Michelle Stun-Lock

This is more of an adaptation you can make to all pve builds

Every 50 instances of damage, Michelle will apply a stun to the target. So the goal is to have as many instances of damage to apply the stun as often as possible

It is a good adaptation for Slow/Stun builds when you can’t solely rely on them, such as being under 100% slow
It also works well in DPS settings like Magic Theater, Lava etc when taking damage is still possible

This guide is purely to go over specific items you can use to increase the damage instances being done, use initiative to appy these to the build you are adapting (Slow | DPS)

Examples

These are the common items I see being used for these builds to increase damage instances, you don’t want to use all unless you really NEED to, ideally you want to sacrifice as little as possible towards this goal

This is also not an exclusive list. If you find items that act in the same way, or even ones increasing ATK SPD, then feel free to use them too as they all effectively move to the same goal

These 4 are good methods to adding extra instances of damage

Windborne Arrow → This requires the least sacrifice and works really well with Michelle

Vanguard Urchine (As Main) → Every basic attack it adds a damage instance on, it does require some sacrifice though

Candy Gatling → This is great too, though unless you are low spender you may likely have a better Artifact that isn’t worth replacing

Celestial Gemini → A paid item though it acts same as Gatling