General PVP
This is a guide for a Generic PVP Plume Monarch build. General information is more detailed or only visible on the first page
How it works:
This build will cover you early on when having anti sets isn’t really possible and generally later for situations like Parking Wars, Defense in arena and other multiple attack PVP situations
Stat Targets:
150%+ Combo and 120% Crit and ideally 5000+ pierce
Gear
Combo / Crit is the only option here
Skills
You could make lots of changes but I will cover other builds elsewhere
Alternatives - Worldly Snare
If you have below 100% Crit Rate and/or less than 4.5k Crit DMG this could be an option
Alternatives - Disarm
If you face lots of Plumes this can be incredibly strong
Pals
There are many alterations. I will share more specific builds elsewhere but as this is generic it should suit your general opponents. Below are many alternatives
There are many alternatives, some with specific uses, survivability and some for damage
Alternative - Warlord Hydrosprite
Once fights can last more than 1 skill duration it becomes good
Alternative - Mini Hamuske
Vs players with super high DEF this can be a great choice
Alternatives - These are all survivability options
Alternatives - These are all DPS options (Somewhat in order)
Alternatives - These can all help to overcap Rates even later on
Relic
The relics you use may change depending where you’re at
These are the standard ones
Alternatives - Stellar Statue
When using Worldly Snare this can become useful
Awakening
ATK >> Crit DMG ≈ HP > Crit Res > Basics
You can add DEF in later when tanks are common
Talent Tree
With Talent Tree there is two main parts, End Nodes and the Stats. Below are the ones you want:
End Nodes: Yellow Archery, Blue Archery, Yellow Sorcery, Blue Sorcery
You could get Yellow Fury instead of one of the last 2 depending on fight
Stats (Not inc base):
Combo DMG + Crit DMG + ATK SPD + Energy Regen SPD + Type Res + Crit Res + Wound
Souls
Combo DMG ≈ Crit DMG ≈ ATK > HP ≈ Crit Res
You can add DEF in later when tanks are common
Items: Artifacts
Chrono Loop
Alternatives:
Lots of Artifacts could work as alternatives but nothing as close as Chrono for a generic build
Items: Mounts
OR
Cheetah Zero
Warp Wings
Alternatives:
Sanctuary Warmth, Silvery Crescent, Panda Attack, Phoenix can all work here as alternatives
(There is many options that could be suitable - pick what fits the matchup)
Items: Backs
OR
Alien Dimension
Resolute Soul
Alternatives:
Emerald Embrace and Ghost Behind are also good alternatives
(There is many options)
Star Hero
Depending what you face, the level of your cards, and the cards you have you could make any of these;
You could also use some Active cards but the main uses for these are specific so I won’t mention them here
Vs Disarm (Shield)
For this you either need Leaf Fox or Hyperspace Shield
Main: Leaf Fox, Sakura Star Envoy, Albedo
Other choices may be suitable but not ideal
Support → Hyperspace Shield, Gold Snow Roll, Goddess of Victory
Passive array is the simplest
Here you can either go super aggressive, defensive or in the middle
Main: Flame of Fury, Ainz Ooal Gown, Genie of Wishes, Dawnweaver
Other choices may be suitable but not ideal
Support → Demiurge, Zoe & Grizzbolt, Blossom Harbringer
Nature’s Keeper is aso an option if you miss Crit Rate
Divining Priorities
I would work on specific stats at each point, below is my priorities:
—
Life Path
1. Crit & Combo - These are the most important. For PVP you want these way over 100% to maximise your damage potential against Ignores
2. Global ATK - In a miracle world this is the next option here but in no way would I prioritise it!
—
World Path + Universe Path
1. Crit & Combo & Pierce - All of these are about as important as each other so I would aim more on these
2. Ignore Counter - You can go for this also or make a preset that focuses this more if MS and Warbringers are common
3. Ignore Combo/Ignore Pierce/Ignore Pal Inspire - Again… in a miracle world
Guardians
Tide Spirit / Hercules provide more survivability
Alternatives
Zephy Spirit / Valkyrie work as alternatives
Guardian Remolds
Wind
Combo & Crit - I would focus on these to over cap as much as possible
Especially Combo as people go for 100+ Ignore Combo
Earth
Ignores - Any work, ideally Ignore Counter as Counter is main problem
Sun
Final DMG Boost - This is the most effective stat here
Moon
Final DMG Res - This is the most effective stat here
Treasure Skill
This is such a strong skill for crit users
Class Ascension
Below is the setup I would use with some adjustments you can make
The Prophet Fusion with extended, uncleansable, Combo DMG Res reduction I think this could be better than the other options
The Brand Ultimate skill is the only good one here
Ignores you can use any here just depending what you face but Crit would be my choice
Alternatives - Fusions
Supreme Spirit - It is still a really good skill so worth testing if you want both a mixed approach
Warbringer - If you need more defensive approach this also works
Talent Tree Examples
These are examples of what you want. If you have less stats just get the important stuff first
For me I would always leave base stats if it means getting useful stats
For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge
Fury
Archery
Sorcery
Tamer
Note
Start with Combo DMG, Crit DMG, ATK SPD
Then go for the Resistences, starting with the classes that cause the most issues (Counter DMG Res and Pal DMG Res) and do your Crit Res
I would then bring ATK and HP up to around 20/40 before getting the extra useful nodes and finishing Resistences
You could now get Combo and Skill Healing and Energy Regen SPD as fights start to last longer (amd Wound for the occasional tanks and DPS heals)
Then start pushing ATK/HP/DEF up, though I would keep DEF a little behind as its only really helping vs Tanks who you likely have a seperate set for