Main Details

Notice

With a new class evolution system coming it is likely that the way this class is played will change, I will monitor the new strategies and relaunch the guide adjusted as necessary at that point - Until then I won’t reference the new stuff

Additionally this guide is due an update anyway so they will coincide with each other!

Gear & Main Stats

The main part to any builds is your gear, for plume we want Combo/Crit gear


(For new players it’s okay to just look for one or the other until you reach Legendary gear)


As you progress you want to make sure you have these two stats at a minimum of 100%. For those using plume for PVP, especially late game, you want to overcap (over 100%) these as much as possible as you will start to encounter more players with high ignore stats


Where to get these stats:

  1. Gear - this will give up to 70% of both

  2. Class Passive - this gives 30% Combo

  3. Relics - you can choose between Combo or Crit depending which you lack more, this will give 10% (more if using Potent Spore)

  4. Pals

    • Banana Pals - Blue gives 5% and Red 10% Combo

    • Eggplant - 10% Crit

    • Benny 5% Crit

  5. Beastroar Bow - 20% Crit

  6. Divining Path & Guardian Remolds - you can get lots of both in these and it’s where you will get yourself capped or push well over cap

In-game item named '[Eternal] Stellar Invite', a level 178 badge or icon with a blue background, star, and ribbon symbols. The item displays stats including HP 1,092,063, ATK 6,652, DEF 2,222, with 6.54% combo chance and 6.73% critical rate.

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Resource Allocation

Where to put your resources in Tech / Feathers / Scared Tree?

Simple… Attack!!!

You can also look to put some in HP later on if you use plume for PVP and start to face tanks, however at most I would have a 2:1 ratio for ATK:HP

Tech Tree

Screenshot of a game interface showing three icons with progress bars and numbers, with the first icon labeled "Researching" and a countdown timer of 117 hours, 26 minutes, and 28 seconds.

Back Feathers

Video game equipment screen showing three feathers with different colors and stats.

Sacred Tree (Pantheon)

A game interface showing three circular icons with progress bars. The central icon, highlighted with a red square, features crossed swords and a shield, with a progress of 61 out of 99. The left icon has a heart with some sparkles, showing 0 out of 99. The right icon has a shield, also at 0 out of 99. Above the icons, there is a blue circular badge with a question mark and arrows, indicating maximum level. At the bottom, there is a weekly limit of 5000/5000 with 395 green items.

Souls

Souls are one of the areas that are dependant on you, so I will just outline your priorities


Pink Priorities

ATK ≈ Combo

Pink Combo soul adds Boss DMG onto the soul, this makes a huge difference when pushing PVE so I would say this as your first, however if you aim more to PVP then ATK is your priority


HP > DEF

As these both turn to Global stats these are your next priority


Crit DMG ≈ Crit Res ≈ Basic ATK ≈ Counter DMG

None of these change to anything more or less useful so just get through them as you can


Levelling Souls

PVP

ATK > HP > Combo DMG ≈ Crit DMG > Crit Res

In Late Game to face tanks you can add some DEF


PVE

Combo DMG > Crit DMG ≈ ATK

If you die in some PVE content you can add DEF / HP in here too but it’s best to maximise damage
The ATK and Crit DMG will depend on your current stats


Bonus Stats

When making Pink souls you will notice they get an extra bonus stat. Later on you can try get duplicate souls to get extra bonus stats to choose from

(You can view the available options per soul in “Preview” and then “Bonus effect”)

These are the best passives to get on each of the souls:
- Global ATK ->
Global Combo DMG
- Global HP -> Resitances
- Global DEF -> Resitances
- Crit Res -> Resitances
- Combo DMG -> Global Combo DMG
- Crit DMG -> Global Combo DMG
- Batk DMG -> Global Combo DMG
- Counter DMG -> Counter DMG Res

In-game skill preview screen for a character in a game, showing four skills with icons and their effects: Immortal Spirit, Forgiving Horns, Bloodstained Blade, and Guardian Star, including their levels and bonus effects.

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Awakening

After doing setting up your souls you will want to do your class awakening. Unlike souls we can create presets here to fill in the gaps

(If you are still unlocking your awakening nodes you can still follow along you just may miss some options)


PVP

ATK > HP > Crit DMG > Crit Res ≈ Basics

For a preset against Tanks you can remove Crit Res and add some DEF
While the Basic ATK includes Combo the % is not high hence it being at the back
You can go more aggressive by reducing HP & Crit Res and pushing more ATK / Crit DMG


PVE

ATK > Crit DMG > Basics

If you still die in some PVE content you can add some HP in however we want to focus damage output for the most part

In a game interface, a character called Supreme Spirit is displayed on a stage with a dark background and red curtains. Surrounding the character are six icon seals with different symbols and levels. The character is a small, humanoid figure with pink hair, green eyes, and medieval-inspired clothing, holding a staff. The interface includes buttons labeled 'Awakening Item Conversion' and 'Switch Plans,' along with a description of an attack seal at level 7.

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Back Accessory Talents

This is the last of the wavering areas. It will depend heavily on your current amount of feathers and what you are facing to set these up

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Prayer

This is fairly simple for plume, 5x Global Combo DMG at the highest rarity available to you
If you are at SSS or SSS+ you may want to create another tree and go for 100%

Video game interface showing various combos labeled SSS+ and SS+ with their damage percentages and completion rates, each with a lock icon next to them.

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Enchantments

Runes are one of the longest parts to complete, getting ‘Perfect’ runes will take a long time, however there are main things you will want to get as soon as possible:

  • You want to make sure your Main sets are correct and each has correct secondary stats

  • The sub stats you just want to get your main, you can improve them over time

Note: The main stat Combo (Furious Gale) is not actually that good so you don’t need this if you want to save resources! -> It’s bonus is so small compared to the other options


Main Stat Sets

For PVP -> x4 Crit DMG and x2 Crit Res

For PVE -> x4 Crit DMG and x2 Combo DMG
(also good for glass cannon/vs tank PVP)

(When you start out it may be hard to get the desired runes so x4 Combo DMG and x2 Crit DMG would also work)


Secondary Stats

Runes 1-3 -> Always HP, ATK, DEF
Rune 4 -> Combo DMG
Rune 5 -> Any Class Res (PVP) - Batk Res (PVE)
Rune 6 -> Crit DMG


Sub Stats

The first priority is Global Combo DMG
(This is the one you will be focusing when levelling up with potions)

Other Stats (PVP):
Ignore Launch - Launch - Resists
(Slowly you can build sets for each match-up)

Other Stats (PVE):
Boss DMG - Launch - Batk Res - Boss DMG Res

A circular game interface with six purple shields, one red shield, and a central golden sword emblem. The shields have level indicators: five shields are level 20, and one is level 17. The red shield is at level 17.
Screenshot of a game item called 'Iron Wall III,' a level 20 defensive equipment with various stats and set bonuses, with options to share or unequip.

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Avians

I recommend focussing on levelling/getting your PVE Avian(s) until Dark Trials is complete, then go for PVP Avian


PVP

For your PVP it will depend on whether you have the Leaf Fox star card ->

Without:

Sunshine Bringer
(Without Leaf Fox or Panda you need the CC reduction from this for against disarm)

With:
Dense Cloud - Magic Cat - Firefly
(You could use others but I would prefer Cloud and then Magic Cat for later levels)

Affixes:

  1. Shroom Combo(Required)

  2. Rage Bonus (Required)

  3. Barrel Dodge

  4. Speed Distortion

  5. Debuff Immunity(Only if no Leaf Fox)

  6. Multiple Shots(Good for vs Tanks)

A game interface showing a main skill called 'Leaf Fox' with an icon of a cute fox character, costing 3 points, providing a shield, and absorbing 12% of Max HP every 14 seconds after battle starts.

PVE

For PVE you have a few choices, dependant on which PVE mode and where you are in game you can use different ones

  1. Firefly -> Pure damage, can be beaten by cloud in longer fights

  2. Michelle -> Good in cases you die and compliments stun/slow builds

  3. Cloud -> Great for damage as well as getting slow skills back up

  4. Magic Cat -> Imo the best, and a tier up from Cloud on level stats

Affixes:

  1. Shroom Combo/Rage Bonus (Required)

  2. Poisoned Arrow

  3. Against the Strong

  4. Rage Slash

Note: People have very different views on which avian is best for PVE so just test around

A digital game screen featuring a small, winged mythical creature with flaming black, blue, and orange scales and glowing yellow eyes, with options to deploy, and various skills listed, along with character stats including HP, DEF, ATK, and Growth.

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Relic Spores

While there are only really 2 main Spores to use as Plume I will touch on reasons you could use another 2


Potent Spore

In-game screenshot of a blue, shiny relic item called 'Potent Spore' at level 99 in a game, showing relic effects and stats.

This is the main Spore used everywhere and should be the first you level to 100
It increases all relics’ effects


Chrono Spore

A digital game screen displaying a creature called 'Chrono Spore' at level 91 out of 100. The screen shows its stats including 23,562 attack points, 964 (possibly a secondary stat), and a passive effect that greatly increases attack, defense, and HP by 4192%. The creature is illustrated as a blue, spiral-shaped figure with a gold ring around it.

Used in PVE situations exclusivley, it extends the duration of Boss fights. Only to be used if you can already survive the full timer otherwise it’s a waste
Can be very good for campaign bosses towards the end with a slow/stun build!


Nirvana Spore

A digital card of a fiery red orb called Nirvana Spore, level 69 of 100, with effects for a game. The card shows stats and effects including a relic equip effect and a passive effect increasing ATK, DEF, and HP by 3104%.

There are some items that rely on hitting a certain % HP, for these you could use Nirvana (make sure the % required for the effect is above your Nirvana)
Using this would allow the item to proc at the start of battle!
Example below

Screenshot of an in-game skill description named 'Lord of Light' showing its effects and an 'Upgrade Preview' button, with a 'Use' button enabled.

Thorny Spore

Screenshot of an in-game item called Thorny Spore, a purple spiky creature with green spiral accents, showing its stats and effects.

When in late game Sacred Hunters may start to pop up more often and they may use a lot of evasion. Their class skill is going to periodically pause your skills regen, this slows your access to your Class skill which ignores all evasion

To avoid this as best as possible you can use Thorny Spore to keep their Class skill shorter and allow more uptime for yours!

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Star Arrays

There are many combinations you could use, I will run over the main cards and potential supports you could combine them with, each set-up may work better for different players in different situations so use what you have and give it a go!

(Remember you can only use the same types of cards with each other, If your main card is passive the supports have to be too)

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Divining Path

Divining can take a long time to get perfect, only use your ‘Flames of Wisdom’ on branches you haven’t fully unlocked until you reach Universe Path. I would also recommend making only one set for Plume
(Unless you need to invest more on a branch and your main set has a red)

As I stated at the beginning you want to first use divining to get up to 100% on Crit and Combo


In Life Path:

  1. Combo

  2. Crit Rate

  3. Global ATK / HP

In World Path and Universe Path:

  1. Combo & Crit Rate - To reach 100% or Over-cap

  2. Pierce

  3. Ignore Pierce

  4. Ignore Combo

  5. Ignore Counter

More stats you could get:

  1. Ignore Block

  2. Ignore Crit

  3. Ignore Pal Inspire

Note: Ignores are very dependant on what you face so feel free to choose, I have just put the common options first!

Screenshot of a game interface showing statistics for a player, including crit rate at 10.23%, combo at 4.34%, pierce at 2492, and various other metrics.

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Guardians

Guardians are one of the most important parts of your build due to their obscene strength so I advise to check through what is best so you can get set up correctly

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Treasure

For the Treasures you dont get many choices for things however there is 2 things you can choose, which Treasures to upgrade and which skill to use (once you have sets unlocked)

I would prioritsie levels by the rarity aiming at red first because they are inital which is a much higher increase then base % increase
I would then do:
ATK > HP > DEF

For Skills I would use the “Field of the Unknown” skill, it increases Final Crit DMG and Crit Rate throughout the fight so, for now, it is the best one around for PVE and likely PVP depending on fight length

(For shorter fights I would test around with a few but none are great!)

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Items

Items are very hard to state accurately what ‘will’ work best in different areas. I will list what I believe to be the ‘BIS’ and some alternatives. Some I do know work in specific build set-ups and for those I will specify also
For more help choosing what to use/get check out the Database or ask in the Discord


Rush & Lucky Spinner Orders

Below is the order I would buy the items - it can change if you have P2W items. But if you’re F2P follow this exactly and you’ll have a great start!

It is important early on to collate lots of Mounts for parking rewards, specifically the Scroll awarding Mounts - For a full luck at this table visit here

Image titled "Rush Items" displaying a list of 12 game items with associated icons, categorized into different colors. Each item has a name, icons indicating abilities or characteristics, and some have additional labels such as "Usable," "Early Game Use," or "HP/ATK Passive." The categories are color-coded and include items like Pyrebreaker, Hot Wheels, Cloud Drifter, Boom Da Bang, Ghost Behind, Horizon Racer, Vibrant Watermelon Ship, AdaptoSlime, Celestial Surprises, Arackar Lock, Candy Gatling, and Spring Chord.
A color-coded grid of 20 different fantasy-themed items, each with a name and attributes. Some items have labels indicating whether they are parkable, passive, or have other abilities.