Archer

This class on average performs the highest through the Early Game. While it can lack up to level 70 it will quickly regain its place afterwards


Gear

Screenshot of a game interface showing a legendary level 116 Eternal Wolf King Vambraces with stats: HP 59712, ATK 2085, DEF 690, 3.04% combo, 3.06% crit rate.

As shown above, your two desired affixes are Combo & Crit Rate


Skills & Pals

As Archer your damage all comes from attacking quick and hard. You are built more as a glass cannon so we want to build slows and stuns through this section to keep things away from you

Blue & Below

Screenshot of a list of Pokémon with names, levels, and icons, including Z, a mushroom, a black creature, a fiery creature, and a pink creature, organized in rows.

Skills: At the very start Skill DMG is the main source so we are just going to use the higher rarity stuff, Speed Surge however is great for archers and will stay with us for some time. At this point I didn’t find a need for delays

Pals: This is mostly the arrangement we will look to keep throughout. Fortune Dragon is a weaker version of the eventual Treasure Dragon so is a must to get Crit DMG up

Purple & Below

Screenshot of a game interface showing two rows of characters named Archer_Purple, with level indicators. The top row has five characters, and the bottom row has five characters. The character in the second position of the top row has a handwritten note above it that says "delay".

Skills: Now we have 2 slows I used a 2s Delay on Pearl just to keep the slow effects seperated, the pineapple was just my highest damage option

Pals: No changes to arrangement here just upgrade on Hydrosprite

Yellow & Below

Screenshot of a game interface showing two teams of five characters each, labeled 'Archer_Yellow'. The top row includes a green zigzag arrow, a black creature with green accents, a purple bat, a green slime, and a yellow-haired character. The bottom row includes an orange dinosaur, a yellow creature with white spots, a brown critter with a red piece on its head, a blue bird, and a yellow creature with glasses. The levels of the characters are displayed below each icon.

Skills: I switched away from the dual slow here and instead went for the shield, we can’t slow things down completely without items so I found using the shield to stay alive longer was working better here. I used a delay on Shroom Shield for the moment I started to take damage as to not waste it

Pals: No changes except rarity again here

Orange & Below

Screenshot of a game interface showing two teams of characters named Archer_Orange. The top team consists of five characters at various levels, with some delay notes written in pink. The bottom team also has five characters at different levels.

Skills: Only change here is Easy Breezy, this helped keeping boss damage lower, like with Shroom Shield I delayed this for when I started to take damage

Pals: Now we have access to Mecha Dragon, while his bonus isn’t amazing it is better then 5% Combo from Banana

Red & Below

Three rows of fantasy game characters with levels. The top row has a creature at level 157, a plant at level 5, a water droplet at level 4, a purple cloud at level 4, and a blonde-haired character at level 169. The bottom row has an orange dinosaur at level 1, a pink cat at level 3, a blue and white turtle at level 2, a white dog with a hat at level 3, and a black armored character at level 11. Handwritten purple text with arrows indicates delays.

Skills: I found the Stun set up started working really well here, I put a delay on Dazzled to start as I took damage and Disarm for 1s after Dazzled this allowed me more time to get the kill off. Smoke Bomb is great for extra damage. In this set up you can add Worldly Snare instead of Speed Surge if you have it

Pals: No changes, can change Mecha to Angel Deer if starting to die

Pink & Below

Screenshot of a game display showing characters and their levels, with handwritten notes indicating delay times between characters.

Skills: This is now the Stun set up fully, works great when you can’t reach 100% slow. Blitz delay for just before taking damage
Dazzled delay for 0.5s before Blitz ends
Clone needs to be delayed 0.5s after Dazzled
Disarm 1s after Dazzled

Pals: Swap Treasure Dragon in now and I equipped Angel Deer as I wasn’t quick enough on the kill to get it under full protection


Relics

Collection of fantasy game items with level indicators, including a skull, a purple kite, a cardboard box, a glowing blue orb, a book with a skull, a storm weather vane, a satellite dish, and a lightning collar.
Digital image of a Beastshade Book with a gold ribbon and bow on its cover, marking level 1 out of 150 in a game interface.

Crit Mask can be swapped for Combo Mask depending on what you lack

After your Spore the main relic to upgrade is Kite

I used Beasthide for most of the entry until around Orange Skills when I started to take too much damage -> Switch to Immunity Book if you are dying


Prayer

As shown below, the affix you’re after is x5 Global Combo DMG

Screenshot of a game interface showing various global combo damage percentages and levels, with lock icons indicating some are locked.

Star Arrays

The Ideal

Screenshot of game skill descriptions showing three passive skills: Biosphere Guardian, Nature's Keeper, and Faithful Guardian, each with their effects and cost.

I was lucky enough to get this straight away. Other options could work, main stats to focus are ATK SPD/ATK/Crit/Combo/Boss DMG


Avians

The Priority Affixes

Text that says 'Shroom Combo' on a blue background.
Blue banner with white text reading 'Rage Bonus'

These two affixes are your main as Archer and are used in both PVP and PVE so I recommend getting these two before levelling your Avian. The avian counts for less but if you can get Firefly/Michelle/Cloud thats even better!

Note: Other options 'can' work you may just have to compensate in other areas in the mean time


Souls

The priority order will be -> ATK/Crit DMG/Combo DMG -> HP (If needed)

Note: Before reaching Red/Pink souls you can’t reset and only disenchant so be cautious. Levels are subject to you so see what split works best for you


Back Accessory (Tree)

Video game skill tree interface for the 'Archery' skill, with various ability icons, progress levels, and connections. The top menu shows categories: Fury, Archery, Sorcery, Tame Beasts. The bottom text indicates activation of final talents for four talent branches.
Video game skill tree screen with branches and nodes labeled with skill names and levels, focused on Fury skill branch.
Video game skill tree screen showing talents related to fury, archery, sorcery, and tame beasts, with icons representing different abilities and progression points.
Video game skill tree interface with categories Fury, Archery, Sorcery, Tame Beasts at the top. Active icons include a mask, a sword, a cross, and a claw. Progress bars show levels 8/40, 10/40, and others. Text at the bottom states, "You can activate Final Talents of up to 4 talent branches."

Once you have enough to reach the Nodes I went to, these are the ones you want. Keep them equal as they’re all going to be worth around the same amount to you
Keep base stats equal with each other and just get them to 10/40 and the Crit/Combo DMG/ATK SPD to 20/20 over time
Switch Sorcery to Blue Path for Energy Regen SPD later on


Divining

Your main obejective for Life Path will be Combo and Crit Rate as you want to get these to 100%


Guardian

Green

Blue

Cartoon illustration of a cute dark gray kitten dressed as a wizard, wearing a purple wizard hat and cloak, holding a magic staff, surrounded by a magical aura. Beneath the kitten is a banner that says "Magic Kitten."
A cartoon wolf dressed as a wizard with a crown, robes, and glasses, holding a book and a wand, surrounded by a blue glow. Text reads "Occult Mentor."

Purple

A fantasy creature called Curse Priest, a blue lion-like figure with glowing blue mane and mystical robes, standing with a fierce expression in a fantasy setting.

The main ones Early Game are the Energy Regen SPD ones so I recommend getting these

Remold Priorities -> Combo/Crit Rate to push up to 100%