Talents

This is the last of the wavering areas. It will depend heavily on your current amount of feathers and what you are facing to set these up


PVP

Before you reach the feather count needed for end nodes you will want to follow it like this:

  1. Start with Blue Fury branch and Yellow Archery branch. Get Combo DMG and Crit DMG and get these up to 10

  2. Then go to Red Tamer and Blue Sorcery and start pushing Class Res and Crit Res and level these to 5

  3. Start pushing all the above doing 1 Crit/Class Res for every 2 Combo/Crit

  4. You can then start adding in base ATK/HP when the above starts to get too costly

(While you may think getting all the base stasts would be the right move, they are suprisingly low bonuses in mid game and so I only recommend going for any when the main stats are too costly)

The steps above will eventually be your base with Res/Combo/Crit at 20/20, you will then add in extra stats the more feathers you have

Other Stats with High Feather count:
Energy Regen SPD - Ignore Combo - Ignore Counter - Evasion - Ignore Evasion (For 200+ Evasion players) - Combo Healing - Wound (Needed vs Tanks) - Healing


PVE

Before you reach the feather count needed for end nodes you will want to follow it like this:

  1. Start with Blue Fury branch and Yellow Archery branch. Get Combo DMG and Crit DMG and get these up to 10

  2. Then go to Blue Sorcery and start pushing Energy Regen SPD and level this to 5

  3. Start pushing all the above doing 1 Energy Regen SPD for every 2 Combo/Crit

  4. You can then start adding in base ATK when the above starts to get too costly

(While you may think getting all the base stasts would be the right move, they are suprisingly low bonuses in mid game and so I only recommend going for any when the main stats are too costly)

The steps above will eventually be your base with SPD/Combo/Crit at 20/20, you will then add in extra stats the more feathers you have

Other Stats with High Feather count:
Evasion - Combo Healing - Healing - Skill Healing - Basic ATK Res

End Nodes

Once you reach around 7-10k feathers you will want to get your first end node. Try not to lose too many base stats for end nodes as you will notice the loss more then the gain

End Node Priorities:

  1. Yellow Archery (1st)
    This one allows you to get 2 Combo DMG and 2 Crit DMG nodes

  2. Blue Archery (2nd)
    Once you have this one you can get more Class res from Red Archery (PVP) and more base ATK (PVE)

  3. Yellow Fury (3rd)
    Now you can get extra Crit Res

  4. Yellow Sorcery or Blue Sorcery (Short Fights) (4th)
    You could do this one 3rd, I recommend testing between the two

    For PVE do Yellow Sorcery before Yellow Fury!!

Screenshot of a game skill description for 'Eager Momentum,' a level 0/1 skill. The current effect increases critical damage by 0% every 3 seconds. The next level increases critical damage by an additional 5% every 3 seconds, up to 25%.
Game description of Gale Barrage skill, showing current and next level effects, indicating damage increase rates every 2 seconds.
A game interface showing the skill 'Temporal Compression' at level 0/1. The current effect states that each skill cast increases ATK by 0%. The next level will increase ATK by 2%, up to a maximum of 30%.
Game interface showing the ascension info for a character, with a golden icon and text detailing current stats and next level improvements, including attack speed, critical rate, and attack percentage.

For more details on this feature go here


Talents Demonstration

PVP


Step 1

0 → 2K Feathers

Start with ATK and then go up to Crit DMG and Combo DMG in the below areas


Step 2

Now you want to do the nodes in Step 1 twice for every 1 level added to the Step 2 nodes

I.E. When Crit DMG & Combo DMG get to 12/20 you would level Crit Res and chosen Class Res to 6/20


Step 3

Once you have 8K Feathers you can get an End Node (Yellow Archery)

Do the same process of levelling as done in the last step and add ATK SPD to the Crit DMG/Combo DMG side


Step 4

At around 20k Feathers you should get a 2nd end node (Blue Archery)

You can go earlier but you risk lowering dmg sources too much from my experience

After this upgrade you just focus leveling the Resistances


Step 5

At around 30K Feathers you should get a 3rd end node (Yellow Fury)

Again you can go earlier but you would have to drop down resistances so it depends how much you rely on them

After this your focus is levelling ATK and HP in the base stats + any other stats that seem appealing (List of good options at the end)


Step 6

At around 40K Feathers you should get the Final End Node
This one isn’t set in stone and depends how you play, you may even decide to adjust the 3rd node at this point also
The two main options are - Yellow Sorcery or Blue Sorcery

Once these are done you will just be focuing on Base and Bonus Stats

Option 1

Option 2


Extra Stat Options

Note: You can go for any Class Resistances depending what you fight, you may even make separate sets to hard focus each class individually later on

Energy Regen SPD - Highly recommended once battles go past 15s

Wound - Ideal vs any Regen players

Ignore Counter - Really good vs Warbringers

Ignore Combo - Good vs Plumes/Tamers

Evasion - Late game addition, good to throw some people off a little

Skill Regen and/or Combo Healing - Both good late game stats when battles last longer

Talents Demonstration

PVE


Step 1

0 → 2K Feathers

Start with ATK and then go up to Crit DMG and Combo DMG in the below areas


Step 2

Now you want to do the nodes in Step 1 twice for every 1 level added to the Step 2 nodes

I.E. When Crit DMG & Combo DMG get to 12/20 you would level Energy Regen SPD to 6/20


Step 3

Once you have 8K Feathers you can get an End Node (Yellow Archery)

Do the same process of levelling as done in the last step and add ATK SPD to the Crit DMG/Combo DMG side


Step 4

At around 20k Feathers you should get a 2nd end node (Blue Archery)

You can go earlier but you risk lowering dmg sources too much from my experience

After this finish Energy Regen SPD and then focus ATK


Step 5

At around 30K Feathers you should get a 3rd end node (Yellow Sorcery)

Again you can go earlier but you would have to drop down resistances so it depends how much you rely on them

After this your focus is levelling ATK and HP in the base stats + any other stats that seem appealing (List of good options at the end)


Step 6

At around 35K Feathers you should get the Final End Node (Yellow Fury)

Once these are done you will just be focuing on Base and Bonus Stats


Extra Stat Options

Note: You will want to focus ATK for awhile however there are some defensive stats that can help early on; Batk Res, Skill/Combo/Pal Healing, Evasion

Once ATK is done HP can also be good to get, as it is used to work out the bonus you receive from Hundred Slashes - Here’s a link to a calculator for this, if at any point the bonus is less then 40% you may want some more HP!