Class Ascension - Theory Crafting Builds
With the new Class Ascension feature coming on the 16th I want to go over some build concepts that I think could be tested after this update
I have quite a few ideas so I will go over 1 at a time, break down what I think is needed for it and where it could work. Some builds are much simpler but still worth mentioning
Note: These are not guaranteed to work, they are merely the further reach builds I/community can think of. As such I/we may be wrong so do not treat this as an exact guide. I also would appreciate any critisim on these!
The Sustainable Plume (Anti Tank Build)
This could be done as a normal build vs DPS too but it would require more resitances and much more HP (almost as a full Tank set up), this approach is to help sustain vs tanks for longer especially vs items such as Void Dice and Bear Bump
The Change
The only thing from the new feature for this build is Plumes 6th passive
While the other parts of course help, this is what is actually changing to make this build possible
I won’t discuss other parts unless they are relevant to the builds ability to function
The Idea:
This build is to take advantage of the healing passive that plumes will recieve:
“After the battle starts, increase Healing Rate by 30% and Healing Amount by 1% for 60 seconds”
I had actually already started thinking of this build with the Treasure Skill “Auspicious Signs’ which increases Healing Rate and ATK SPD. However at the moment you could only get like 0.6-1% Healing Amount without over investing, which just isn’t enough
But with the Healing Amount going up by +1 it makes it much easier to achieve desirable stats!!
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How to get the stats:
Below is everything giving these stats. Though I would not necessarily recommend using them all
The end node is extremely restricting and could cost you too much damage
Auspicious Signs is great since it also gives ATK SPD but I would rather use Unknown Fields for the damage
(ATK Soul doesn’t need to be level 100, use this to reach 100% Healing Rate)
Building Breakdown:
There is many different combinations to reach the desired stats for this build, items like Cloud Traveler and Moonhunt Bow for example both give healing based stats, but compared to other items these wouldn’t be desired
Using the two Healing yellow nodes + passive + ATK soul towards level 100 you can easily reach 100% Healing Rate and 1.4-1.6 Healing Amount - This is enough to make the build work and would be the least sacrificial way I think
SO, now we need to have enough ATK SPD. We know that the maximum registered ATK SPD is 5.05, but we also need to overcome facing things like Take It Slow (reduces 40%) and Chrono Loop (reduces 10%) etc. So we want some overcap if possible
For Pals and Skills the normal stuff should be fine, but I would say that Hero Bird and Speed Surge are required
I would also contemplate using Zephyr/Valkyrie Guardian for the extra ATK SPD, though the defensive stats from Tide are probably still better
You could use Backs like Alien Dimension which give lots of ATK SPD as you shouldn’t need Resolute Soul if you can sustain anyway
For Artifacts I would like to use Fate though it would start to work against use later on, so something like Chrono is probably better
You could also explore other options like Thunder Verdict or Sunscorch Dagger if you want a HP DMG style build!
The Mounts don’t really have anything more suitable then the standard options, though you wouldn’t use Cinder Wolf or Cheetah unless you still take lots of damage
I would consider Phoenix as the main choice I think. With the ATK SPD being so high for the build it’s also possible it could be the perfect time to use the Horse (Divine Stead)
I am unsure for the specifics of this build but I will definitely test it out post update - there is a chance it opens for some HP DMG/Tanky style plays with the class too, including Diety as an Avian. But I would rather just make it a hybrid and still do lots of Combo/Crit DMG !!!
The DPS/Hybrid MS
This build would likely follow closely to the Wabringer builds or it could remove Crit and be solely Counter focussed. I will focus on why it could work and the options to keep the shields up for it
The Change
The only thing from the new feature for this build is Martial Sage’s 6th passive
While the other parts of course help, this is what is actually changing to make this build possible
I won’t discuss other parts unless they are relevant to the builds ability to function
The Idea:
This build is basically just a DPS/Hybrid version of Wabringer and MS, combining a bit of both depending how you do it
I think a common starting point for people will be to just run the standard Warbringer builds but adapted to trigger more shields, eventually there could be Counter DMG MS builds, not too dissimilar from the Supreme Spirit DPS/Hybrid builds that just use Pal Combo DMG
The reason this is possible is Martial Sage’s new passive providing 100% Final Counter DMG (x2 to their Counter DMG) for as long as you have a shield (checking every second)
Additionally it could help greatly for some other things that work on the back of shields! Such as the ‘Command of Fate’ Treasure Skill, which does a series of mixed damage after every shield break
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How to get the Shields:
So now we need a way to have a shield almost active. It’s hard to test which options will be best, so below is all the shields that seem potentially suitable
Items Review:
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Pals
Lamball - Every 10 basic attacks grant 5% Max HP Shield for 3s - If you used some Pal ATK SPD you could make this a little more consistent too
I would also use the Puppy Fervor for this build to keep the shields up for longer!
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Mounts
Ethereal Phoenix - Every 18% HP lost gain an 8% Max HP Shield for 5s - This is a pretty good mount for Anti Tank already
Sacntuary Warmth - Once below 70%/50%/30% HP gain 20% Max HP Shield for 8s - This is a great mount vs DPS so could work there greatly
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Backs
Adventure Starts - Every 6s 40% chance for 8% Max HP Shield 5s - It’s not the best but could help with its extra boosts
Titan’s Hold - Every 30 basic or combo hits taken triggers 3.2% Max HP Shield for 2s - As this is trigged by attacks I would say vs Plumes its probably best
Also Prism Screen could be good if not needing a back for the shields
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Cards
Knight of Light - Every 16s gain an 8% Max HP Shield for 5s - Provides ATK Reduction so better than some others
Sakura Star Envoy - Every 14s gain an 8% Max HP for 5s - Also provides ATK boost so pretty good
Hyperspace Shield - Every 15s gains a 9% Max HP Shield for 5s - This provides multiple benefits so would be my choice here
Note: Other items work but these are just what stood out to me most!!
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I am unsure for the specifics of this build but I will definitely monitor tests post update - there is a chance it shifts to something I can’t even invision at the moment but I like the potential! Also has use in PVE I believe!!
Combo / Counter
There is a few different itterations of this build, some used with different purposes. But worth just adding it here as they will get a nice boost
The Change
These two passives (MS and Plume) provide the rates, with MS even providing DMG
There is one main build where I know the Combo / Counter is used. Empyria Nightmare Molten Ruins, this build uses a Plume with 100% Combo and Crit to activate Empyria
Then, since Molten Ruins has high Combo DMG Res, you do Counter DMG with Empyria. The build focuses building Counter DMG in Prayer etc, so the MS passive would increase the reachable damage by a substantail amount!
I am currently unaware of builds using Combo on Warbringer, though I do see it as a potential at least in PVE (even if doing it as plume is probably better)
I look forward to seeing wacky creations with these in the future! (Maybe the SH Crit Fusion allows even more versatility with these wacky builds!)
Simple ideas:
These are all things that may change in how classes play but at quite minimal scales, though I still think worth mentioning as it would be nice to see some changes!
The DPS Spirit
This is also a build that exists already though I think this will dramatically improve them
I think there is some chance that more Beastmasters move to Necro post update for this very passive!
Crit Based SH
This is actually a build already, though uncommon
With the SH passive, you effectly get up to 35% ATK SPD by the end of the battle… this easily gets you to capped ATK SPD
This could potentially boost SH’s Crit=ATK passive effectiveness even at lower Crit rate!
The “Tanky” BM?
This probably won’t encourage Beastmasters to go properly tanky, it just will likely make them more sustainable vs Tanks allowing for some build changes
I think something they could take advantage of is the HP DMG artifacts; Thunder Verdict and Sunschorch Dagger since they could potentially be less reliant on Candelabrum
The reasoning being, I think, is that with so many Tanks using 100+ Pal DMG Res, it is hard to get Pal DMG through. Using HP DMG completely negates that!
The “Tanky” DL?
The Darklord class has always been more about trying to One Shot, until Chrono Loop came around (along with other changes) and made this a pipedream…
But now they have a Shield Passive!? It isn’t exactly a lot of shields but it could encourage some changes potentially!
MS Become SH?
There is a couple ways MS and SH could fuse (SS or Prophet)
But, could a fuse of the two classes current playstye work? Either actually fusing with one of the two before OR, with MS
This allows you to have SH’s pause skill + lots of Counter Rate, potentially loosening the pressure of finding Counter elsewhere to free up more other stats? idk, this is one of the weakest I can think of! haha
Unsure if this alone can meet MS’s tanky passives or not but it could make the Counter SH work better then it has
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