Cross Server Parking Wars Update!
A new update has been released! This update changes the whole mode so I broke down all the info you need!
Release date: 4th May 2026
Event Times Changed:
Daily participation time has been changed to 10:00-22:00 every day
1. Cross Server Parking Lot
This part is divided into four quality tiers:
- Diamond
- Gold
- Silver
- Bronze
The higher the quality, the higher the basic parking yields!
There are also differently numbered lots within the same quality tier, each with varying basic yields
Within these lots 10 spots are individually owned and all players will compete individually for them
Parking Rules
Parking in a Cross-server spot costs “Parking Energy”
You can hold up to 3 points of “Parking Energy” at a time, which recovers naturally over time.
Each player can park a maximum of 1 mount in the Cross-server Parking Lot at a time
(The mount will be automatically retrieved after 8 hours of parking)
The event closes at 22:00 daily, at which point all parked mounts will be automatically retrieved
You can gain extra parking buffs by:
1. Parking in Premium Spots
2. Having multiple players from the same server parked in the same lot
When 5 Players from the same server are parked you gain 20% extra coins and remodel points, 10% Extra Rewards and 20% Parking Points Bonus
When 9 Players from the same server are parked you gain 50% extra coins and remodel points, 10% Extra Rewards and 50% Parking Points Bonus
VIP Spots Provide extra bonuses!
Spot Contestation
Players will automatically guard their parked spots against others' pillaging:
1. Each time you are challenged, you gain 1 stack of combat debuff
If unchallenged, 1 stack will be automatically removed every 20 minutes
The debuff can stack up to once every 15 minutes
2. After parking, you will gain a combat buff and a protection effect for a certain period
During the protection period, no combat debuffs will be stacked
You can pillage Cross-server parking spots from other players:
1. If successful, 1 point of “Parking Energy” will be consumed, and you will park in that spot
If you already have a mount parked in the Cross-server lot, it will be automatically retrieved
2. If you fail, you cannot challenge the same player again for 30 minutes
Both sides will enter combat with full HP in all Cross-server parking battles
Rewards
Parking in the Cross-server Parking Lot generates “Parking Points”.
Weekly ranking rewards and activity rewards are distributed based on these points
The leaderboards include a Personal Rank and a Server Rank
The Personal Rank is based on your total points accumulated that week
The Server Rank is based on the combined total points of all players in your server
Rewards are finalized at 22:00 every Sunday
Accumulated points will be cleared as a new cross-server parking cycle begins
2. Stellar Lot:
Every day when the mode starts at 10:00, each server is assigned an Astral Spot by default
For every Astral Spot owned, all members of the server gain a stack of the “Stars Aligned” buff, earning them bonus rewards when parking at Cross-Server Lots
You can guard Astral Spots owned by the server
Each win adds 1 battle debuff stack, while losing resets the stacks
There is a 15-minute cooldown after you switch to another spot to guard
If you lose, there is an at least 30-minute cooldown before you can guard again
You can plunder Astral Spots owned by other servers
Each win adds 1 battle debuff stack, while losing resets the stacks
If you lose, there is an at least 30-minute cooldown before you can plunder again
Once an Astral Spot has no players left to guard it, it will be successfully plundered by your server
There is a ceasefire period at Astral Spots
A 1-hour ceasefire is applied to all Astral Spots every day after the event starts, and a 1-hour ceasefire is applied to a spot each time it's taken by a different server
Note: Attacks on these spots work the same as traditional cross server parking
This is a rough outline of everything we have on the mode, I will be updating the Parking Wars Guide after the first week of playing, stay tuned!