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Effect:
Global Counter +5%, Pal Crit DMG +50%———
Effect Increase Per 10 Levels:
Global Counter +1%, Pal Crit DMG +10%———
Good for:
Warbringer → If nothing betterBeastmaster → If nothing better
-
Effect:
Global Combo +5%, Global Batk +4%———
Effect Increase Per 10 Levels:
Global Combo +1%, Global Batk +0.8%———
Good for:
Plume Monarch → If nothing better
-
Effect:
Pal Crits have a 25% chance to restore 0.1% of Character’s Max HP———
Effect Increase Per 10 Levels:
Restore +0.01%———
Good for:
Pal Crit based Supreme Spirit TankTanky BM
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Effect:
Skill Crit DMG +10%, Pal Crit DMG +50%———
Effect Increase Per 10 Levels:
Skill Crit DMG +2%, Pal Crit DMG + 10%———
Good for:
Mage → If nothing betterBeastmaster → If nothing better
-
Effect:
Pal Crits have a 25% chance to deal extra DMG equal to 0.5% of the Target’s Current HP———
Effect Increase Per 10 Levels:
DMG +0.05%———
Good for:
Pal Crit based Supreme Spirit TankTanky BM
-
Effect:
Skill Crit DMG +10%, Global Batk +4%———
Effect Increase Per 10 Levels:
Skill Crit DMG +2%, Global Batk +0.8%———
Good for:
Mage → If nothing better
-
Effect:
After a skill Crtical, the active skill deals 6% more DMG for 8s———
Effect Increase Per 10 Levels:
Skill deals +0.6% DMG———
Good for:
Mage → If survival is more then 1 round it can be great
-
Effect:
All enemy Crit hits have a 10% chance to rebound, dealing 80% Batk AoE DMG to all enemies in the area and reducing their Crit DMG by 15% for 1s———
Effect Increase Per 10 Levels:
+8% Batk AoE DMG———
Good for:
Can be good vs Crit users as a Tank
-
Effect:
Combos have a 50% chance to restore 0.1% of Max HP———
Effect Increase Per 10 Levels:
Restore +0.01%———
Good for:
Can be good on Combo based Tanks
-
Effect:
Combos have a 50% chance to deal extra DMG equal to 0.5% of the Target’s Current HP———
Effect Increase Per 10 Levels:
DMG +0.05%———
Good for:
Plume Monarch → Vs tanks it can be great
-
Effect:
Avian HP, ATK and DEF +10%———
Effect Increase Per 10 Levels:
Avian HP, ATK, DEF +2%———
Good for:
PVP → Once you can get an avian above 120-130 this is a great affix
-
Effect:
Reduces all enemies’ active skill durations by 8%———
Effect Increase Per 10 Levels:
Reduction +0.8%———
Good for:
PVP → One of the best all round affixes for any class
-
Effect:
Counterstrikes have a 50% chance to deal extra DMG equal to 0.5% of Own Current HP———
Effect Increase Per 10 Levels:
DMG +0.05%———
Good for:
Counter/Regen Tank → Required
-
Effect:
Boosts ATK by 0.4% per second when above 50% HP, stacking up to 30 times———
Effect Increase Per 10 Levels:
Boost +0.04%———
Good for:
Plume Monarch → Required in PVEWarbringer → Required in PVE
-
Effect:
Global Counter +5%, Global Batk +4%———
Effect Increase Per 10 Levels:
Global Counter +1%, Global Batk +0.8%———
Good for:
Warbringer → If nothing better
-
Effect:
Reduce all enemies’ active skill durations by 7% after the battle starts
(Doesn’t stack with No Speeding)———
Effect Increase Per 10 Levels:
Reduction + 0.7%———
Good for:
PVP → It is a lower No Speeding for all servers who don’t have access to No Speeding
-
Effect:
Global Combo +5%, Pal Crit DMG +50%———
Effect Increase Per 10 Levels:
Global Combo +1%, Pal Crit DMG +10%———
Good for:
Plume Monarch → If nothing betterBeastmaster → If nothing better
-
Effect:
Each basic attack has an 8% chance to wound all targets within the range, reducing their Regen and Healing Amount by 50% for 1s———
Effect Increase Per 10 Levels:
Chance +0.08%———
Good for:
Anti Regen → Any class can take great advantage of this
-
Effect:
Active skills deal extra DMG equal to 1% of the Target’s Current HP———
Effect Increase Per 10 Levels:
DMG +0.1%———
Good for:
Tanks (MS/SH/SS) → Great to have if you can sacrifice other affixesProphet → Vs tanks it can be great