Mounts
Catalogue of all Mounts, where to get them, their effects, uses and parking rewards
For parking the best items are stuff such as; Awakening Scrolls, Gem of Loves, Pact Coin/Coupon, Keys due to these items being harder to obtain, these are what I will mention on the parking reviews
The other thing is Seeds for the Farm. If you always struggle on Manor Coins or need lots of fruit this is a good way to get more!
F2P Accessible
Lucky Spinner
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Passive:
10% Global Batk DMGEffects:
Targets with HP percentage below the caster take 15% increased DMG, while those with HP percentage above the caster have their ATK reduced by 10%Uses:
?Parking Review:
Has scrolls and keys. Good Option
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Passive:
25% Pal Crit DMGEffects:
Increase DMG RES by 10% and shorten the duration of control effects by 30%Uses:
Plume Monarch → PVP as a way to limit debuff of DisarmParking Review:
Has scrolls and keys. Good Option
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Passive:
40% Crit DMG BonusEffects:
Distribute 10% of DMG dealt to up to 5 surrounding enemies when dealing DMGUses:
?Parking Review:
Has scrolls. Okay Option
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Passive:
40% Crit Res BonusEffects:
Every 10 second, defeat 1 enemies, boosting ATK by 15% for 5 secondsIf the target is a Boss or player, stun for an additional 1 seconds
Uses:
?Parking Review:
Has scrolls and keys. Good Option
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Passive:
10% Global HPEffects:
After the battle begins, immediately deals 5000% AoE DMG, and launches targets within the range for 0.5 secondsReleases every 11 seconds
Uses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global ATKEffects:
After casting skills 6 times, restore full energy to 1 random skillsUses:
Plume Monarch → PVE, can spawn an extra cloneMage → PVP/PVE utility
Parking Review:
Has scrolls and keys. Good Option
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Passive:
10% Global ATKEffects:
Every 3 combo triggers an additional 500% AoE DMGUses:
Plume Monarch → PVP/PVE if nothing betterParking Review:
Has scrolls. Okay Option
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Passive:
10% Global HPEffects:
With every 1 counter, increase global counter DMG by 10% for 3 seconds, up to a maximum of 30%The duration refreshes with each new counter trigger
Uses:
Warbringer → PVPParking Review:
Has scrolls. Okay Option
Rush Shop
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Passive:
10% Ignore EvasionEffects:
Increase base Crit rate by 1% and Crit DMG by 5% per second (up to 20%, 100%)Uses:
Plume Monarch/Warbringer → PVP/PVE Early game as it’s cheap to get quickParking Review:
Nothing of high interest
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Passive:
6% Ignore StunEffects:
Boost Pal Attack Speed by 2% per second (up to 40%)Uses:
Beastmaster → PVP/PVEParking Review:
Has scrolls and keys. Good Option
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Passive:
10% Global DEFEffects:
ATK, ATK SPD, Energy Regen SPD, and Pal ATK SPD increase by 4% every 10s, stacking up to 6 times
(Triggers at the start of the battle)At 6 stacks or when below 40% HP, stuns all enemies for 1.5s and reduces their DMG RES by 10% until the battle ends
Uses:
PVE → Generically greatParking Review:
Nothing of high interest
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Passive:
10% HPEffects:
Increases ATK by 15% for 10 seconds when HP drops below 80%Gains a shield equal to 10% of max HP for 10 seconds when HP drops below 60%
Reduces DMG taken by 15% for 10 seconds when HP drops below 30%
Uses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global ATKEffects:
Increase Skill Crit Rate by 10%After a skill critical, boost ATK by 20% for 5 seconds
Uses:
Mage → Considered one of the bestParking Review:
Has scrolls and keys. Good Option
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Passive:
10% Global HPEffects:
Every 10 second, summon a car, dealing 800% current basic attack AoE DMG and knocking back targetsUses:
PVE → Knocks Bosses and Monsters back, generically greatParking Review:
Has scrolls and keys. Good Option
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Passive:
10% Global DEFEffects:
Increases ATK by 10% and DEF by 30% every 11s for 5sAfter this, a Watermelon Ship is summoned to unleash a wave that launches enemies for 0.5s, dealing 2000% Skill DMG, 800% current Combo DMG, and 800% current Counter DMG as AoE DMG. (Triggers at the start of the battle)
Uses:
?Parking Review:
Has scrolls and gems of love. Great option
Sea Season
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Passive:
10% Global DEFEffects:
For every 20% Max HP missing, deal 800% Basic ATK AoE DMG within a range, gain 10% ATK and take 10% less DMG for 5s
(Triggers at the start of the battle)Uses:
?Parking Review:
Nothing of high interest
P2W Exclusive
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Passive:
10% DEFEffects:
For every 10% lost HP, release a flame jet, dealing at least 500% of current basic attack DMG (scales with lost HP)Where to get:
Feather Rush ShopUses:
?Parking Review:
Has scrolls and keys. Good Option
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Passive:
10% Global HPEffects:
Gain Death Immunity for 2s upon taking lethal DMG, and immediately recover 10% Max HPWhere to get:
Feather Rush ShopUses:
DPS → Vs DPS if no Cheetah is best optionParking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
Launches a shark missile every 12s, dealing 1600% AoE Skill DMG and restoring HP equal to the DMG dealt, up to 30% of Max HP, ignoring PvP reduction
(Triggers at the start of the battle)Where to get:
Special Pack $9.99Uses:
All-Round → Good early game before reaching other optionsParking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
These two buffs will alternate to take effect every 8s:Gain a Shield with 8% of Max HP, lasting 8s
Gain 8% ATK and reduce the time of being controlled by 30% for 8s
Where to get:
Unobtainable → Pepe The Frog CollabUses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
B.Duck creates splashes around every 11s, dealing 2000% Skill DMG, 800% Combo DMG and 800% Counter DMG to all enemies in the area and reducing their ATK by 10% until the battle ends; the effects don't stackThe skill deals 50% more DMG when cast again
When the skill hits the same target again, reduces their ATK by 3% more, stacking up to 2 times (Casts 1 time immediately after battle starts)
Where to get:
Unobtainable → B.Duck CollabUses:
?Parking Review:
Has gems of love. Okay Option
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Passive:
10% DEFEffects:
Increase DMG RES by 5% and shorten the duration of control effects by 15%The first time HP drops below 80%, increase DMG RES by 8% and shorten the duration of control effects by 25% for 8s
The first time HP drops below 60%, increase DMG RES by 8% and shorten the duration of control effects by 25% for 12s
The first time HP drops below 40%, increase DMG RES by 8% and shorten the duration of control effects by 25% until the battle ends
Each effect is counted independently and stackable
Where to get:
Occasionally in Starlight AwardsMerge 2 event spinner
Uses:
?Parking Review:
Has Scrolls and Gems of Love. Great Option
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Passive:
10% Skill Crit DMGEffects:
Every second for the first 20 seconds has a 60% chance to boost ATK by 1% and DMG RES by 1% until the battle endsAfter 20 seconds, deals 8000% AoE Skill DMG and launches the target airborne for 0.5 second
Where to get:
Occasionally in Starlight AwardsMerge 2 Event Spinner
Uses:
?Parking Review:
Has scrolls and gems of love. Great Option
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Passive:
10% Global DEFEffects:
Every 10s, gains Control Immunity for 3-5s and boosts ATK by 5%-12% and DMG RES by 5%-12% for 10s(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
Plume Monarch → To reduce debuff from DisarmParking Review:
Has scrolls and gems of love. Great Option
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Passive:
10% Global DEFEffects:
Grants a shield equal to 10% Max HP every 11s after battle starts, lasting 8sGrants 6% DMG RES for the shield's duration; cleanses and increases Final DMG RES by 3% and ATK by 3% once the shield is lost, lasting until the end of battle - Stacks up to 3 times
(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsMerge 3 event spinner
Uses:
Tanks → Good for generic if nothing betterParking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
Deals 2000% AoE Skill DMG, 800% current Combo AoE DMG, and 800% current Counter AoE DMG every 11s after the battle starts, and the targets take DMG equal to 2% of current HP per second with ATK and DMG RES reduced by 10% for 5s(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Has scrolls. Okay Option
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Passive:
10% Global DEFEffects:
After the battle starts, every 5 seconds, deal DMG equal to 4% of the maximum HP to all targets within range, reducing their DMG RES by 2% and Crit RES by 20% until the battle ends, stacking up to 5 timesWhere to get:
Occasionally in Starlight AwardsUses:
PVE → Generically one of the bestParking Review:
Has scrolls. Okay Option
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Passive:
10% Global DEFEffects:
There is a 50% chance to gain 4% ATK, 4% DMG RES and 10% Control Duration Reduction every 4s after the battle starts. This lasts until the battle ends and stacks up to 3 times
(the chances of the 3 effects are independently calculated)There is a 100% chance to grant the Summon 4% ATK, 4% DMG RES and 10% Control Duration Reduction until the Summon disappears, stacking up to 3 times
(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Nothing of interest
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Passive:
10% Global DEFEffects:
Reduces all target's Movement SPD by 25%For every 10% Movement SPD they lose, reduces their ATK by 2% and increases the duration of control effects on them by 2%
Where to get:
Occasionally in Starlight AwardsUses:
PVE → Extra Slows if neededParking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
For the first 20s after the battle starts, negates and stores 40% of all DMG taken and gains 8% of ATK, 10% of Final Crit DMG, 10% of Final Skill Crit DMG and 10% of Final Pal Crit DMGAfter the first 20s of the battle, receives an additional 6% of the stored DMG (ignores Immunity) per second for 10s
Where to get:
Occasionally in Starlight AwardsMerge 4 event spinner
Uses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
After 15s into battle, becomes immune to DMG for 2s and gains 15% Final Crit DMG, 15% Final Skill Crit DMG, and 15% Final Pal Crit DMG until the battle endsCurrent HP changes into 40% Max HP during DMG immunity
Where to get:
Occasionally in Starlight AwardsUses:
DPS → PVPParking Review:
Has Gems of Love and Pact Coins/Coupons. Great Option
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Passive:
10% Global DEFEffects:
Inflicts 1 stack of Poison on enemies in a small area every 15s, each stack dealing Bleed DMG equal to 0.8% of the target's current HP per second (ignores Immunity) until the battle ends - Poison stacks up to 10 times(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
Tanks (MS/SH/SS) → Anti-RegenParking Review:
Has Gems of Love and Pact Coins/Coupons. Great Option
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Passive:
10% Global DEFEffects:
When casting an active skill, the Character has a 15% chance to cast it again (excluding those cast by Past Revisited and Eye of Raven)Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Has scrolls. Okay Option
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Passive:
10% Global DEFEffects:
Gain 1 bar of Rage for every 15 basic attacks, 12 combos, 12 counters, 3 active skill(s), or after taking damage equal to 18% of Max HPEach bar of Rage increases DEF by 3%
At 5 bars, uses all Rage to increase DMG RES, ATK, Crit Rate, Skill Crit Rate, Pal Crit Rate, Crit DMG, Pal Crit DMG and Skill Crit DMG by 12% for 5s
Where to get:
Occasionally in Starlight AwardsUses:
DPS → PVP/PVE utilityParking Review:
Nothing of high interest
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Passive:
10% Global HPEffects:
Gains 5 wave stack(s) at the start of battle, each reducing enemy Final Crit DMG, Final Pal Crit DMG and Final Skill Crit DMG by 4%Breaks 1 wave stack every 6s or after every 20 basic attacks, increasing Movement SPD by 8% and ATK by 6% until the battle ends, stacking up to 5 times
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
Gain a shield equal to 6% Max HP every 9s for 6s6s later, reflects 20% of the total DMG received within the 6s to all enemies
(Only DMG absorbed and blocked by the shield can be reflected, not DMG ignored by Immunity)
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Nothing of interest
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Passive:
10% Global DEFEffects:
Cleanse and ignore control effects for 1s for every 18% Max HP lostGain a shield equal to 8% Max HP, lasting 5s
After the shield expires, ATK increases by 4% until the battle ends, stacking up to 6 times
Where to get:
Occasionally in Starlight AwardsUses:
DPS → Anti-Regen and Vs DPS if nothing betterTanks (MS/SH/SS/Prophet) → Attack and Defense
Parking Review:
Nothing of interest
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Passive:
10% Global HPEffects:
Every 11s, increases Crit Rate by 30% and Skill Crit Rate by 30% for 3sFor every 5 Crits or 1 Skill Crit hit during this period, fireworks deal 200% of current Basic ATK AoE DMG (can be Crit) to enemies and increase Final Crit DMG and Final Skill Crit DMG by 6% for 3s, stacking up to 5 times
(Triggers at the start of the battle)Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Has scrolls and gems of love. Great Option
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Passive:
10% Global HPEffects:
Every 8s after the battle starts, gain a support from Sparkling Flash
(Triggers at the start of the battle)For every 10% HP over 50% Max HP, gain 2% ATK and DEF for 8s
If below 50% HP, restore 12% of lost HP and gain 10% DMG RES for 8s
Where to get:
Starlight AwardsUses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
Healing Amount increases by 0.3%For every 15% Max HP lost, restores 7% of lost HP and gains 5% DMG RES for 4s, stacking up 4 times
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Has scrolls and gems of love. Geat Option
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Passive:
10% Global HPEffects:
When an opponent's HP drops below 88% for the first time, their ATK is reduced by 16%Upon first falling below 66% HP, their DMG RES is decreased by 16%
At 44% HP, their ATK SPD, Pal ATK SPD, and Energy Regen are reduced by 16%
When HP falls below 22%, the enemy takes 1.6% of their max HP as damage per second, ignoring DMG Immunity
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
Every 11s, releases the icy breath, reducing all enemies' Movement SPD, ATK SPD, Pal ATK SPD, Energy Regen SPD, and HP Regen by 60%Loses 1/5 of the effects every 1.2s (cannot be cleansed; triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
Anti-Regen → Generically decent optionPVE → In slow build if needed
Parking Review:
Has gems of love and pact coins/coupons. Great Option
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Passive:
10% Global DEFEffects:
At the start of the battle, the Character gains 12% DMG RES, which decays by 1/3 every 12sEvery 1% of the Character's Ignore Evasion grants pals 0.2% Ignore Evasion
For every 5 basic attacks or combo hits from a pal, restore the Character's HP by 1% Max HP and increase the pal's ATK SPD by 2%, stacking up to 10 times (independently counted for each pal)
Where to get:
Occasionally in Starlight AwardsUses:
Supreme Spirit → PVPParking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
Movement SPD increases by 20% at the start of battle and by an additional 10% every 5s after that, stacking up to 10 timesFor every 10% Movement SPD that the Character has higher than the base value of 10%, increase their Evasion and ATK SPD by 3.2% (up to 32%), Crit DMG and Skill Crit DMG by 2.4% (up to 24%), and Final DMG RES by 1.6% (up to 16%)
Where to get:
Occasionally in Starlight AwardsUses:
Plume Monarch → PVP/PVE utilityParking Review:
Has Scrolls and Gems of Love. Great Option
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Passive:
10% Global DEFEffects:
Gains 16% DMG RES after the battle starts, which is reduced by 1/4 every 12sEvery 12s, gains a shield equal to 10% Max HP that lasts 5s, and increases Final DMG Boost by 40% and all HP Regen effects by 60% for 3s
(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Has scrolls and gems of love. Great Option
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Passive:
10% Global HPEffects:
Every 10s after battle starts, reduces all enemies' ATK, Crit Rate, Skill Crit Rate, Combo Rate, Counter Rate, Pal Crit Rate, and Pal Combo Rate by 20% for 6s (cannot be cleansed)Meanwhile, increases ATK, Crit Rate, Skill Crit Rate, Combo Rate, Counter Rate, Pal Crit Rate, and Pal Combo Rate by 20% for 6s
(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
PVP → Decent option if nothing betterParking Review:
Has scrolls. Okay Option
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Passive:
10% Global DEFEffects:
Increases DMG RES by 10% and active skill duration by 15% after battle startsThe first time HP drops below 75%, increases DMG RES by 2% and active skill duration by 3%
The first time HP drops below 50%, increases DMG RES by 2% and active skill duration by 3%
These effects stack and last until the battle ends
Where to get:
Occasionally in Starlight AwardsUses:
?Parking Review:
Has scrolls. Okay Option
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Passive:
10% Global DEFEffects:
Gain 3 stacks of Guard every 11s, each stack increasing DEF by 100% but losing 1 stack every 1sDeal 2000% Skill DMG, 800% current Combo DMG and 800% current Counter DMG at the end of Guard (triggers at the start of the battle)
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
?Parking Review:
Has Gems of Love. Okay Option
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Passive:
10% Global HPEffects:
Deals 600% current Basic ATK AoE DMG to an area every 10s and burns the targets, who will receive 40% current Basic ATK DMG per second until the battle ends, stacking up to 3 timesGains an additional 4% ATK and DEF and 4% DMG RES until the battle ends, stacking up to 3 times
(Casts 1 time immediately after battle starts)
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
?Parking Review:
Nothing of high interest
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Passive:
10% Global HPEffects:
Gain Death Immunity for 3s when taking lethal damageFor the duration, ignore new control effects (doesn't affect existing control), gain 10% ATK, 10% Crit Rate, 10% Final Crit DMG, 10% Skill Crit Rate, 10% Final Skill Crit DMG, 10% Pal Crit Rate, and 10% Final Pal Crit DMG, and the next basic attack deals 3000% Skill DMG, 1200% Current Combo DMG (can be Crit), 1200% Current Counter DMG (can be Crit), and DMG equal to 8% Max HP to enemies in the area
The character explodes at the end of the duration
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
DPS → Best option vs DPSParking Review:
Nothing of high interest
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Passive:
10% Global DEFEffects:
The unicorn spreads its wings every 12s, resisting DMG of the next active skill hit on the Character (excluding Class, Avian, and Summoning Skills), during which the Character gains 50% DEF and ignores all control effectsAfter the unicorn resists DMG, the DEF boost and control immunity effects disappear
Meanwhile, the Chracter reflects the active skill to the attacker and gains 4% ATK and 4% DMG RES until the battle ends, up to 3 stacks. (Triggers at the start of the battle)
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
Vs Preblitz → Minimises Preblitz damage a ton, and reflect the skill damage backParking Review:
Has Gems of Love. Okay Option
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Passive:
10% Global HPEffects:
Gains 10% ATK and 16% Final Crit RES after the battle startsThe first time HP drops below 39%, cleanses debuffs, becomes immune to damage for 1s, converts HP into 10% Max HP, and gains a shield equal to 45% of Max HP (ignores PvP reduction and shield breaks)
For the shield's duration, reduces HP Regen by 100%, ignores control effects, but gains 10% DMG RES; the character's basic attacks deal 250% extra Skill DMG, 50% extra Combo DMG (can be Crit), 50% extra Counter DMG (can be Crit), while pals' basic attacks deal 50% extra Pal DMG (can be Crit)
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
DPS → Anti-RegenPVE → If death is possible allows high final damge with prolonged survivability
Parking Review:
Nothing of high interest
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Passive:
10% Global HPEffects:
Gains 20% EvasionActivates speed-up mode at the start of battle: Every 1 evasions, 8 basic attacks, 8 combos, 8 counters, or 2 active skills used increases Movement SPD by 8% until the burst ends
After Movement SPD reaches 200% of its initial value, activates charge mode: Increases DMG RES by 9% for 5s
After charge mode ends, activates burst mode: Cleanses and becomes immune to control effects, recovers 12% of lost HP per second, and increases DMG RES by 12%, ATK, DEF, ATK SPD, Energy Regen SPD and Pal ATK SPD by 32% for 5s
Returns to speed-up mode after the burst ends
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
Evasion Runners → Great to useTanks → Great defensive and offensive option
Parking Review:
Nothing of high interest
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Passive:
10% Global HPEffects:
Increase DEF by 36% after the battle startsRam forward every 8s, dealing 1000% Skill DMG, 200% current Combo DMG (can be Crit), 200% current Counter DMG (can be Crit), and DMG equal to 4% Max HP to targets in the area
If targets are immune to damage or death, reduce their ATK by an additional 24% for 5s
Afterwards, DEF is reduced by 6% while ATK increases by 3%, stacking up to 6 times
(Triggers at the start of the battle)
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
?Parking Review:
Nothing of high interest
-
Passive:
10% Global HPEffects:
The first time HP drops below 70%/50%/30%, gain a Pink/Yellow/Purple GiftEach gift is gained cleanses debuffs and grants DMG and Control Immunity for 0.6s and a shield equal to 20% Max HP for 8s
While the shield persists, the Character's Final DMG RES increases by 10%
(Shields and Final DMG RES from differents gifts stack)
When the shield expires, gain the following effects based on gift color:
Pink: ATK increases by 10% and DEF by 30%
Yellow: Crit Rate, Pal Crit Rate, Final Crit DMG, Final Pal Crit DMG, and Final Skill Crit DMG increase by 10%
Purple: Restore 24% Max HP and deal 5000% Skill DMG, 1000% current Basic ATK DMG (can be Crit), 1000% current Combo DMG (can be Crit), and 1000% current Counter DMG (can be Crit) to all enemies
(DMG from the purple gift ignores DMG Immunity)
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
DPS → If no cheetah can work Vs DPS better than Silvering Crescent. Works well Vs Tanks if nothing betterParking Review:
Has Gems of Love. Okay Option
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Passive:
10% Global HPEffects:
After the battle begins, the character enters the 'Endurance' state. While in this state, Final DMG is reduced by 20%, and Final DMG RES is increased by 30%The 'Endurance' state is removed after 15 seconds or once cumulative DMG taken exceeds 80% of the character's Max HP
Upon removal, the character gains 20% Final DMG, lasting until the end of the battle, and reflects 30% of the total damage taken during the 'Endurance' state to all enemies
(Reflected damage ignores DMG Immunity. DMG absorbed by shields and blocked DMG can be reflected, but DMG that is immune cannot be reflected)
Where to get:
Occasionally in Bi-Weekly Spinner 2nd choiceUses:
?Parking Review:
Nothing of high interest