PVP

This is a very simple PVP build for Early Game Archer. Don’t expect it to work magic as until you get to pink skills PVP is very unstructured and volatile. Additionally we will remain using PVE Souls for awhile

General information is more detailed or only visible on the first page

The more advanced version of this build is here

Pals & Skills

Skills can vary vs what you face, Early Game is usually lots of Archers, some Warriors and a couple Tamers/Mages. So I will provide layouts for that

Alternatives
These are items which can be obtained at any time

Worldly Snare - This is a great DPS skill, if you get this earlier then definitely use it over another DPS skill

Disarm - You can get this in a pack so it is likely you may have it, it’s good for stun and the skill damage helps early on

Angel Deer - You can get this in a pack so it is likely you may have it, it’s good for reducing the damage you are receiving, so if you are being hit often you could use it

Event Pals - There are also many different event pals. I recommend asking on Discord if the ones you have are worth using

Rates - There are also 3 paid pals that offer you rates, if you are lacking a lot these can also help greatly

Layouts

I will run through each change to make at each rarity


Blue

Skills
There’s not a lot of choice at the start so most are just for the skill damage

——

Pals
A blend of offensive and defensive


Purple


Skills
Just upgrading skill damage

——

Pals
Just upgrading

Yellow


Skills
Now we can get some survival ones!

——

Pals
Just upgrading

Orange


Skills
These two skills will help us massively for surviving, and finally remove the last useless ones

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Pals
If you lack lots of Combo then banana ‘could’ do better than Mecha

Red


Skills
Smoke Bomb is great for damage. Disarm is only good vs Archers (just like Take it Slow) so you could keep natures on if not many archers

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Pals
Just upgrading

Pink

Skills
With this change our set up is now properly ready for PVP!

——

Pals
The damage of Mecha might be better for you but I find the shield much better

Relic

The relics you use may change depending where you’re at
These are the standard ones


Awakening

ATK >> Crit DMG ≈ HP

Star Hero

This is not including UR or Limited/Collab cards!!
For the ‘best’ I recommend looking here

As close as you can get to this the better!

Main: Genie of Wishes, Biosphere

Support → Blossom Harbringer, Nature’s Keeper

Talent Tree

During early game I will assume you don’t have an end node - Once you do check here

Stats (Not inc base):
Combo DMG + Crit DMG + Crit Res + Type (Counter/Combo/Pal) Res

I recommend getting the Type res of those you struggle most with, for Plumes it is usually Warriors (Counter) so my example will get that


Demonstrations

Below are step by step up to 8k Feathers (at which point an end node is a good choice)

For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge

Step 1

0 → 1k Feathers

Start with base stats to 10/40 and then go up to Crit DMG and Combo DMG

Fury

Archery

Sorcery

Tamer

Step 2

2k → 5k Feathers

Now you can get Crit DMG and Combo DMG to 20/20 and start levelling Crit res and one Type res

Fury

Archery

Sorcery

Tamer

Step 3

5k → 8k Feathers

Now you can get the Crit res and Type res to 20/20 and then just keep pushing up base stats until you have enough for end node without sacrificing

Fury

Archery

Sorcery

Tamer