PVP
This is a very simple PVP build for Early Game Archer. Don’t expect it to work magic as until you get to pink skills PVP is very unstructured and volatile. Additionally we will remain using PVE Souls for awhile
General information is more detailed or only visible on the first page
Pals & Skills
Skills can vary vs what you face, Early Game is usually lots of Archers, some Warriors and a couple Tamers/Mages. So I will provide layouts for that
Alternatives
These are items which can be obtained at any time
Worldly Snare - This is a great DPS skill, if you get this earlier then definitely use it over another DPS skill
Disarm - You can get this in a pack so it is likely you may have it, it’s good for stun and the skill damage helps early on
Angel Deer - You can get this in a pack so it is likely you may have it, it’s good for reducing the damage you are receiving, so if you are being hit often you could use it
Event Pals - There are also many different event pals. I recommend asking on Discord if the ones you have are worth using
Rates - There are also 3 paid pals that offer you rates, if you are lacking a lot these can also help greatly
Layouts
I will run through each change to make at each rarity
Blue
Skills
There’s not a lot of choice at the start so most are just for the skill damage
——
Pals
A blend of offensive and defensive
Purple
Skills
Just upgrading skill damage
——
Pals
Just upgrading
Yellow
Skills
Now we can get some survival ones!
——
Pals
Just upgrading
Orange
Skills
These two skills will help us massively for surviving, and finally remove the last useless ones
——
Pals
If you lack lots of Combo then banana ‘could’ do better than Mecha
Red
Skills
Smoke Bomb is great for damage. Disarm is only good vs Archers (just like Take it Slow) so you could keep natures on if not many archers
——
Pals
Just upgrading
Pink
Skills
With this change our set up is now properly ready for PVP!
——
Pals
The damage of Mecha might be better for you but I find the shield much better
Relic
The relics you use may change depending where you’re at
These are the standard ones
Awakening
ATK >> Crit DMG ≈ HP
Star Hero
This is not including UR or Limited/Collab cards!!
For the ‘best’ I recommend looking here
As close as you can get to this the better!
Main: Genie of Wishes, Biosphere
Support → Blossom Harbringer, Nature’s Keeper
Talent Tree
During early game I will assume you don’t have an end node - Once you do check here
Stats (Not inc base):
Combo DMG + Crit DMG + Crit Res + Type (Counter/Combo/Pal) Res
I recommend getting the Type res of those you struggle most with, for Plumes it is usually Warriors (Counter) so my example will get that
Demonstrations
Below are step by step up to 8k Feathers (at which point an end node is a good choice)
For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge
Step 1
0 → 1k Feathers
Start with base stats to 10/40 and then go up to Crit DMG and Combo DMG
Fury
Archery
Sorcery
Tamer
Step 2
2k → 5k Feathers
Now you can get Crit DMG and Combo DMG to 20/20 and start levelling Crit res and one Type res
Fury
Archery
Sorcery
Tamer
Step 3
5k → 8k Feathers
Now you can get the Crit res and Type res to 20/20 and then just keep pushing up base stats until you have enough for end node without sacrificing
Fury
Archery
Sorcery
Tamer