PVP
This is an Early Game guide for Mage PVP
General information is more detailed or only visible on the first page
How it works:
This build focuses mostly on deal heavy damage at the start of the battle, until people start using immunity mounts or chrono loop this is a pretty strong build. Though archers can usually pull blitz out too fast once we get to pink skills
Pals & Skills
For Mage you just want to focus on high skill damage, we will take some survivability options mainly towards Archers
Your skills will be split up into Survival and DPS, if you unlock higher rarity options or Event Pals, make the swaps based on this (Feel free to ask for more help)
Alternatives
These are items which can be obtained at any time
Star Array - This is a great DPS skill, if you get this earlier then definitely use it over another DPS skill
Disarm - You can get this in a pack so it is likely you may have it, it’s good for stun and the skill damage helps early on
Angel Deer - You can get this in a pack so it is likely you may have it, it’s good for reducing the damage you are receiving, so if you are being hit often you could use it
Event Pals - There are also many different event pals. I recommend asking on Discord if the ones you have are worth using
Layouts
I will run through each change to make at each rarity
Blue
Skills
For this we are just going highest skill damage
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Pals
This a pretty good base. If not reaching second skill round you could use Snow Sprite over Slime
Purple
Skills
Just upgrade for the skill damage
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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime
Yellow
Skills
Again just upgrade, now we get some slightly more defensive skills which is a nice bonus
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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime
Orange
Skills
Now we get some great skills both defensively and offensively
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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime
Red
Skills
Disarm will help loads vs the Archers
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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime
Pink
Skills
You can try other combos though until you have good levels on skills I think this is a good way to go
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Pals
Just upgrades. If not reaching second skill round you could use Snow Sprite over Slime
Relic
The statues are the only thing changing here. Below is what to use from red onwards, though you can change this too
Alternatives - Energy Statue
At Yellows make sure to use this statue - Could be used later if you stick with batty trace
Alternatives - Stellar Statue
If using Star Array this may perform better
Alternatives - Crystal Statue
From Orange onwards this could work with Meteor Fall
Star Hero
This is not including UR or Limited/Collab cards!
As close as you can get to this the better!
Main: Void Guide
Support → Holy Defender, Stoneborn Warrior
Talent Tree
Stats (Not inc base):
Skill DMG + Skill Crit DMG + ATK SPD + Type (Combo/Pal) Res
I recommend getting the Type res of those you struggle most with, for Mages it is usually Archers (Combo) and Tamers (Pal), as not many Tamers exist in Early Game my example will get Combo
Demonstrations
Below are step by step up to 8k Feathers
For these examples I have just selected the stats we are interested in to make it clear, you still need the ones inbetween at a minimum. You can click on the images to enlarge
Step 1
0 → 1k Feathers
Start with base stats to 10/40 and then go up to Skill Crit DMG and Skill DMG
Fury
Archery
Sorcery
Tamer
Step 2
2k → 5k Feathers
Now you can get Skill Crit DMG and Skill DMG to 20/20 and start levelling ATK SPD and one Type res
Fury
Archery
Sorcery
Tamer
Step 3
5k → 8k Feathers
Now you can get the ATK SPD and Type res to 20/20 and then just keep pushing up base stats until you have enough for end node without sacrificing
Fury
Archery
Sorcery
Tamer