PVP

This is an Early Game guide for Mage PVP

General information is more detailed or only visible on the first page

How it works:
This build focuses mostly on deal heavy damage at the start of the battle, until people start using immunity mounts or chrono loop this is a pretty strong build. Though archers can usually pull blitz out too fast once we get to pink skills

Pals & Skills

For Mage you just want to focus on high skill damage, we will take some survivability options mainly towards Archers

Your skills will be split up into Survival and DPS, if you unlock higher rarity options or Event Pals, make the swaps based on this (Feel free to ask for more help)

Alternatives
These are items which can be obtained at any time

Star Array - This is a great DPS skill, if you get this earlier then definitely use it over another DPS skill

Disarm - You can get this in a pack so it is likely you may have it, it’s good for stun and the skill damage helps early on

Angel Deer - You can get this in a pack so it is likely you may have it, it’s good for reducing the damage you are receiving, so if you are being hit often you could use it

Event Pals - There are also many different event pals. I recommend asking on Discord if the ones you have are worth using

Layouts

I will run through each change to make at each rarity


Blue

Skills
For this we are just going highest skill damage

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Pals
This a pretty good base. If not reaching second skill round you could use Snow Sprite over Slime


Purple

Skills
Just upgrade for the skill damage

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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime


Yellow

Skills
Again just upgrade, now we get some slightly more defensive skills which is a nice bonus

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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime


Orange

Skills
Now we get some great skills both defensively and offensively

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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime


Red

Skills
Disarm will help loads vs the Archers

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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime


Pink

Skills
You can try other combos though until you have good levels on skills I think this is a good way to go

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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime

Relic

The statues are the only thing changing here. Below is what to use from red onwards, though you can change this too

Alternatives - Energy Statue
At Yellows make sure to use this statue - Could be used later if you stick with batty trace

Alternatives - Stellar Statue
If using Star Array this may perform better

Alternatives - Crystal Statue
From Orange onwards this could work with Meteor Fall

Star Hero

This is not including UR or Limited/Collab cards!

As close as you can get to this the better!

Main: Void Guide

Support → Holy Defender, Stoneborn Warrior

Talent Tree

Stats (Not inc base):
Skill DMG + Skill Crit DMG + ATK SPD + Type (Combo/Pal) Res

I recommend getting the Type res of those you struggle most with, for Mages it is usually Archers (Combo) and Tamers (Pal), as not many Tamers exist in Early Game my example will get Combo


Demonstrations

Below are step by step up to 8k Feathers

For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge

Step 1

0 → 1k Feathers

Start with base stats to 10/40 and then go up to Skill Crit DMG and Skill DMG

Fury

Archery

Sorcery

Tamer

Step 2

2k → 5k Feathers

Now you can get Skill Crit DMG and Skill DMG to 20/20 and start levelling ATK SPD and one Type res

Fury

Archery

Sorcery

Tamer

Step 3

5k → 8k Feathers

Now you can get the ATK SPD and Type res to 20/20 and then just keep pushing up base stats until you have enough for end node without sacrificing

Fury

Archery

Sorcery

Tamer