Calculators

This is a page of all the calculators I have made to help with stats and item progression

Attack Speed Breakpoints

  • What is this?
    Attack speed breakpoints are very common in many games
    In basic terms it’s the specific numerical threshold of attack speed required to reduce an attack animation by one or more frames

    Why should I care?
    Knowing these attack speed breakpoints will help you know when and when not to add more attack speed, for example:
    If you need 1 more attack speed point to increase the threshold and a specific item is only going to give you 0.5 then you don’t need to use it as it wont make a difference

    How to use?
    Input the attack speed from your stats into the calc
    It will then show you your true attack speed and the amount needed for the next breakpoint
    You can then check if an increase you want to do will take you to that, for example if you are at 4 you need a 7.25% increase to reach the next breakpoint!

ATK Speed Calculator

True ATK Speed Result: -

Until Next Breakpoint: -

Credit: This comes from research posted on the Kinoko Wiki here

HP DMG

  • What is this?
    HP DMG is the main source of damage for Tanks

    It can be used whilst not being a Tank but you may lack some of the stats to make it work

    Put simply HP DMG is a % of either the Player or Enemies HP (Current or Maximum) however, this stat isn’t a set number it is infact calculated using your ATK and Batk alongside the opponents DEF and then whoevers HP is being used to calculate the damage

    Note: This is a super simple calculator, not one for true values with items/skills etc, for that I recommend using Birds Calculator here

    Why should I care?
    This is important to know what stats you need and where your limits are on opponents;

    Outcome 1. If you used bee with 3% Max HP but you were actually only doing 1% HP vs an opponent you know you need to push ATK and Batk otherwise you will struggle to hurt them as much as you could

    Outcome 2. On the other hand, if the result came back as 3% you know to push HP up as this will further increase your DMG (you can also be at peace knowing you have the stats for that level of opponent)

    There is also use for this to calculate how much your opponent is doing to see how best to reduce their damage, there are 2 ways this goes;

    1. If you can get your DEF to make their HP DMG % come down then this is the best way

    2. The other way is to match/overtake their HP, if they use a bee doing 3% of their own Max HP but (for easy logic sake) they had 3x lower HP then you that “3%” only equates to 1% of your own!

    How to use?
    Use this calculator to see how much you can actually deal from the listed damage %, for example if your Honeypot Warrior says 3% Max HP you want to put:

    1. “Player Maximum HP” in Damage type

    2. 100% in Current HP %

    3. 3 in HP DMG %

    Then fill out the details and it will give you the result!

    For Current HP based damage you want to change Current HP to whatever HP you stay at the longest for the average result

HP DMG Calculator

HP DMG Calculator

Inputs

Player Stats

Enemy Stats

Results

Final Damage (Billions)
Final HP DMG %
Maximum Damage (Billions)
Maximum HP DMG %
Damage Status

Hundred Slashes

  • What is this?
    Hundred Slashes is calculated using your Current HP, so it’s ATK bonus heavily depends on your HP

    This is why you may see recommendations to not use Hundred Slashes until around Eternal gear, this is because of this, your HP just isn’t high enough to really make a bonus

    Why should I care?
    This calculator lets you check what your bonus would be so you can see if you need to push more HP and/or actually use the skill

    If the bonus is below 15% it is likely that Wild Gust would be a better pick for example

    So if you don’t know what it’s output actually is you may be wasting a skill slot!

    How to use?
    Input your total HP and ATK and then test a few different % depending on what is often your HP when the skill activates

    If you are a DPS player and the fight is only 1 skill round then you will likely have 100%

    But if you’re a Tank and you last awhile then us the % you stay at for most the fight for an average

Hundred Slashes ATK Bonus Calculator







ATK Multiplier (%): -
Bonus ATK (Billions): -
Final ATK (Billions): -

Plume DPS Optimiser

This is a calculator to optimise your Awakening and Soul levels for pure dps only!

Make sure you record the values when Awakening and Souls are full reset otherwise it won’t work

For those who don’t understand the specific names I have put pictures for each alongside :)

(You can find these breakdowns when you “Compare” stats in another players profile!)


ATK Breakdown

Combo Breakdown

Crit Breakdown

Perfect Damage Optimizer

Plume DPS Optimiser

Reset Souls and Awakening before inputting stats!

Budgets

ATK Inputs

Combo Inputs

Crit Inputs

Other Inputs

Upgrade Calculators

Cogs Calculator

Cogs Calculator

Cogs Needed
0
% Gain
0%

Hammers Calculator

Hammers Calculator

Hammers Needed
0
% Gain
0%

Gems of Love Calculator

Gems of Love Calculator

Hearts Needed
0
% Gain
0%
Estimated $ Cost
$0.00