Mounts

Catalogue of all Mounts, where to get them, their effects, uses and parking rewards

For parking the best items are stuff such as; Awakening Scrolls, Gem of Loves, Pact Coin/Coupon, Keys due to these items being harder to obtain, these are what I will mention on the parking reviews
The other thing is Seeds for the Farm. If you always struggle on Manor Coins or need lots of fruit this is a good way to get more!


F2P Accessible

Lucky Spinner

  • Passive:
    10% Global Batk DMG

    Effects:
    Targets with HP percentage below the caster take 15% increased DMG, while those with HP percentage above the caster have their ATK reduced by 10%

    Uses:
    ?

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    25% Pal Crit DMG

    Effects:
    Increase DMG RES by 10% and shorten the duration of control effects by 30%

    Uses:
    Plume Monarch → PVP as a way to limit debuff of Disarm

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    40% Crit DMG Bonus

    Effects:
    Distribute 10% of DMG dealt to up to 5 surrounding enemies when dealing DMG

    Uses:
    ?

    Parking Review:
    Has scrolls. Okay Option

  • Passive:
    40% Crit Res Bonus

    Effects:
    Every 10 second, defeat 1 enemies, boosting ATK by 15% for 5 seconds

    If the target is a Boss or player, stun for an additional 1 seconds

    Uses:
    ?

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    10% Global HP

    Effects:
    After the battle begins, immediately deals 5000% AoE DMG, and launches targets within the range for 0.5 seconds

    Releases every 11 seconds

    Uses:
    ?

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global ATK

    Effects:
    After casting skills 6 times, restore full energy to 1 random skills

    Uses:
    Plume Monarch → PVE, can spawn an extra clone

    Mage → PVP/PVE utility

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    10% Global ATK

    Effects:
    Every 3 combo triggers an additional 500% AoE DMG

    Uses:
    Plume Monarch → PVP/PVE if nothing better

    Parking Review:
    Has scrolls. Okay Option

  • Passive:
    10% Global HP

    Effects:
    With every 1 counter, increase global counter DMG by 10% for 3 seconds, up to a maximum of 30%

    The duration refreshes with each new counter trigger

    Uses:
    Warbringer → PVP

    Parking Review:
    Has scrolls. Okay Option

Rush Shop

  • Passive:
    10% Ignore Evasion

    Effects:
    Increase base Crit rate by 1% and Crit DMG by 5% per second (up to 20%, 100%)

    Uses:
    Plume Monarch/Warbringer → PVP/PVE Early game as it’s cheap to get quick

    Parking Review:
    Nothing of high interest

  • Passive:
    6% Ignore Stun

    Effects:
    Boost Pal Attack Speed by 2% per second (up to 40%)

    Uses:
    Beastmaster → PVP/PVE

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    10% Global DEF

    Effects:
    ATK, ATK SPD, Energy Regen SPD, and Pal ATK SPD increase by 4% every 10s, stacking up to 6 times
    (Triggers at the start of the battle)

    At 6 stacks or when below 40% HP, stuns all enemies for 1.5s and reduces their DMG RES by 10% until the battle ends

    Uses:
    PVE → Generically great

    Parking Review:
    Nothing of high interest

  • Passive:
    10% HP

    Effects:
    Increases ATK by 15% for 10 seconds when HP drops below 80%

    Gains a shield equal to 10% of max HP for 10 seconds when HP drops below 60%

    Reduces DMG taken by 15% for 10 seconds when HP drops below 30%

    Uses:
    ?

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global ATK

    Effects:
    Increase Skill Crit Rate by 10%

    After a skill critical, boost ATK by 20% for 5 seconds

    Uses:
    Mage → Considered one of the best

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    10% Global HP

    Effects:
    Every 10 second, summon a car, dealing 800% current basic attack AoE DMG and knocking back targets

    Uses:
    PVE → Knocks Bosses and Monsters back, generically great

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    10% Global DEF

    Effects:
    Increases ATK by 10% and DEF by 30% every 11s for 5s

    After this, a Watermelon Ship is summoned to unleash a wave that launches enemies for 0.5s, dealing 2000% Skill DMG, 800% current Combo DMG, and 800% current Counter DMG as AoE DMG. (Triggers at the start of the battle)

    Uses:
    ?

    Parking Review:
    Has scrolls and gems of love. Great option

Sea Season

  • Passive:
    10% Global DEF

    Effects:
    For every 20% Max HP missing, deal 800% Basic ATK AoE DMG within a range, gain 10% ATK and take 10% less DMG for 5s
    (Triggers at the start of the battle)

    Uses:
    ?

    Parking Review:
    Nothing of high interest


Feather Shop/Pack

  • Passive:
    10% DEF

    Effects:
    For every 10% lost HP, release a flame jet, dealing at least 500% of current basic attack DMG (scales with lost HP)

    Where to get:
    Feather Rush Shop

    Uses:
    ?

    Parking Review:
    Has scrolls and keys. Good Option

  • Passive:
    10% Global HP

    Effects:
    Gain Death Immunity for 2s upon taking lethal DMG, and immediately recover 10% Max HP

    Where to get:
    Feather Rush Shop

    Uses:
    DPS → Vs DPS if no Cheetah is best option

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    Launches a shark missile every 12s, dealing 1600% AoE Skill DMG and restoring HP equal to the DMG dealt, up to 30% of Max HP, ignoring PvP reduction
    (Triggers at the start of the battle)

    Where to get:
    Special Pack $9.99

    Uses:
    All-Round → Good early game before reaching other options

    Parking Review:
    Nothing of high interest


Collab Exclusive

  • Passive:
    10% Global DEF

    Effects:
    These two buffs will alternate to take effect every 8s:

    Gain a Shield with 8% of Max HP, lasting 8s

    Gain 8% ATK and reduce the time of being controlled by 30% for 8s

    Where to get:
    Unobtainable → Pepe The Frog Collab

    Uses:
    ?

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    B.Duck creates splashes around every 11s, dealing 2000% Skill DMG, 800% Combo DMG and 800% Counter DMG to all enemies in the area and reducing their ATK by 10% until the battle ends; the effects don't stack

    The skill deals 50% more DMG when cast again

    When the skill hits the same target again, reduces their ATK by 3% more, stacking up to 2 times (Casts 1 time immediately after battle starts)

    Where to get:
    Unobtainable → B.Duck Collab

    Uses:
    ?

    Parking Review:
    Has gems of love. Okay Option

  • Passive:
    10% Global DEF

    Effects:
    Gains 20% Skill Crit

    Final Skill Crit DMG increases by 20% after battle starts

    Basic attack hits have a 20% chance to launch a fireball dealing 2000% Skill DMG to a single taret (Ignores DMG Immunity)

    Where to get:
    Unobtainable → Pal World Collab

    Uses:
    Mage → All round (Essentially a stronger Cloud)

    Parking Review:
    Nothing of high interest


P2W Exclusive

  • Passive:
    10% DEF

    Effects:
    Increase DMG RES by 5% and shorten the duration of control effects by 15%

    The first time HP drops below 80%, increase DMG RES by 8% and shorten the duration of control effects by 25% for 8s

    The first time HP drops below 60%, increase DMG RES by 8% and shorten the duration of control effects by 25% for 12s

    The first time HP drops below 40%, increase DMG RES by 8% and shorten the duration of control effects by 25% until the battle ends

    Each effect is counted independently and stackable

    Where to get:
    Occasionally in Starlight Awards

    Merge 2 event spinner

    Uses:
    ?

    Parking Review:
    Has Scrolls and Gems of Love. Great Option

  • Passive:
    10% Skill Crit DMG

    Effects:
    Every second for the first 20 seconds has a 60% chance to boost ATK by 1% and DMG RES by 1% until the battle ends

    After 20 seconds, deals 8000% AoE Skill DMG and launches the target airborne for 0.5 second

    Where to get:
    Occasionally in Starlight Awards

    Merge 2 Event Spinner

    Uses:
    ?

    Parking Review:
    Has scrolls and gems of love. Great Option


  • Passive:
    10% Global DEF

    Effects:
    Every 10s, gains Control Immunity for 3-5s and boosts ATK by 5%-12% and DMG RES by 5%-12% for 10s

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    Plume Monarch → To reduce debuff from Disarm

    Parking Review:
    Has scrolls and gems of love. Great Option

  • Passive:
    10% Global DEF

    Effects:
    Grants a shield equal to 10% Max HP every 11s after battle starts, lasting 8s

    Grants 6% DMG RES for the shield's duration; cleanses and increases Final DMG RES by 3% and ATK by 3% once the shield is lost, lasting until the end of battle - Stacks up to 3 times

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Merge 3 event spinner

    Uses:
    Tanks → Good for generic if nothing better

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    Deals 2000% AoE Skill DMG, 800% current Combo AoE DMG, and 800% current Counter AoE DMG every 11s after the battle starts, and the targets take DMG equal to 2% of current HP per second with ATK and DMG RES reduced by 10% for 5s

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Has scrolls. Okay Option

  • Passive:
    10% Global DEF

    Effects:
    After the battle starts, every 5 seconds, deal DMG equal to 4% of the maximum HP to all targets within range, reducing their DMG RES by 2% and Crit RES by 20% until the battle ends, stacking up to 5 times

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    PVE → Generically one of the best

    Parking Review:
    Has scrolls. Okay Option


  • Passive:
    10% Global DEF

    Effects:
    There is a 50% chance to gain 4% ATK, 4% DMG RES and 10% Control Duration Reduction every 4s after the battle starts. This lasts until the battle ends and stacks up to 3 times
    (the chances of the 3 effects are independently calculated)

    There is a 100% chance to grant the Summon 4% ATK, 4% DMG RES and 10% Control Duration Reduction until the Summon disappears, stacking up to 3 times

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Nothing of interest

  • Passive:
    10% Global DEF

    Effects:
    Reduces all target's Movement SPD by 25%

    For every 10% Movement SPD they lose, reduces their ATK by 2% and increases the duration of control effects on them by 2%

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    PVE → Extra Slows if needed

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    For the first 20s after the battle starts, negates and stores 40% of all DMG taken and gains 8% of ATK, 10% of Final Crit DMG, 10% of Final Skill Crit DMG and 10% of Final Pal Crit DMG

    After the first 20s of the battle, receives an additional 6% of the stored DMG (ignores Immunity) per second for 10s

    Where to get:
    Occasionally in Starlight Awards

    Merge 4 event spinner

    Uses:
    ?

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    After 15s into battle, becomes immune to DMG for 2s and gains 15% Final Crit DMG, 15% Final Skill Crit DMG, and 15% Final Pal Crit DMG until the battle ends

    Current HP changes into 40% Max HP during DMG immunity

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    DPS → PVP

    Parking Review:
    Has Gems of Love and Pact Coins/Coupons. Great Option


  • Passive:
    10% Global DEF

    Effects:
    Inflicts 1 stack of Poison on enemies in a small area every 15s, each stack dealing Bleed DMG equal to 0.8% of the target's current HP per second (ignores Immunity) until the battle ends - Poison stacks up to 10 times

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    Tanks (MS/SH/SS) → Anti-Regen

    Parking Review:
    Has Gems of Love and Pact Coins/Coupons. Great Option

  • Passive:
    10% Global DEF

    Effects:
    When casting an active skill, the Character has a 15% chance to cast it again (excluding those cast by Past Revisited and Eye of Raven)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Has scrolls. Okay Option

  • Passive:
    10% Global DEF

    Effects:
    Gain 1 bar of Rage for every 15 basic attacks, 12 combos, 12 counters, 3 active skill(s), or after taking damage equal to 18% of Max HP

    Each bar of Rage increases DEF by 3%

    At 5 bars, uses all Rage to increase DMG RES, ATK, Crit Rate, Skill Crit Rate, Pal Crit Rate, Crit DMG, Pal Crit DMG and Skill Crit DMG by 12% for 5s

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    DPS → PVP/PVE utility

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global HP

    Effects:
    Gains 5 wave stack(s) at the start of battle, each reducing enemy Final Crit DMG, Final Pal Crit DMG and Final Skill Crit DMG by 4%

    Breaks 1 wave stack every 6s or after every 20 basic attacks, increasing Movement SPD by 8% and ATK by 6% until the battle ends, stacking up to 5 times

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Nothing of high interest


  • Passive:
    10% Global DEF

    Effects:
    Gain a shield equal to 6% Max HP every 9s for 6s

    6s later, reflects 20% of the total DMG received within the 6s to all enemies

    (Only DMG absorbed and blocked by the shield can be reflected, not DMG ignored by Immunity)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Nothing of interest

  • Passive:
    10% Global DEF

    Effects:
    Cleanse and ignore control effects for 1s for every 18% Max HP lost

    Gain a shield equal to 8% Max HP, lasting 5s

    After the shield expires, ATK increases by 4% until the battle ends, stacking up to 6 times

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    DPS → Anti-Regen and Vs DPS if nothing better

    Tanks (MS/SH/SS/Prophet) → Attack and Defense

    Parking Review:
    Nothing of interest

  • Passive:
    10% Global HP

    Effects:
    Every 11s, increases Crit Rate by 30% and Skill Crit Rate by 30% for 3s

    For every 5 Crits or 1 Skill Crit hit during this period, fireworks deal 200% of current Basic ATK AoE DMG (can be Crit) to enemies and increase Final Crit DMG and Final Skill Crit DMG by 6% for 3s, stacking up to 5 times
    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Has scrolls and gems of love. Great Option

  • Passive:
    10% Global HP

    Effects:
    Every 8s after the battle starts, gain a support from Sparkling Flash
    (Triggers at the start of the battle)

    For every 10% HP over 50% Max HP, gain 2% ATK and DEF for 8s

    If below 50% HP, restore 12% of lost HP and gain 10% DMG RES for 8s

    Where to get:
    Starlight Awards

    Uses:
    ?

    Parking Review:
    Nothing of high interest


  • Passive:
    10% Global DEF

    Effects:
    Healing Amount increases by 0.3%

    For every 15% Max HP lost, restores 7% of lost HP and gains 5% DMG RES for 4s, stacking up 4 times

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Has scrolls and gems of love. Geat Option

  • Passive:
    10% Global HP

    Effects:
    When an opponent's HP drops below 88% for the first time, their ATK is reduced by 16%

    Upon first falling below 66% HP, their DMG RES is decreased by 16%

    At 44% HP, their ATK SPD, Pal ATK SPD, and Energy Regen are reduced by 16%

    When HP falls below 22%, the enemy takes 1.6% of their max HP as damage per second, ignoring DMG Immunity

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    Every 11s, releases the icy breath, reducing all enemies' Movement SPD, ATK SPD, Pal ATK SPD, Energy Regen SPD, and HP Regen by 60%

    Loses 1/5 of the effects every 1.2s (cannot be cleansed; triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    Anti-Regen → Generically decent option

    PVE → In slow build if needed

    Parking Review:
    Has gems of love and pact coins/coupons. Great Option

  • Passive:
    10% Global DEF

    Effects:
    At the start of the battle, the Character gains 12% DMG RES, which decays by 1/3 every 12s

    Every 1% of the Character's Ignore Evasion grants pals 0.2% Ignore Evasion

    For every 5 basic attacks or combo hits from a pal, restore the Character's HP by 1% Max HP and increase the pal's ATK SPD by 2%, stacking up to 10 times (independently counted for each pal)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    Supreme Spirit → PVP

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    Movement SPD increases by 20% at the start of battle and by an additional 10% every 5s after that, stacking up to 10 times

    For every 10% Movement SPD that the Character has higher than the base value of 10%, increase their Evasion and ATK SPD by 3.2% (up to 32%), Crit DMG and Skill Crit DMG by 2.4% (up to 24%), and Final DMG RES by 1.6% (up to 16%)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    Plume Monarch → PVP/PVE utility

    Parking Review:
    Has Scrolls and Gems of Love. Great Option

  • Passive:
    10% Global DEF

    Effects:
    Gains 16% DMG RES after the battle starts, which is reduced by 1/4 every 12s

    Every 12s, gains a shield equal to 10% Max HP that lasts 5s, and increases Final DMG Boost by 40% and all HP Regen effects by 60% for 3s

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Has scrolls and gems of love. Great Option


  • Passive:
    10% Global HP

    Effects:
    Every 10s after battle starts, reduces all enemies' ATK, Crit Rate, Skill Crit Rate, Combo Rate, Counter Rate, Pal Crit Rate, and Pal Combo Rate by 20% for 6s (cannot be cleansed)

    Meanwhile, increases ATK, Crit Rate, Skill Crit Rate, Combo Rate, Counter Rate, Pal Crit Rate, and Pal Combo Rate by 20% for 6s

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    PVP → Decent option if nothing better

    Parking Review:
    Has scrolls. Okay Option

  • Passive:
    10% Global DEF

    Effects:
    Increases DMG RES by 10% and active skill duration by 15% after battle starts

    The first time HP drops below 75%, increases DMG RES by 2% and active skill duration by 3%

    The first time HP drops below 50%, increases DMG RES by 2% and active skill duration by 3%

    These effects stack and last until the battle ends

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    ?

    Parking Review:
    Has scrolls. Okay Option

  • Passive:
    10% Global DEF

    Effects:
    Every 11s, fires 3 fox flames to attack random enemies (can hit the same enemy repeatedly)

    Target hit take DMG equal to 6% thei current HP (Ignores Immunity) and lower their HP regen effects by 32% for 5s

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Starlight Awards

    Uses:
    PVP → Great for Anti Regen

    Parking Review:
    Has Gems of Love. Okay option


  • Passive:
    10% Global DEF

    Effects:
    Gain 3 stacks of Guard every 11s, each stack increasing DEF by 100% but losing 1 stack every 1s

    Deal 2000% Skill DMG, 800% current Combo DMG and 800% current Counter DMG at the end of Guard (triggers at the start of the battle)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    ?

    Parking Review:
    Has Gems of Love. Okay Option

  • Passive:
    10% Global HP

    Effects:
    Deals 600% current Basic ATK AoE DMG to an area every 10s and burns the targets, who will receive 40% current Basic ATK DMG per second until the battle ends, stacking up to 3 times

    Gains an additional 4% ATK and DEF and 4% DMG RES until the battle ends, stacking up to 3 times

    (Casts 1 time immediately after battle starts)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    ?

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global HP

    Effects:
    Gain Death Immunity for 3s when taking lethal damage

    For the duration, ignore new control effects (doesn't affect existing control), gain 10% ATK, 10% Crit Rate, 10% Final Crit DMG, 10% Skill Crit Rate, 10% Final Skill Crit DMG, 10% Pal Crit Rate, and 10% Final Pal Crit DMG, and the next basic attack deals 3000% Skill DMG, 1200% Current Combo DMG (can be Crit), 1200% Current Counter DMG (can be Crit), and DMG equal to 8% Max HP to enemies in the area

    The character explodes at the end of the duration

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    DPS → Best option vs DPS

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global DEF

    Effects:
    The unicorn spreads its wings every 12s, resisting DMG of the next active skill hit on the Character (excluding Class, Avian, and Summoning Skills), during which the Character gains 50% DEF and ignores all control effects

    After the unicorn resists DMG, the DEF boost and control immunity effects disappear

    Meanwhile, the Chracter reflects the active skill to the attacker and gains 4% ATK and 4% DMG RES until the battle ends, up to 3 stacks. (Triggers at the start of the battle)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    Vs Preblitz → Minimises Preblitz damage a ton, and reflect the skill damage back

    Parking Review:
    Has Gems of Love. Okay Option


  • Passive:
    10% Global HP

    Effects:
    Gains 10% ATK and 16% Final Crit RES after the battle starts

    The first time HP drops below 39%, cleanses debuffs, becomes immune to damage for 1s, converts HP into 10% Max HP, and gains a shield equal to 45% of Max HP (ignores PvP reduction and shield breaks)

    For the shield's duration, reduces HP Regen by 100%, ignores control effects, but gains 10% DMG RES; the character's basic attacks deal 250% extra Skill DMG, 50% extra Combo DMG (can be Crit), 50% extra Counter DMG (can be Crit), while pals' basic attacks deal 50% extra Pal DMG (can be Crit)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    DPS → Anti-Regen

    PVE → If death is possible allows high final damge with prolonged survivability

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global HP

    Effects:
    Gains 20% Evasion

    Activates speed-up mode at the start of battle: Every 1 evasions, 8 basic attacks, 8 combos, 8 counters, or 2 active skills used increases Movement SPD by 8% until the burst ends

    After Movement SPD reaches 200% of its initial value, activates charge mode: Increases DMG RES by 9% for 5s

    After charge mode ends, activates burst mode: Cleanses and becomes immune to control effects, recovers 12% of lost HP per second, and increases DMG RES by 12%, ATK, DEF, ATK SPD, Energy Regen SPD and Pal ATK SPD by 32% for 5s

    Returns to speed-up mode after the burst ends

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    Evasion Runners → Great to use

    Tanks → Great defensive and offensive option

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global HP

    Effects:
    Increase DEF by 36% after the battle starts

    Ram forward every 8s, dealing 1000% Skill DMG, 200% current Combo DMG (can be Crit), 200% current Counter DMG (can be Crit), and DMG equal to 4% Max HP to targets in the area

    If targets are immune to damage or death, reduce their ATK by an additional 24% for 5s

    Afterwards, DEF is reduced by 6% while ATK increases by 3%, stacking up to 6 times

    (Triggers at the start of the battle)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    ?

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global HP

    Effects:
    The first time HP drops below 70%/50%/30%, gain a Pink/Yellow/Purple Gift

    Each gift is gained cleanses debuffs and grants DMG and Control Immunity for 0.6s and a shield equal to 20% Max HP for 8s

    While the shield persists, the Character's Final DMG RES increases by 10%

    (Shields and Final DMG RES from differents gifts stack)

    When the shield expires, gain the following effects based on gift color:

    Pink: ATK increases by 10% and DEF by 30%

    Yellow: Crit Rate, Pal Crit Rate, Final Crit DMG, Final Pal Crit DMG, and Final Skill Crit DMG increase by 10%

    Purple: Restore 24% Max HP and deal 5000% Skill DMG, 1000% current Basic ATK DMG (can be Crit), 1000% current Combo DMG (can be Crit), and 1000% current Counter DMG (can be Crit) to all enemies

    (DMG from the purple gift ignores DMG Immunity)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    DPS → If no cheetah can work Vs DPS better than Silvering Crescent. Works well Vs Tanks if nothing better

    Parking Review:
    Has Gems of Love. Okay Option


  • Passive:
    10% Global HP

    Effects:
    After the battle begins, the character enters the 'Endurance' state. While in this state, Final DMG is reduced by 20%, and Final DMG RES is increased by 30%

    The 'Endurance' state is removed after 15 seconds or once cumulative DMG taken exceeds 80% of the character's Max HP

    Upon removal, the character gains 20% Final DMG, lasting until the end of the battle, and reflects 30% of the total damage taken during the 'Endurance' state to all enemies

    (Reflected damage ignores DMG Immunity. DMG absorbed by shields and blocked DMG can be reflected, but DMG that is immune cannot be reflected)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    PVP → Tanks, Can be great vs high DPS

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global HP

    Effects:
    After the battle starts, increases ATK SPD, Pal ATK SPD, DMG RES, and Final Crit RES by 14%

    For every 150 times an enemy takes DMG, calls down thunderbolts on them, dealing 5000% Skill DMG, 1000% Batk DMG (Can be Crit), 1000% Combo DMG (Can be Crit), and 1000% Counter DMG (Can be Crit), and reducing their DMG RES and Final Crit RES by 10% for 5s

    (Thunderbolt DMG ignores DMG immunity, and debuffs cannot be cleansed)

    (Only 1 Cosmic Conduction skill takes effect if allies have multiple)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    PVE → Can be used for dps

    Parking Review:
    Nothing of high interest

  • Passive:
    10% Global HP

    Effects:
    Every 10s, charges for 2s, during which DMG RES increases by 20%, then deals 5000% AoE Skill DMG, 1000% current Combo AoE DMG (Can be Crit), current Counter AoE DMG (Can be Crit), and reduces target's DEF by 40% and DMG RES by 24% (cannot be purified), lasts 6s

    (Cast once immediately after battle starts)

    Where to get:
    Occasionally in Bi-Weekly Spinner 2nd choice

    Uses:
    PVP → Could be good vs high DEF opponents

    Parking Review:
    Nothing of high interest