Back Accessory
Catalogue of all Back Accessories, where to get them, their effects and uses
F2P Accessible
Lucky Spinner
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Passive:
10% Global HP
Effects:
After the battle begins, each releasing of an active skill increases skill DMG by 1.5%, stacking up to 10 times
Uses:
Mages → PVP/PVE
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Passive:
10% Global HP
Effects:
After the battle begins, each combo increases combo DMG by 0.5%, stacking up to 60 times
Uses:
Plume Monarch → PVP/PVE
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Passive:
10% Global HP
Effects:
After the battle begins, each counter increases counter DMG by 0.5%, stacking up to 60 times
Uses:
Warbringer → PVP/PVE
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Passive:
10% Global DEF
Effects:
Each pal's basic attack increases Pal DMG Multiplier by 1.5% after the battle starts, stacking up to 10 times (calculated independently for each pal)
Uses:
Beastmaster → PVP/PVE
Rush Shop
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Passive:
10% Global ATK
Effects:
Evasion +20%. ATK +20% for 2s upon successful evasion
Uses:
Evasion Runners → If needed/nothing betterEvasion PVE → If needed/nothing better
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Passive:
10% Global HP
Effects:
Every 11s, deals AoE Bleed DMG equal to 200% of your Basic ATK 5 times (ignores DMG Immunity), each time having a 50% chance of dealing extra DMG equal to 1.5% of Max HP (triggers at the start of the battle)
Uses:
Anti-Regen → Any class if nothing better
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Passive:
10% Global DEF
Effects:
Every 11s, deal 2000% Skill DMG, 800% current Combo DMG and 800% current Counter DMG and make the target take 4% more Skill, Combo and Counter DMG, stacking up to 3 times
(Triggers at the start of the battle)
Uses:
?
Sea Season
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Passive:
10% Global HP
Effects:
Inflict Deter on an enemy every time they have dealt 15 Basic Attacks in total or the first time their HP drops below 50%, with a 60% chance of inflicting Decay and a 60% chance of inflicting WeakenDecay: Reduces the target's DMG RES by 4%, stacking up to 3 times
Weaken: Lowers the enemy's ATK by 4%, stacking up to 3 times
Uses:
Tanks → Defensive
P2W Exclusive
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Passive:
15% Ignore EvasionEffects:
At the start of battle, each basic attack raises DEF by 0.5%, stackable up to 40 timesUpon reaching maximum stacks, gain a 10% ATK Boost
Where to get:
Feather Rush ShopUses:
If running very high DEF can be okay
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Passive:
10% Global DEFEffects:
8s into the battle or when HP first drops below 75%, you gain 5% ATK and all enemies lose 5% ATK15s into the battle or when HP first drops below 50%, you gain 5% DMG RES and all enemies lose 5% DMG RES
20s into the battle or when HP first drops below 25%, you regen 8% Max HP and deal DMG equal to 8% of your Max HP to all enemies
Where to get:
Unobtainable → Pepe The Frog CollabUses:
Tanks → Defense
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Passive:
10% Global HPEffects:
Gain a shield equal to 4% Max HP after battle starts and increase your ATK by 5%Gain another shield equal to 6% Max HP and increase your ATK by 5% the first time your HP falls below 75%, then a shield equal to 8% Max HP and increase your ATK by 5% the first time your HP falls below 50%
Where to get:
Occasionally in Starlight AwardsUses:
Tanks → Defense
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Passive:
10% Global HPEffects:
Switches between the two forms every 10s:Rainshade, gains 30% DEF and a shield equal to 10% Max HP
Sunshade, gains 12% ATK, 15% ATK SPD and 15% Energy Regen
(casts 1 time immediately after battle starts)
Where to get:
Unobtainable → B.Duck CollabUses:
Tanks → PVPWarbringer → PVP
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Passive:
10% Global HPEffects:
Grants a shield equal to 10% Max HP every 11s after battle starts, lasting 8sIncreases Energy Regen by 50% for the shield's duration, and Final Skill DMG by 10% once the shield is lost, lasting until the end of battle - Stacks up to 2 times
(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsMerge 2 Event Spinner
Uses:
Tanks → DefensiveProphets → PVP
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Passive:
10% Global DEFEffects:
Scan the target and analyze its weaknesses after battle starts:Basic attacks have a 10% chance to reduce the target's Basic ATK DMG RES by 2%, stacking up to 5 times
Combos have a 15% chance to reduce the target's Combo DMG RES by 2%, stacking up to 5 times
Counterstrikes have a 15% chance to reduce the target's Counter DMG RES by 2%, stacking up to 5 times
Skills have a 50% chance to reduce the target's Skill DMG RES by 2%, stacking up to 5 times
Where to get:
Occasionally in Starlight AwardsUses:
?
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Passive:
5% Global Counter DMGEffects:
Every 11s, deals 1000% of current AoE DMG to the targets and reduces their ATK by 15%The effect lasts until they launch 35 attacks (including basic attacks, combos, counterstrikes, and active skills)
(Casts 1 time immediately after battle starts)
Where to get:
Occasionally in Starlight AwardsMerge 3 Event Spinner
Uses:
?
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Passive:
10% Global DEFEffects:
Each 5% missing HP grants a 40% chance of dealing AoE DMG equal to 400% Skill DMG, 160% Current Combo DMG, 160% Current Counter DMG, and 1% of the target's Max HPEach 10% missing HP grants a 60% chance of dealing AoE DMG equal to 600% Skill DMG, 240% Current Combo DMG, 240% Current Counter DMG, and 1% of the target's Max HP
Each 20% missing HP grants a 100% chance of dealing AoE DMG equal to 1000% Skill DMG, 400% Current Combo DMG, 400% Current Counter DMG, and 2% of the target's Max HP
Where to get:
Occasionally in Starlight AwardsMerge 3 Event Spinner
Uses:
Warbringer → PVPTanks → Anti-Regen/Anti-Mage if taking high damage
PVE → When using Candelabrum it is a great pair to increase the heals and output
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Passive:
10% Global HPEffects:
After battle starts, block 30% Final DMG and increases ATK SPD by 24%, Energy Regen SPD by 24% and Pal ATK SPD by 24%The effects are reduced by 1/3 every 12 seconds
Where to get:
Occasionally in Starlight AwardsUses:
DPS → PVP/PVETanks → PVP on attack
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Passive:
10% Global DEFEffects:
Lowers ATK by 8%, ATK SPD by 12%, Energy Regen SPD by 12%, and Pal ATK SPD by 12% after the battle starts, but gains 1% ATK, 1.5% ATK SPD, 1.5% Energy Regen SPD, and 1.5% Pal ATK SPD per second till the end of battle, stacking up to 20 timesGains all the stacks the first time HP falls below 50%
Where to get:
Occasionally in Starlight AwardsUses:
DPS → PVP/PVE If nothing better
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Passive:
10% Global DEFEffects:
Deals DMG equal to 3% of current HP to all targets every 5s and reduces their ATK SPD, Regen, Energy Regen SPD and Pal ATK SPD by 12% for 3sIf a target's Movement SPD drops below 80%, the DMG dealt changes to 3.5% of current HP and the same stats are reduced by 12% for 5s instead
If a target's Movement SPD drops below 40%, the DMG dealt changes to 4% of current HP and stats are reduced by 15% for 5s instead
(Triggers at the start of the battle; Cannot be Cleansed)
Where to get:
Occasionally in Starlight AwardsUses:
Tank → Anti-Regen
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Passive:
10% Global DEFEffects:
When all enemies have no less than 60% HP, reduces their Basic ATK DMG RES, Skill DMG RES, Pal DMG RES, Combo DMG RES and Counter DMG RES by 10%Otherwise, reduces their ATK by 10%. After the first 20s of the battle, all the reduction effects above are activated for all enemies
Where to get:
Occasionally in Starlight AwardsUses:
?
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Passive:
10% Global HPEffects:
Block 8% of DMG when it exceeds 1% of your Max HP, 16% when it exceeds 2%, and 30% when it exceeds 5%Where to get:
Occasionally in Starlight AwardsUses:
PVP → If nothing better
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Passive:
10% Global DEFEffects:
Reduces all enemies' Combo Rate, Counter Rate, Skill Crit Rate and Pal Crit Rate by 15% after the battle startsThe effects are halved after 20s
Where to get:
Occasionally in Starlight AwardsUses:
PVP → If short fight and nothing better
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Passive:
10% Global DEFEffects:
After battle starts, gain 5% of ATK, 8% of ATK SPD, 8% of Energy Regen SPD, and 8% of Pal ATK SPD for 20sIn Team Dungeons, the effects increase by 50%, last throughout the battles, and are shared with allied characters
Where to get:
Occasionally in Starlight AwardsMerge 4 Event Spinner
Uses:
?
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Passive:
10% Global DEFEffects:
Reduce enemy's Crit RES by 10% after the battle startsWhen Character HP first drops below 50%, trigger Avenging Light, increasing Character Crit Rate, Skill Crit Rate, and Pal Crit Rate by 6% and Final Crit DMG, Final Skill Crit DMG, and Final Pal Crit DMG by 8% for 20s
Where to get:
Occasionally in Starlight AwardsUses:
DPS → PVP/PVE
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Passive:
10% Global ATKEffects:
Gain 10% Skill Crit RateAfter every 4s, the next Skill Crit hit reduces all active skill cooldowns by 1s and increases Final Skill Crit DMG by 4% until the battle ends, stacking up to 5 times
Where to get:
Occasionally in Starlight AwardsUses:
Mages → PVP/PVE
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Passive:
10% Global DEFEffects:
After 8s into battle or HP first drops below 80%, reduces all enemies' DMG RES by 5%After 15s into battle or HP first drops below 60%, reduces all enemies' ATK SPD, Energy Regen SPD, and Pal ATK SPD by 10%
After 20s into battle or HP first drops below 40%, reduces all enemies' Basic ATK DMG RES, Skill DMG RES, Pal DMG RES, Combo DMG RES, and Counter DMG RES by 5%
After 30s into battle or HP first drops below 20%, triggers an additional 40% of all the effects above
Where to get:
Occasionally in Starlight AwardsUses:
?
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Passive:
10% Global HPEffects:
Increases DEF by 16% after the battle startsAfter 15s into battle of HP first drops below 70%, increases ATK by 10%
After 30s into battle or HP first drops below 30%, increases DMG RES by 10% and restores 10% of lost HP second for 10s
Where to get:
Occasionally in Starlight AwardsMerge 4 Event Spinner
Uses:
Warbringer → PVP
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Passive:
10% Global DEFEffects:
Reduces all enemies' Energy Regen SPD, HP Regen, ATK SPD and Pal ATK SPD by 10% after the battle startsAllied pals have a 50% chance to become demonized
Demonized: Gains 30% Pal ATK SPD and deals extra damage equal to 1% of enemies' Current HP every 10 basic attacks
Where to get:
Occasionally in Starlight AwardsUses:
Beastmaster → One of the bestSupreme Spirit → One of the best
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Passive:
10% Global DEFEffects:
Attacks with tidal waves at the start of battle, increasing Movement SPD by 20% and reducing enemy Movement SPD by 20%Detects self and enemy Movement SPD every 5s (once at the start of battle):
For every 10% Movement SPD increased, increases ATK SPD, Energy Regen SPD and Pal ATK SPD by 2.5%, up to 25%
For every 10% enemy Movement SPD reduced, reduces enemy ATK SPD, Energy Regen SPD and Pal ATK SPD by 2.5%, up to 25%
Where to get:
Occasionally in Starlight AwardsUses:
PVE → Slow allows for 100% reduction. Can work in full dps setting tooTanks → Anti-Regen
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Passive:
10% Global DEFEffects:
Every 10 basic attack hits triggers a Combo Punch, dealing 1000% AoE Skill DMG, 200% current Combo AoE DMG (can be Crit) and reducing target's ATK by 4% for 5s, stacking up to 5 timesEvery 30 basic attack or combo hits taken triggers a Counter Punch, dealing 1000% AoE Skill DMG and 200% current Counter AoE DMG (can be Crit) and gaining a shield equal to 3.2% Max HP for 2s
Where to get:
Occasionally in Starlight AwardsUses:
Plume Monarch → PVP/PVETanks → Defensive
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Passive:
10% Global HPEffects:
After the battle starts, gain 12% extra Evasion and Movement SPD that lasts till the battle endsReduce the duration of all enemies' Class Skills by 20% for 60s
Where to get:
Occasionally in Starlight AwardsUses:
SH Evasion → If nothing better
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Passive:
10% Global DEFEffects:
After the battle starts, every 10% Max HP lost grants a shield equal to 6% Max HP that lasts 3s, triggering up to 1.5 timesEvery 10 basic attack(s) restores HP equal to 400% DEF
Where to get:
Occasionally in Starlight AwardsUses:
Tanks → Defensive if nothing better
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Passive:
10% Global DEFEffects:
Every 11s, releases 7 small fireworks within 3s, each dealing 250% AoE Skill DMG, 50% of current Combo AoE DMG (can be Crit), and 50% of current Counter AoE DMG (can be Crit) to all enemiesAfter 3s, deals extra DMG equal to 30% of the DMG taken by enemies during this time (including DMG absorbed and blocked by shields, but not DMG immune; ignores DMG immunity)
(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
?
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Passive:
10% Global DEFEffects:
After 5 seconds into battle or DMG taken exceeds 20% Max HP, increase ATK by 5% and DEF by 10%After 10 seconds into battle or DMG taken exceeds 40% of Max HP, reduce all enemies' ATK SPD, Energy Regen SPD and Pal ATK SPD by 10%
After 15 seconds into battle or DMG taken exceeds 60% of Max HP, increase Basic ATK DMG RES, Combo DMG RES, Counter DMG RES, Skill DMG RES and Pal DMG RES by 4%
After 20 seconds into battle or DMG taken exceeds 80% of Max HP, deal DMG equal to 8% of the target's Max HP to all enemies
Where to get:
Occasionally in Starlight AwardsUses:
?
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Passive:
10% Global HPEffects:
For the first 15s, increases all HP Regen efectos by 3%, ATK by 1% and DEF by 2% per secondFor the next 15s, reduces all HP Regen efectos by 3%, ATK by 1% and DEF by 2% per second
Rotates every 30s
Where to get:
Occasionally in Starlight AwardsUses:
Tanks → Defense if nothing better
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Passive:
10% Global DEFEffects:
Attacks with the flame sword and frost sword once each every 11s, dealing 1500% AoE Skill DMG, 300% current Combo AoE DMG (can be Crit), and 300% current Counter AoE DMG (can be Crit) with additional effectsFlame Sword: Cleanses the character's debuffs and increases Pierce by 320 until the battle ends, stacking up to 6 times
Frost Sword: Reduces the target's Movement SPD, ATK SPD, Energy Regen SPD, and Pal ATK SPD by 20% (cannot be cleansed) for 4s
(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
Tanks → Defense
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Passive:
10% Global DEFEffects:
When an enemy activates an Active Skill, they take 1% of their current HP as damage, and their Energy Regen is reduced by 16% for 2 secondsThis efecto can stack up to 3 times
(If multiple allies have the 'Power Guard' skill, only one instance will apply)
Where to get:
Occasionally in Starlight AwardsUses:
?
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Passive:
10% Global DEFEffects:
Increase Stun Rate by 10%Upon triggering Stun, deal an extra 1000% Skill DMG and 200% current Basic ATK DMG (can be Crit) to the target and reduce their Crit DMG, Pal Crit DMG, and Skill Crit DMG by 20% and Basic ATK DMG RES and Combo DMG RES by 10% for 2s
Where to get:
Occasionally in Starlight AwardsUses:
Stun Mages → Great increaase in Stun and extra benefits off the back!
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Passive:
10% Global DEFEffects:
The first time HP drops below 60%, Pierce increases by 1000Below 45%, DMG RES increases by 10%
Below 30%, Final Crit DMG, Final Skill Crit DMG, and Final Pal Crit DMG increase by 10%
Below 25%, gain Unyielding for 5s: ATK, DEF, and Final DMG RES increase by 20%; basic attacks hits deal an additional 40% current Basic ATK DMG (can be Crit); combo hits deal an additional 40% current Combo DMG (can be Crit); counter hits deal an additional 40% current Counter DMG (can be Crit); also restore HP equal to the additional DMG dealt (additional DMG ignores DMG Immunity, and healing ignores PvP reduction)
Where to get:
Occasionally in Starlight AwardsUses:
Warbringers → One of the bestPlume Monarch → Can be very good
PVE → If taking high damage can be great
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Passive:
10% Global DEFEffects:
After every 10 basic attacks, launch a snowball at a single target, dealing 200% current Basic ATK DMG (can be Crit)After every 10 Combo hits, launch a snowball at a single target, dealing 200% current Combo DMG (can be Crit)
After every 10 Counters, launch a snowball at a single target, dealing 200% current Counter DMG (can be Crit)
After every 2 active skills, launch a snowball at a single target, dealing 1000% Skill DMG
Each snowball launched increases ATK SPD by 1.2% until the battle ends, stacking up to 20 times
Snowball hits reduce the target's ATK SPD, Pal ATK SPD, Energy Regen SPD, and Movement SPD by 16% for 1.5s
Where to get:
Occasionally in Starlight AwardsUses:
PVE → Slow and Full DPS can be great
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Passive:
10% Global HPEffects:
Gains 6% Final DMG RES after the battle starts, which is reduced by 1/4 every 12sEvery 12s, recovers 10% Max HP and uses a random active skill
Each active skill may only be used once, and the effect no longer triggers once all skills are used
(Triggers for the first time 12s into battle)
Where to get:
Occasionally in Starlight AwardsUses:
PVP → Short fight utility
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Passive:
10% Global DEFEffects:
After the battle starts, every Basic ATK, Combo, and Counterattack has a 30% chance to fire an additional bulletWhere to get:
Occasionally in Starlight AwardsUses:
?
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Passive:
10% Global DEFEffects:
Every 11s, Restores 10% Max HP for oneself and allies
Additionally, increases ATK, DEF, ATK SPD, Pal ATK SPD, and Energy Regen SPD by 10% for 5s(Triggers at the start of the battle)
Where to get:
Occasionally in Starlight AwardsUses:
?