Talents
This is the last of the wavering areas. It will depend heavily on your current amount of feathers and what you are facing to set these up
PVP
Before you reach the feather count needed for end nodes you will want to follow it like this:
Start with Blue Fury branch and Yellow Archery branch. Get Combo DMG and Crit DMG and get these up to 10
Then go to Red Tamer and Blue Sorcery and start pushing Class Res and Crit Res and level these to 5
Start pushing all the above doing 1 Crit/Class Res for every 2 Combo/Crit
You can then start adding in base ATK/HP when the above starts to get too costly
(While you may think getting all the base stasts would be the right move, they are suprisingly low bonuses in mid game and so I only recommend going for any when the main stats are too costly)
The steps above will eventually be your base with Res/Combo/Crit at 20/20, you will then add in extra stats the more feathers you have
Other Stats with High Feather count:
Energy Regen SPD - Ignore Combo - Ignore Counter - Evasion - Ignore Evasion (For 200+ Evasion players) - Combo Healing - Wound (Needed vs Tanks) - Healing
PVE
Before you reach the feather count needed for end nodes you will want to follow it like this:
Start with Blue Fury branch and Yellow Archery branch. Get Combo DMG and Crit DMG and get these up to 10
Then go to Blue Sorcery and start pushing Energy Regen SPD and level this to 5
Start pushing all the above doing 1 Energy Regen SPD for every 2 Combo/Crit
You can then start adding in base ATK when the above starts to get too costly
(While you may think getting all the base stasts would be the right move, they are suprisingly low bonuses in mid game and so I only recommend going for any when the main stats are too costly)
The steps above will eventually be your base with SPD/Combo/Crit at 20/20, you will then add in extra stats the more feathers you have
Other Stats with High Feather count:
Evasion - Combo Healing - Healing - Skill Healing - Basic ATK Res
End Nodes
Once you reach around 7-10k feathers you will want to get your first end node. Try not to lose too many base stats for end nodes as you will notice the loss more then the gain
End Node Priorities:
Yellow Archery (1st)
This one allows you to get 2 Combo DMG and 2 Crit DMG nodesBlue Archery (2nd)
Once you have this one you can get more Class res from Red Archery (PVP) and more base ATK (PVE)Yellow Fury (3rd)
Now you can get extra Crit ResYellow Sorcery or Blue Sorcery (Short Fights) (4th)
You could do this one 3rd, I recommend testing between the twoFor PVE do Yellow Sorcery before Yellow Fury!!
For more details on this feature go here
Talents Demonstration
PVP
Step 1
0 → 2K Feathers
Start with ATK and then go up to Crit DMG and Combo DMG in the below areas
Step 2
Now you want to do the nodes in Step 1 twice for every 1 level added to the Step 2 nodes
I.E. When Crit DMG & Combo DMG get to 12/20 you would level Crit Res and chosen Class Res to 6/20
Step 3
Once you have 8K Feathers you can get an End Node (Yellow Archery)
Do the same process of levelling as done in the last step and add ATK SPD to the Crit DMG/Combo DMG side
Step 4
At around 20k Feathers you should get a 2nd end node (Blue Archery)
You can go earlier but you risk lowering dmg sources too much from my experience
After this upgrade you just focus leveling the Resistances
Step 5
At around 30K Feathers you should get a 3rd end node (Yellow Fury)
Again you can go earlier but you would have to drop down resistances so it depends how much you rely on them
After this your focus is levelling ATK and HP in the base stats + any other stats that seem appealing (List of good options at the end)
Step 6
At around 40K Feathers you should get the Final End Node
This one isn’t set in stone and depends how you play, you may even decide to adjust the 3rd node at this point also
The two main options are - Yellow Sorcery or Blue Sorcery
Once these are done you will just be focuing on Base and Bonus Stats
Option 1
Option 2
Extra Stat Options
Note: You can go for any Class Resistances depending what you fight, you may even make separate sets to hard focus each class individually later on
Energy Regen SPD - Highly recommended once battles go past 15s
Wound - Ideal vs any Regen players
Ignore Counter - Really good vs Warbringers
Ignore Combo - Good vs Plumes/Tamers
Evasion - Late game addition, good to throw some people off a little
Skill Regen and/or Combo Healing - Both good late game stats when battles last longer
Talents Demonstration
PVE
Step 1
0 → 2K Feathers
Start with ATK and then go up to Crit DMG and Combo DMG in the below areas
Step 2
Now you want to do the nodes in Step 1 twice for every 1 level added to the Step 2 nodes
I.E. When Crit DMG & Combo DMG get to 12/20 you would level Energy Regen SPD to 6/20
Step 3
Once you have 8K Feathers you can get an End Node (Yellow Archery)
Do the same process of levelling as done in the last step and add ATK SPD to the Crit DMG/Combo DMG side
Step 4
At around 20k Feathers you should get a 2nd end node (Blue Archery)
You can go earlier but you risk lowering dmg sources too much from my experience
After this finish Energy Regen SPD and then focus ATK
Step 5
At around 30K Feathers you should get a 3rd end node (Yellow Sorcery)
Again you can go earlier but you would have to drop down resistances so it depends how much you rely on them
After this your focus is levelling ATK and HP in the base stats + any other stats that seem appealing (List of good options at the end)
Step 6
At around 35K Feathers you should get the Final End Node (Yellow Fury)
Once these are done you will just be focuing on Base and Bonus Stats
Extra Stat Options
Note: You will want to focus ATK for awhile however there are some defensive stats that can help early on; Batk Res, Skill/Combo/Pal Healing, Evasion
Once ATK is done HP can also be good to get, as it is used to work out the bonus you receive from Hundred Slashes - Here’s a link to a calculator for this, if at any point the bonus is less then 40% you may want some more HP!