Star Arrays
Catalogue of all Cards, their effects (Bear in mind % changes on levels) and uses
Note: The “Good for” sections isn’t a guide it is just the main places I see the card use. If there is a ? and you think it can be used somewhere let me know!
SSR
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Main Skill: Active - Cost: 4
Every 15s after the battle starts, deals AoE DMG equal to 5% of Max HP
Support Skill: Active - Cost: 4
Releasing the main active skill increases DMG RES by 4% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Anti Regen → For tanks
Support Effect
Weak Effect
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Main Skill: Active - Cost: 4
Every 16s after the battle starts, deals 500% of current AoE Basic ATK DMG (can be Crit), and every Crit hit within 5s deals extra DMG equal to 0.4% of targets' current HP
Support Skill: Active - Cost: 4
Releasing the main active skill reduces Basic ATK DMG RES by 6% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Anti Regen → Plume Monarch
Support Effect
Bad Effect Don’t Use
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Main Skill: Active - Cost: 4
Every 16s after the battle starts, 3 random Pals gain 8% of Combo Multiplier and 8% of Final Crit DMG for 5s
Support Skill: Active - Cost: 4
Releasing the main active skill reduces targets' ATK by 8% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Tamer → If nothing better
Support Effect
PVP → Defensively if nothing better
-
Main Skill: Active - Cost: 4
Every 14s after the battle starts, deals 1500% of AoE Skill DMG, and targets take 400% of Bleed Skill DMG per second for 5s, ignoring immunity
Support Skill: Active - Cost: 4
Releasing the main active skill reduces targets' DMG RES by 5% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Mage → Can be pretty good
Support Effect
PVP and PVE → If extra slot availble in Active array
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Main Skill: Passive - Cost: 3
After the battle starts, gains 4% of ATK and 12% of DEF until the battle ends
Support Skill:
N/A
Developing Skill: - Cost: 3
Unlock Magic Lamps 50% faster; Gain 5% more Base Magic Lamps from Assault Lamp Thief ← Very good one
Good For:
Main Effect
Plume Monarch → PVP and PVEWarbringer → PVP and PVE
Support Effect
N/A
-
Main Skill: Active - Cost: 4
After the battle starts, summon a thunderstorm every 15s, dealing 1500% of Bleed Skill DMG and stunning the target for 1.5s, ignoring immunity
Support Skill: Active - Cost: 4
Releasing the main active skill shortens the CD of Active Skills on cooldown by 1s and increases Final Skill DMG by 12% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Prophet → PVP and PVEDarklord → PVP and PVE
Support Effect
Prophet → PVP and PVEDarklord → PVP and PVE
-
Main Skill: Active - Cost: 4
Every 15s after the battle starts, all pals release a phantom hound on their next basic attack, dealing 200% of their Pal DMG (can crit) and inflicting Bleed DMG equal to 0.65% of the target's Max HP (ignores DMG Immunity)
Support Skill: Active - Cost: 4
Releasing the main active skill reduces target's Pal DMG RES by 6% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Beastmasters → PVP and PVESupreme Spirit → PVP and PVE
Support Effect
Beastmasters → PVP
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Main Skill: Active - Cost: 4
Every 15s after the battle starts, all enemies lose 13.5% ATK and 27% DEF for 5s (cannot be cleansed)
Support Skill: Passive - Cost: 4
Releasing the main passive skill reduces all enemies' ATK by 3.6% until the battle ends
Developing Skill:
N/A
Good For:
Main Effect
Can be great VS high DEF opponentsPVP → Defnsive if nothing better
Support Effect
PVP → If nothing better
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Main Skill: Active - Cost: 4
Launch a snowball every 15s after the battle starts, dealing 900% Skill DMG, 180% current Basic ATK DMG (can be Crit), 180% current Combo DMG (can be Crit), and 180% current Counter DMG (can be Crit) to all enemies, and reduce their DMG RES by 0.9% until the battle ends, stacking up to 5 times
Support Skill: Shield - Cost: 4
Releasing the main shield skill increases Final Basic ATK DMG, Final Combo DMG, and Final Counter DMG by an additional 3% until the battle ends, stacking up to 4 times
Developing Skill:
N/A
Good For:
Main Effect
PVP → Long fights if nothing better
Support Effect
Plume Monarch → PVP and PVE
SR
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Main Skill: Active - Cost: 3
Every 16s after the battle starts, all Pals gain 4% of Crit Rate and 200% of Base Crit DMG for 8s
Support Skill: Active - Cost: 3
Releasing the main active skill grants all Pals 4% of Combo Rate for 7s
Developing Skill:
N/A
Good For:
Main Effect
Beastmaster → PVP and PVE
Support Effect
Beastmaster → PVP and PVESupreme Spirit → PVP and PVE
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Main Skill: Passive - Cost: 3
After the battle starts, releasing 10 active skills deals 3200% of AoE Skill DMG and increases Final Skill Crit DMG by 7.5% for 12s (triggered only once)
Support Skill: Passive - Cost: 3
Releasing the main passive skill increases Skill Crit Rate by 2.5% and Base Skill Crit DMG by 15% until the battle ends
Developing Skill:
N/A
Good For:
Main Effect
Mage → Short fight only
Support Effect
Prophet → PVP and PVEDarklord → PVP and PVE
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Main Skill:
N/A
Support Skill: Active - Cost: 3
Releasing the main active skill stuns targets for 0.5
Developing Skill: - Cost: 2
Gain 5 more Clock Winders from Chrono Tower ← Very good one
Good For:
Main Effect
N/A
Support Effect
Darklord → PVP
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Main Skill: Shield - Cost: 3
Every 16s after the battle starts, gains a shield that absorbs 8% of Max HP for 5s. When taking Basic ATK DMG, the shield reduces ATK by 5% for 2s for targets within the range
Support Skill: Shield - Cost: 3
Releasing the main shield skill regenerates 7.5% of lost HP
Developing Skill:
N/A
Good For:
Main Effect
Tank (MS/SH/SS) → If no better % Shield card
Support Effect
Tanks (MS/SH/SS) → In Shield array
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Main Skill: Passive - Cost: 3
After the battle starts, all Pals gain 20% of ATK SPD, which reduces by 1/5 every 4s
Support Skill: Passive - Cost: 3
When HP drops below 50% for the first time, releasing the main passive skill grants all Pals 8% of ATK SPD for 12s
Developing Skill:
N/A
Good For:
Main Effect
Beastmaster → PVP and PVE
Support Effect
Tamers → If nothing better
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Main Skill: Active - Cost: 3
Every 16s after the battle starts, deals 1800% of AoE Skill DMG and stuns targets for 0.5s
Support Skill: Active - Cost: 3
Releasing the main active skill reduces targets' Base Energy Regen SPD by 8% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Prophet → PVP and PVEDarklord → PVP and PVE
Support Effect
PVP → Anti Regen or Anti Mage
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Main Skill: Shield - Cost: 3
Every 14s after the battle starts, gains a shield that absorbs 8% of Max HP for 5s, during which every Basic ATK deals an additional 8% of current AoE Counter DMG (can be Crit)
Support Skill: Shield - Cost: 3
Releasing the main shield skill increases ATK by 6% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Tank (MS/SH/SS) → If no higher % Shield card
Support Effect
Plume Monarch → PVP and PVETanks → Attack set up
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Main Skill: Passive - Cost: 3
After the battle starts, gains 20% of ATK SPD, which reduces by 1/5 every 4s
Support Skill: Passive - Cost: 3
When HP drops below 50% for the first time, releasing the main passive skill grants 8% of ATK SPD for 12s
Developing Skill:
N/A
Good For:
Main Effect
Plume Monarch → PVP and PVE
Support Effect
Plume Monarch → PVP and PVE
-
Main Skill: Passive - Cost: 3
After the battle starts, every Crit hit has a 5% chance to reduce ATK by 5% for 3s targets within the range
Support Skill: Passive - Cost: 3
Releasing the main passive skill increases Crit Rate by 5%
Developing Skill:
N/A
Good For:
Main Effect
Crit Users → If nothing better
Support Effect
Plume Monarch → If missing Crit RateWarbringer → If missing Crit Rate
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Main Skill:
N/A
Support Skill: Shield - Cost: 3
Releasing the main shield skill increases ATK SPD by 10% and adds 50% of Counter DMG to Basic ATK for 5s
Developing Skill: - Cost: 2
Runestones from Flame Temple +1 ← Very good one
Good For:
Main Effect
N/A
Support Effect
Plume Monarch → In shield array in PVP and PVE
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Main Skill: Shield - Cost: 3
Every 14s after the battle starts, gain a shield that absorbs 8% of Max HP for 5s. ATK increases by 7.5% while the shield persists
Support Skill:
N/A
Developing Skill: - Cost: 2
Gain 3% more Magic Lamps when claiming AFK and Offline rewards ← Very good one
Good For:
Main Effect
Tanks (MS/SH/SS) → Best option (unless too low % shield)Plume Monarch → PVE
Support Effect
N/A
-
Main Skill: Active - Cost: 3
After the battle starts, casts a whirlwind every 15s, lasting 5s, dealing 450% Skill Bleed DMG per sec to all enemies (ignores DMG Immunity) and reducing their DMG RES by 2.25% for 2s
(Does not stack; duration refreshes on re-trigger)
Support Skill: Active - Cost: 3
After casting the main active skill, deals 900% Skill DMG to all enemies and reduces their Ignore Evasion. Crit Rate, Pal Ignore Evasion, and Pal Crit Rate by 3% for 5s (cannot be cleansed)
Developing Skill:
N/A
Good For:
Main Effect
Mage → If nothing better
Support Effect
Evasion Runners → If nothing better
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Main Skill: Shield - Cost: 3
Every 14s after the battle starts, gains a shield that absorbs 9% of Max HP and ignores any new control effects received (This doesn't affect existing control)
Support Skill: Shield - Cost: 3
Releasing the main shield skill increases Evasion by an additional 18% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Plume Monarch → PVP
Support Effect
Evasion runners → Extra is good
R
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Main Skill: Active - Cost: 2
Every 14s after the battle starts, targets within the range take 250% of Skill DMG per second for 5s
Support Skill: Passive - Cost: 2
Releasing the main passive skill increases Stun Rate by 3% until the battle ends
Developing Skill:
N/A
Good For:
Main Effect
Mage → If nothing better
Support Effect
Stun Players → If nothing better
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Main Skill: Active - Cost: 2
Every 15s after the battle starts, deals 500% of current AoE Basic ATK DMG (can be Crit)
Support Skill: Shield - Cost: 2
Releasing the main shield skill increases Crit Rate by 4% and Base Crit DMG by 50% for 5s
Developing Skill: - Cost: 1
Gain 2% more Parking Coins when collecting Mounts
Good For:
Main Effect
Bad Effect, Don’t Use
Support Effect
Plume Monarch → If nothing better
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Main Skill: Active - Cost: 2
Every 15s after the battle starts, deals 500% of current AoE Combo DMG (can be Crit)
Support Skill: Active - Cost: 2
Releasing the main active skill increases ATK SPD by 5% for 5s
Developing Skill:
N/A
Good For:
Main Effect
Plume Monarch → If nothing better
Support Effect
Plume Monarch → If nothing better
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Main Skill: Passive - Cost: 2
After the battle starts, every Basic ATK deals an additional 15% of current Single-target Counter DMG
Support Skill: Passive - Cost: 2
Releasing the main passive skill increases Base Counter DMG by 100% until the battle ends
Developing Skill:
N/A
Good For:
Main Effect
Bad Effect, Don’t Use
Support Effect
Warbringer → If nothing better
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Main Skill:
N/A
Support Skill: Passive - Cost: 3
Releasing the main passive skill increases DMG to bosses by 8% until the battle ends
Developing Skill: - Cost: 2
Pickaxe Capacity +12
Good For:
Main Effect
N/A
Support Effect
PVE → Any passive array
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Main Skill:
N/A
Support Skill: Passive - Cost: 2
Releasing the main passive skill increases Final DEF by 8% until the battle ends
Developing Skill: - Cost: 1
Gain 1% more Remodel Points when collecting Mounts
Good For:
Main Effect
N/A
Support Effect
Warbringer → PVP and PVEPVP → If nothing better in passive array
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Main Skill:
N/A
Support Skill: Passive - Cost: 3
Releasing the main passive skill increases Boss DMG RES by 4% until the battle ends
Developing Skill: - Cost: 1
Daily Seeds +1
Good For:
Main Effect
N/A
Support Effect
PVE → If nothing better in passive array
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Main Skill: Passive - Cost: 2
After the battle starts, all Pals gain 12% of Ignore Evasion
Support Skill: Shield - Cost: 2
Releasing the main shield skill increases Base Pal DMG by 30% for 3s
Developing Skill: - Cost: 1
Gain 2% more Parking Coins when collecting Mounts
Good For:
Main Effect
Supreme Spirit → If nothing better vs Evasion Players
Support Effect
Tamer → If nothing better
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Main Skill: Passive - Cost: 2
After the battle starts, all Pals gain 50% of Base Crit DMG
Support Skill: Shield - Cost: 2
Releasing the main passive skill grants all Pals 2.5% of Crit Rate until the battle ends
Developing Skill:
N/A
Good For:
Main Effect
Beastmaster → If nothing better in passive array
Support Effect
Beastmaster → If nothing better in passive array
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Main Skill: Shield - Cost: 2
Every 14s after the battle starts, gains a shield that absorbs 8% of Max HP for 5s
Support Skill: Active - Cost: 2
Releasing the main active skill grants an extra shield that absorbs 5% of Max HP for 5s
Developing Skill: - Cost: 1
Gain 2% more Parking Coins when collecting Mounts
Good For:
Main Effect
Tank (MS/SH/SS) → If no higher % Shield card
Support Effect
PVP and PVE → Good in any Active array if needed
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Main Skill: Active - Cost: 2
Every 14s after the battle starts, deals 1400% of AoE Skill DMG
Support Skill: Shield - Cost: 2
Releasing the main shield skill increases Base Skill DMG by 30% for 5s
Developing Skill: - Cost: 1
Gain 2% more Parking Coins when collecting Mounts
Good For:
Main Effect
Mage → If nothing better
Support Effect
Mage → Can be good when using Shield Array