alternative
(There is many options that could be suitable - pick what fits the matchup)
Items: Backs
Frost Mirage is most consistently the best, but as F2P/low spend these other two are great
OR
OR
Alternatives:
Alien Dimension is also a good alternative
(There is many options)
Star Hero
The x array seems to be the best option. Here are the choices in order:
Main: x
Support → x
Divining Priorities
I would work on specific stats at each point, below is my priorities:
—
Life Path
1. Crit & Combo - These are the most important. For PVE you want these at 100% to maximise your damage potential
2. Global ATK - In a miracle world this is the next option here but in no way would I prioritise it!
—
World Path + Universe Path
1. Crit & Combo - You will likely need some here too to reach 100%
2. Pierce - With the base stats done this is the other important PVE stat - thankfully Magic Furance assists with this one too!
3. Global ATK - Again… in a miracle world
Guardians
Zephyr Spirit / Valkyrie are very strong here
Alternatives
Tide Spirit / Hercules work as alternatives
Guardian Remolds
Wind
Combo & Crit - You can get these here too especially if you do play PVP Plume
If this is a PVE only Guardian you could get Global ATK and/or Evasion
Earth
For PVE there isn’t anything worth mentioning here
Sun
Final DMG Boost - This is the most effective stat here
Moon
For PVE there isn’t anything worth mentioning here
Treasure Skill
This is such a strong skill for crit users
Class Ascension
Below is the setup I would use with some adjustments you can make
The Supreme Spirit Fusion should be great for us, boosting all the crit we get from pals
The Brand Ultimate skill is the main one I see, though Rupture is just about as good
Ignores none of these are exactly needed for the build, you could use Ignore Evasion maybe
Alternatives - Prophet (Eternal Echo)
Depending what skills you use this could do better so I would test
Alternatives - Rupture Ultimate
Reducing 6% DMG Res can be relatively the same as gaining 6% ATK so I would test between these too
Talent Tree Demonstrations
These are examples of what you want. If you have less stats just get the important stuff first
For me I would always leave base stats if it means getting useful stats
For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge
Fury
Talent Tree
With Talent Tree there is two main parts, End Nodes and the Stats. Below are the ones you want:
End Nodes: Yellow Archery, Blue Archery, Yellow Sorcery, Yellow Fury
Stats (Not inc base):
Combo DMG + Crit DMG + ATK SPD + Energy Regen SPD
Archery
Sorcery
Tamer
Note
Start with Combo DMG, Crit DMG, ATK SPD, Energy Regen SPD
Then go for 40/40 ATK
Then start pushing HP up - this helps keep Hundred Slashes up