Avians & Affixes
A full catalogue of all avians (Effects and Uses), and affixes (Effects & Increase, Use, Where to get)
Avians
Note: It is likely that for your class you will be getting the higher rarity versions of the avians, I have simply put uses for the others as options for new players who don’t have the higher unlocked
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Effect:
Regenerates 5% of lost HP every 5s
Good For:
PVP → Could be used in stall but not great
-
Effect:
Deals 240% AoE Skill DMG 5 times every 11s
(Triggers at the start of the battle)
Good For:
Mages → PVP and PVE
-
Effect:
Increases ATK SPD by 5% immediately after battle starts and by 2% more for every 10% HP lost
Good For:
Archer → PVP and PVE
-
Effect:
Deals 500% of current Basic ATK AoE DMG and imprisons the target for 1s every 13s
(Triggers at the start of the battle)
Good For:
PVE Slow/Stun → Can be used here with enough Energy Regen SPD
-
Effect:
Deals 325% of current Basic ATK AoE DMG every 12s and increases Basic ATK DMG by 30% for 5s
(Triggers at the start of the battle)
Good For:
Can be used to boost HP DMG
-
Effect:
Increases Pal ATK SPD by 5% every 5s after battle starts, stacking up to 5 times
Good For:
Beastmasters → PVP and PVE
-
Effect:
Each Pal Crit Increases its Final Crit DMG by 2%, stacking up to 5 times
Good For:
Tamers → PVP and PVE
-
Effect:
Deals 450% Basic ATK AoE DMG every 16s and gains a shield equal to 10% of current HP for 6s
Good For:
PVP → Defensively if nothing better
-
Effect:
Increases Counter DMG by 4% every 10s after battle starts, stacking up to 5 times
Good For:
Warbringer → PVP or PVE can be okay
-
Effect:
Deals 1400% AoE Skill DMG every 13s after battle starts and increases Energy Regen by 25% for 5s
(Triggers at the start of the battle)
Good For:
Prophets → PVP and PVEPlume Monarch → PVE
Supreme Spirit → PVP
-
Effect:
Deals 75% extra AoE Combo DMG every 4 combos
Good For:
Plume Monarch → If nothing better
-
Effect:
Deals DMG equal to 2.5% Max HP every 5s after battle starts
(Triggers at the start of the battle)
Good For:
Tanks (MS/SH) → PVP main choice
-
Effect:
Every Skill Crit deals 600% extra AoE Skill DMG
Good For:
Prophet → PVP and PVEDarklord → PVP and PVE
-
Effect:
Every Crit has a 20% chance to deal 60% extra Basic ATK DMG Bleed DMG
(Ignores DMG Immunity)
Good For:
Crit Runners → If nothing better
-
Effect:
Deals 560% of current Basic ATK AoE DMG every 16s after battle starts and reduces the duration of control received by 15% for 5s
(Triggers at the start of the battle)
Good For:
Plume Monarch → PVP
-
Effect:
Deals 612.5% of current Basic ATK AoE DMG every 15s after battle starts and reduces the target's ATK SPD by 20% for 5s
(Triggers at the start of the battle)
Good For:
PVP/PVE → VS high speed opponents
-
Effect:
Deals 220% extra AoE Skill DMG every 4 Basic Attacks
Good For:
Mage → If nothing better
-
Effect:
Deals 630% of current Basic ATK AoE DMG every 17s after battle starts and stuns the target for 1s
Good For:
PVE Slow/Stun → Can be used here with enough Energy Regen SPD
-
Effect:
Each Pal Crit increases its Final Crit DMG by 2%, stacking up to 5 times. Each Pal Combo increases its Final Combo DMG by 2%, stacking up to 5 times
Good For:
Beastmasters → PVP and PVE
-
Effect:
Every 20s after the battle starts, gains 3 stacks of Toughness (capped at 3), each of which increases DMG RES by 3.5%. For every 12% Max HP taken as DMG loses 1 stack of Toughnes
(Triggers at the start of the battle)
Good For:
PVP → Defensively if nothing better
-
Effect:
Deals 675% Basic ATK AoE DMG every 16s and gains a shield equal to 10% of Max HP for 6s
Good For:
PVP → Defensively if nothing better
-
Effect:
Fire Cupid's Arrows at random targets every 5s
(triggers at the start of the battle)
If the target is oneself, reduce DEF by 30% and convert 3 time(s) of the reduced DEF into ATK for 5s
If the target is an enemy, deal 165% of AoE Skill DMG, 70% of current AoE Combo DMG (can be Crit), and 70% of current AoE Counter DMG (can be Crit) and reduce their Final DMG RES by 10% for 5s
Good For:
PVP → If nothing better
-
Effect:
Gain a shield that absorbs 6% of Max HP every 12s, lasting for 6s
After a shield expires, deal 320% of AoE Skill DMG, 120% of current AoE Combo DMG, and 120% of current AoE Counter DMG and increase ATK SPD by 20% for 6s
(Triggers at the start of the battle)
Good For:
Plume Monarch → If nothing better
-
Effect:
Every 15s after the battle starts, all enemies take 360% Skill DMG, 120% current Basic ATK DMG (can be Crit), 120% current Combo DMG (can be Crit), and 120% current Counter DMG (can be Crit) 5 times and lose 50% DEF for 5s (cannot be cleansed)
Good For:
PVP → Good to take down high DEF players
-
Effect:
Deals 765% Skill DMG, 305% of current Combo DMG, and 305% of current Counter DMG every 15s after battle starts and reduces the target's ATK by 15% for 5s
(Triggers at the start of the battle)
Good For:
Warbringer → PVPPlume Monarch → PVP
-
Effect:
Deal 240% of current Basic ATK DMG every 16s after battle starts and reduce the target's DMG RES by 15% for 5 seconds. Deal 600% Skill DMG, 240% of current Combo DMG, and 240% of current Counter DMG again after a short delay
(Triggers at start of the battle)
Good For:
Wabringer → PVP and PVEPlume Monarch → PVP and PVE
-
Effect:
Deals 300% Skill DMG, 120% current Combo DMG, and 120% current Counter DMG every 5s after battle starts, with a 50% chance to deal extra DMG equal to 3% of the target's Max HP
(Triggers at the start of the battle)
Good For:
Weak Effect
-
Effect:
Every 6s, deals 240% Skill DMG, 100% of current Combo DMG, 100% of current Counter DMG, plus an amount equal to 2% of the target's current HP
After every 3 casts, deals an additional 480% Skill DMG, 200% of current Combo DMG, and 200% of current Counter DMG and directly defeats the target if its HP is below 5%, after which dealing DMG equal to 2% of the target's Max HP per second for 3s
(Triggers at the start of the battle)
Good For:
Weak Effect
-
Effect:
Every 15s, deals 765% Skill DMG, 305% of current Combo DMG, and 305% of current Counter DMG and activates Feline Magic 5 times within 2s, each time reducing the cooldown of a random Active Skill by 2s
This prioritizes skills in cooldown and can be used on the same skill repeatedly
(Triggers 1s after the start of the battle)
Good For:
Prophet → PVP and PVEPlume Monarch → PVE
Supreme Spirit → PVP for extra chances at Class Skill and such
-
Effect:
Every 15s, deals 765% Skill DMG, 305% of current Combo DMG, and 305% of current Counter DMG and increases Pal ATK SPD by 50% for 5s
(Triggers at the start of the battle)
Good For:
Beastmaster → PVP and PVESupreme Spirit → If using a high Pal ATK SPD based build
-
Effect:
For every 16 times healed (including HP regen, healing, active skill and healing effects of passive skills, Lifesteal of Spectral Chant excluded), deals DMG equal to 4% of current HP to targets within the range
Good For:
Tanks (MS/SH/SS) → In a healing build can do more damage then Bee
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Effect:
For every 50 instances of damage taken, enemies take an additional 200% AoE DMG, 80% of current Combo AoE DMG, 80% of current Counter AoE DMG, and 2% of current HP AoE DMG and become stunned for 0.5s
Good For:
Plume Monarch → Key to PVE where death is possible
-
Effect:
After the battle starts, the Character's DEF increases by 60% and ATK increases by 10% every 15s for 5s, during which the Character restores 3% of lost HP for every 10 basic attack or combo hits taken
(Triggers at the start of the battle)
Good For:
Warbringer → PVPDEF Builds → Great option
-
Effect:
Every 16s, deals 800% Skill DMG, 320% of current Combo DMG and 320% of current Counter DMG and gains a shield equal to 10% of Max HP for 6s, during which ATK increases by 15%
Good For:
PVP → Defensively if nothing better
Affixes
While all Avians can have all the Affixes, the Affixes will only spawn on specific Avians
Note: Each build/class will have recommended affixes, in the “Good For” section I will state known recommendations where applicable, for others it will be a good or not logic to help decide between none perfect avians
Grey
The following are found on all avians and are to be completely avoided
Bottomless Abyss → Cowardly → Double Effort → Fragile → Holdback → Overtime → Powerless → Slow & Clumsy → Slow Reaction → Squib → Tickler