Survival DPS

This is an Early Game guide for DPS PVE, specifically a survival approach to it. In early game and for some of mid game you will struggle to survive vs Lava Behemoth and Magical Theater, this build is designed to help you survive until you can do so naturally or have a Michelle at which point you can do Michelle Stun-Lock

General information is more detailed or only visible on the first page

How it works:
This build changes a bit through the stages but mainly foucses on using as many defensive pals/skills as needed before you lose too much DPS, in some situations you may be better off just using pure DPS depending how much you can extend your survival

The more advanced version of this build is here

Pals & Skills

For Archer you want to use as little survival options as possible, this guide will however look at the maximum I recommend using

Your skills will be split up into Survival and DPS, if you unlock higher rarity options or Event Pals, make the swaps based on this (Feel free to ask for more help)

Alternatives
These are items which can be obtained at any time

Worldly Snare - This is a great DPS skill, if you get this earlier then definitely use it over another DPS skill

Disarm - You can get this in a pack so it is likely you may have it, it’s good for stun and the skill damage helps early on

Angel Deer - You can get this in a pack so it is likely you may have it, it’s good for reducing the damage you are receiving, so if you are being hit often you could use it

Event Pals - There are also many different event pals. below is a unordered list of the main damage ones, for adivce on what to use from these and what to swap I recommend asking on Discord

Rates - There are also 3 paid pals that offer you rates, if you are lacking a lot these can also help greatly

Layouts

I will run through each change to make at each rarity


Blue

Skills
No delays needed here. At this point we are just using the higher skill damage options (and speed surge)

——

Pals
If you don’t live to the second skill release then change the Slime to Banana


Purple

Skills
Still no slows as we are just upgrading the skill damage

——

Pals
Just upgrades


Yellow

Skills
Now I would add a delay Shroom Shield to when you start taking damage
And delay Nature’s renewal for when damage starts being consistent, you don’t want to lose lots of it just because it healed into 100% HP

——

Pals
Again just rarity upgrades


Orange

Skills
Delay these two as well. I would have them all like so;
Shroom Shield + Take it Slow - Just as damage comes in
Nature’s Renewal + Easy Breezy - When damage is consistent
This keeps it lower and sustainable for a bit longer

——

Pals
Just upgrades again here


Red

Skills
I would delay Disarm to the moment you are about to die, once the relic is on it gives you several extra seconds

——

Pals
Just upgrades again here


Pink

Skills
Delay blitz the same as Disarm, when you are going to die
Blitz + Clone Strike + Take it Slow should be enough

——

Pals
Just upgrades again here

Relic

The relics you use may change depending where you’re at
These are the standard ones

Alternatives - Beasthide Book
If you don’t need extra survivability this works great

Alternatives - Stellar Statue
If using Worldly Snare this may perform better

Star Hero

This is not including UR or Limited/Collab cards!!
For the ‘best’ I recommend looking here

As close as you can get to this the better!

Main: Genie of Wishes, Biosphere

Support → Faithful Guardian, Nature’s Keeper

Talent Tree

During early game I will assume you don’t have an end node - Once you do check here

Stats (Not inc base):
Combo DMG + Crit DMG + ATK SPD + Energy Regen SPD


Demonstrations

Below are step by step up to 8k Feathers (at which point an end node is a good choice)

For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge

Step 1

0 → 1k Feathers

Start with ATK and then go up to Crit DMG and Combo DMG

Fury

Archery

Sorcery

Tamer

Step 2

2k → 5k Feathers

Now you want to get Energy Regen SPD and get your Crit and Combos up to 20/20

Fury

Archery

Sorcery

Tamer

Step 3

5k → 8k Feathers

Now just get Energy Regen SPD and ATK to 20/20 until you have enough to get an end node and keep Crit/Combo at 20/20

Fury

Archery

Sorcery

Tamer