Anti Beastmaster
This is a guide for the Pal Combo / Regen hybrid Supreme Spirit, specifically the Anti Beastmaster build. General information is more detailed or only visible on the first page
How it works:
This build requires high level pals and high ATK. It focuses using high resistance to keep the opponents damage low throughout the fight and high damage to defeat them
Stat Targets:
100% Pal DMG Res, 120-150% Pal Combo and as much Ignore Combo and Ignore Pal Inspire as you can get
Later you could add Pal Inspire too
Gear
I use Pal Combo / Regen on all gear here
Skills
Pals
Can swap Slot 6 (Lizard) with Slot 1 (Cat) or 2 (Hydrosprite) if the extra Ignore Evasion is needed
Class Passives - Pal Order Bonuses
Prayer Statue
x5 Global ATK at your highest available rarity
Relic
Alternatives - Flame Book
You can use this for more ATK rather than more Res if you wish
Awakening
ATK = HP
You could also get Crit Res & Pal DMG
DEF if using Kingdom Treasure
Talent Tree
With Talent Tree there is two main parts, End Nodes and the Stats. Below are the ones you want:
End Nodes: Blue Tamer + Yellow Tamer + Yellow Sorcery + Blue Sorcery
Stats (Not inc base):
Pal DMG Res + Crit Res + Pal DMG + Pal ATK SPD + Ignore Evasion + Pal Ignore Evasion + Energy Regen SPD
Regen + Pal Healing
Runes
Sets: 4x Pal DMG and x2 Crit Res (Can switch around)
Secondary:
Top Right = Pal DMG
Middle Right = Pal DMG Res
Bottom Right = Crit Res
Affixes: Pink Pal DMG Res on all Runes
Here are example runes
Items: Artifacts
Chrono Loop
Alternatives:
There are other options but they would require some modifications I think
Items: Mounts
Cheetah Zero
Ethereal Phoenix
Alternatives:
Hot Wheels can work here as an alternative
(Many options can work - pick what fits the matchup)
Items: Backs
Alien Dimension
OR
Alternatives:
Rollie and Trapped Wrath are both workable alternatives
Star Hero
There are 2 ways to go with this I think
Passive
Main: Ainz Ooal Gown or Beast Soul Guardian or Genie of Wishes
Support → Blossom Harbringer, Flame of Fury
Active
Main: Puppy Squad
Support → Divine Warbringer, Stoneborn Warrior
Divining Priorities
I would work on specific stats at each point, below is my priorities:
—
Life Path
1. Pal Combo - This is the most important here as we need to get to and above 100%
2. Pal Crit >= Pal Ignore Evasion - Once I have Pal Combo I would be looking for either of these, definitely not super important to get but can help
—
World Path + Universe Path
1. Ignore Combo & Ignore Pal Inspire - These will help massivley to reduce the damage from Beasts and I think we have enough Pal Combo from Guardian and Life Path
2. Pal Inspire & Pal Combo - I would still keep searching for the other out of the last step that you haven’t gotten already
3. Pal Crit - If in some magical wonder world you have all 4 of the above then this is the last to get
Guardians
Tide/Hercules can provide more survivability
Alternatives
Zephyr Spirit / Valkyrie work as alternatives
(I prefer these personally)
Guardian Remolds
Wind
Pal Combo - We need a lot so it’s best to just get this
Earth
Pal Ignore Evasion - You could also get Ignores but for me this is the best as it could open more flexibility later
Sun
Final DMG Boost - This is the most effective stat here
Moon
Final DMG Res - This is the most effective stat here
Treasure Skill
For this as Tamer we don’t have many compatible choices
Class Ascension
Below is the setup I would use with some adjustments you can make
The Prophet Fusion this is just great for multiple skills like our Class skill!
The Brand Ultimate skill is the only one worth using, ATK boost and makes our Pal DMG Res reduction not cleansable from our Class Skill!
Ignore Crit seems most logical for me since you can use it for a few
Alternatives - Fusions
Warbringer - The DMG Res is good if you need more survivability
Sacred Hunter - If you can get enough Crit rate on your build this could actually help a good amount
Alternatives - Ignore Combo
If this is higher level than your Ignore crit rune then it may be better
Talent Tree Examples
These are examples of what you want. If you have less stats just get the important stuff first
For me I would always leave base stats if it means getting useful stats
For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge
Fury
Archery
Sorcery
Tamer
Note
You can ignore the ignore evasion stuff until you have enough feathers. After this I would keep increasing the HP/DEF and you can add in Evasion later on when you run out of options to expand though it is not of use unless you go over opponents ignore