My Supreme Spirit PVP - My Builds
I am finding it impossible to write a guide for this class so instead I will put on some images of my builds, explain what the idea is and leave the rest open to questions
Please note these builds are my exact set up to work with my items and my stats, I advise using it as a base to build up your own - Not F2P as they are built for P2W items, especially Thunder Verdict for the Anti Tanks
All the sets share these few things; Souls, Divining, Avian, Guardian
For Souls I try to keep it balanced so I can still have freedom in each anti, so I focus ATK and Hp until they’re 100 and maintain the other two at 50, once at 100 then i’ll do all in on Crit Res
The Generics
For Divining I currently only aim for Pal Combo due to the obscene amounts of ignore combo around, once I have it as Red then I aim any of the below stats as I see them all as greatly useful
I don’t personally care much for Ignores due to how high people overcap now that you would have to cut so many stats to have enough
For Avian these affixes seem to be the best but for the Avian you could either use Puppy or Magic Cat
For the Guardian I believe Zephyr is the most universally useful for this set, and the remolds are by far the most useful to get all over
For the Treasures you dont get many choices for things however there is 2 things you can choose, which Treasures to upgrade and which skill to use (once you have sets unlocked)
I would prioritsie levels by the rarity aiming at red first because they are inital which is a much higher increase then base % increase
I would then do:
ATK > HP > DEF
For Skills I would use the Kingdom Treasure skill that gives ATK for inital DEF, it’s the only one currently here that is an actual gain for us
Resource Allocation
Where to put your resources in Tech / Feathers / Scared Tree?
Simple… Attack!!!
You can also look to put some in HP later on if you use plume for PVP and start to face tanks, however at most I would have a 2:1 ratio for ATK:HP
Tech Tree
Back Feathers
Sacred Tree (Pantheon)
Sailing Specifc
Unlike normal classes our out of sailing set for pals matters - this is because our class passives (4 and 5) are calculated out of sea!
For the two sets below I use the same skills as I would out of sea but I have a set up out of sea for pals
Vs DPS (Includes Mage)
For the VS DPS I use these passives
4th Passive:
1. Cat = 10% ATK
2. Hydrosprite= 10% Pal ATK SPD
5th Passive:
1. Cat + Hydrosprite = 10% Energy Regen SPD
2. Spark Squirrel + Blackeye = 0.4% Pal Ignore Evasion every 1% Ignore Evasion
3. Deer + Snail = Degrading DMG RES
VS Tanks
For the VS Tanks I use these passives
4th Passive:
1. Hydrosprite= 10% Pal ATK SPD
2. Blackeye= 10% Pal Ignore Evasion
5th Passive:
1. Cat + Hydrosprite = 10% Energy Regen SPD
2. Blackeye + Wealthy Lizard = 0.4% Pal Ignore Evasion every 1% Ignore Evasion
3. Panda + Floral Panda = Pal attack based Healing
Anti DPS
For these 3 the idea is to have as much resistance as possible (100% ideally) and then build high atk to use pure pal dmg and the class skill alone to take down the opponent
In back talents I get Res, Crit Res, ATK, Pal DMG, and some HP
(Images at bottom, click to enlarge)
Anti Mage
For Anti Mage I do it very similar to the Anti DPS, high res and high atk
But I go more defensive in Pals, Skills and Items and add in Wound
It’s also good to pick up some Ignore Evasion for these as the odd Evasion one can sneek up on you
(Images at bottom, click to enlarge)
Anti Tanks
I do these two sets a bit different;
For Anti MS it’s mostly aggressive, high ATK so I can never lose my HP DMG % and I run more Pal ATK SPD pals with the 2 relics and Mirror Back, this helps to maximise the damage of Thunder Verdict and the Class Skill
For Anti SH I need to accommodate their crazy Evasion and stupidly high damage
For the damage I use Natures’ Renewal + Rollie Back, this lowers hits from Bear Arti and keeps me regenerating for longer and then I go slightly higher on HP in Awakening
For the Evasion I run all the Ignore Evasion in the Back Tree and the 3 pal activated 0.6 Pal Ignore per 1 regular Ignore (I currently have 270% Pal Ignore Evasion on this set)
Anti Tank → Late game you can merge most of it and just use a couple pal sets!
(Images at bottom, click to enlarge)
Anti Plume
Anti Beastmaster
Anti Warbringer
Anti Mage
Anti Martial Sage
Anti Sacred Hunter
Anti Tank - Late Game