Anti Mage
This is a guide for the Pal Combo / Regen hybrid Supreme Spirit, specifically the Anti Mage build. General information is more detailed or only visible on the first page
How it works:
This build requires high level pals and high ATK. It focuses using high resistance to keep the opponents damage low throughout the fight and high damage to defeat them
Stat Targets:
100% Skill DMG Res, 120-150% Pal Combo and as much Ignore Pierce as you can get
Later you could add Pal Inspire too
Gear
I use Pal Combo / Regen on all gear here
Skills
Pals
Can swap Slot 6 (Lizard) with Slot 1 (Cat) or 2 (Hydrosprite) if the extra Ignore Evasion is needed
Class Passives - Pal Order Bonuses
Prayer Statue
x5 Global ATK at your highest available rarity
Relic
Alternatives - Flame Book
You can use this for more ATK rather than more Res if you wish
Awakening
ATK = HP
You could also get Pal DMG
DEF if using Kingdom Treasure
Talent Tree
With Talent Tree there is two main parts, End Nodes and the Stats. Below are the ones you want:
End Nodes: Blue Tamer + Yellow Tamer + Yellow Sorcery + Blue Sorcery
Stats (Not inc base):
Skill DMG Res + Pal DMG + Pal ATK SPD + Ignore Evasion + Pal Ignore Evasion + Energy Regen SPD
Regen + Pal Healing
Runes
Sets: 4x Pal DMG and x2 Batk Res
Secondary:
Top Right = Pal DMG
Bottom Right = Skill DMG Res
Affixes: Pink Skill DMG Res on all Runes
Here are example runes
Items: Artifacts
Chrono Loop
Alternatives:
There are other options but they would require some modifications I think
Items: Mounts
OR
Alternatives:
Cheetah, Hot Wheels, Shaan can work here as an alternative
(There is many options that could be suitable - pick what fits the matchup)
Immortal Tyrant
Karman
Items: Backs
Trapped Wrath
Alternatives:
Rollie and Alien Dimension are both workable alternatives
Star Hero
There are 2 ways to go with this I think
Passive
Main: Ainz Ooal Gown or Beast Soul Guardian or Genie of Wishes
Support → Blossom Harbringer, Flame of Fury
Active
Main: Puppy Squad
Support → Anubis, Void Dice
Divining Priorities
I would work on specific stats at each point, below is my priorities:
—
Life Path
1. Pal Combo - This is the most important here as we need to get to and above 100%
2. Pal Crit >= Pal Ignore Evasion - Once I have Pal Combo I would be looking for either of these, definitely not super important to get but can help
—
World Path + Universe Path
1. Ignore Pierce - This will help massivley to reduce the damage from Mages and I think we have enough Pal Combo from Guardian and Life Path
2. Pal Inspire & Pal Combo - You would want both of these depending on your opponents you could focus just one
3. Pal Crit & Pal Ignore Evasion - If in some magical wonder world you have all 3 of the above then this is the last to get
Guardians
Tide/Hercules can provide more survivability
Alternatives
Zephyr Spirit / Valkyrie work as alternatives
(I prefer these personally)
Guardian Remolds
Wind
Pal Combo - We need a lot so it’s best to just get this
Earth
Pal Ignore Evasion - There’s not much choice here so this is most suitable
Sun
Final DMG Boost - This is the most effective stat here
Moon
Final DMG Res - This is the most effective stat here
Treasure Skill
For this as Tamer we don’t have many compatible choices
Class Ascension
Below is the setup I would use with some adjustments you can make
The Prophet Fusion this is just great for multiple skills like our Class skill!
The Brand Ultimate skill is the only one worth using, ATK boost and makes our Pal DMG Res reduction not cleansable from our Class Skill!
Ignore Skill Crit is what I would use as it is the most effective for reducing Mage damage
Alternatives - Fusions
Warbringer - The DMG Res is good if you need more survivability
Sacred Hunter - If you can get enough Crit rate on your build this could actually help a good amount
Alternatives - Ignores
Ignore Regen - If they are a tanky mage this may help more
Ignore Stun - You shouldn’t struggle vs Stun but if needed you could use this
Talent Tree Examples
These are examples of what you want. If you have less stats just get the important stuff first
For me I would always leave base stats if it means getting useful stats
For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge
Fury
Archery
Sorcery
Tamer
Note
You can ignore the ignore evasion stuff until you have enough feathers. After this I would keep increasing the HP/DEF and you can add in Evasion later on when you run out of options to expand though it is not of use unless you go over opponents ignore